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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildPhysX.Automation.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Linq;
using System.Reflection;
using Microsoft.Win32;
using System.Diagnostics;
using System.Text.RegularExpressions;
using AutomationTool;
using UnrealBuildTool;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
using Tools.DotNETCommon;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[Help("Builds PhysX/APEX libraries using CMake build system.")]
[Help("TargetLibs", "Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX.")]
[Help("TargetPlatforms", "Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64+PS4.")]
[Help("TargetConfigs", "Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked.")]
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3436999) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3385512 on 2017/04/07 by Aaron.McLeran Bringing changes over from FN that fix audio streaming on PC/Mac/XboxOne/PS4 CL#3318457 - Fix crash when recycling PS4 sound sources. CL#3313213 - Allowing XboxOne to cook streaming audio CL#3313719 - GetWaveFormat now returns OPUS for streaming audio waves CL#3320066 - Added libopus for XboxOne CL#3320070 - libopus is now properly linked in XboxOne CL#3313219 - Allowing Mac to cook streaming audio CL#3315332 - Fixed audio streaming on Mac CL#3315335 - (additional file missed in previous CL) CL#3313207 - Sounds now register themselves with the audio streaming manager even if they are loaded before the audio device manager is created. CL#3313294 - Removed some accidental debugging code that was mistakenly added in CL#3313207 CL#3318530 - Fix threading issues in FAudioStreamingManager CL#3340718 - Fix for crash with audio streaming CL#3340844 - Fix for more thread safety in audio streaming manager CL#3343794 - Added a check in destructor of loaded chunk CL#3343794 - Removing check in stopping a source CL#3355393 - Moving audio streaming callbacks to use indices rather than ptrs to elements in dynamic array CL#3369020 - bumping up size of compressed chunks for AT9 files when doing stream chunk compression CL#3369131 - bumping up AT9 version number to get new AT9 cooks for larger chunks CL#3373626 - Fixing ps4 streaming CL#3375110 - Reverting some changes from 3373626 CL#3382078 - Making audio streaming decoding async to audio thread for xaudio2 CL#3383214 - Fixing buffer order issue for audio streaming Change 3386321 on 2017/04/10 by Lina.Halper #ANIM : preview - Attache preview mesh to use copy mesh pose #jira: UE-43114, UEAP-186 #rb: Thomas.Sarkanen Change 3386415 on 2017/04/10 by Ori.Cohen Improve the cost of UpdateKinematicBodies - added the ability to defer non simulating bodies. #JIRA UEAP-79 Change 3386418 on 2017/04/10 by Ori.Cohen Fix physx memory leak when a commandlet loads many assets without ticking scene #JIRA UE-43378 Change 3386569 on 2017/04/10 by dan.reynolds Updated dummy platform generated by standalone AEOverview tests to distinguish floor materials between the platform and the test zone. Change 3386714 on 2017/04/10 by Ori.Cohen Improve stats extensibility and expose it to the automation framework. Change 3386805 on 2017/04/10 by Lina.Halper Fix build error for editor #rb: none Change 3386854 on 2017/04/10 by Lina.Halper build fix for clang #rb:none Change 3387198 on 2017/04/10 by Aaron.McLeran #jira UE-43699 Deleting unused velocity variable. OpenAL's velocity is not supported in WebAudio. Removing dead code in AndroidAudioSource.cpp Change 3387346 on 2017/04/10 by Ori.Cohen Added performance regression map for physics (update kinematic bones and postBroadPhase) #JIRA UEAP-79 Change 3387409 on 2017/04/10 by Ori.Cohen Fix build, forgot to update this code Change 3387536 on 2017/04/10 by Lina.Halper Merging using AnimPhys-Fortnite-Main - fix preview mesh selection/animation #code review: Thomas.Sarkanen #rb: none #i_need_autocorrect Change 3387995 on 2017/04/11 by Martin.Wilson Live link updates - Refactor of provider api (separate update of hierarchy and transforms) - multi connection streaming from provider - provider maintains internal state so that new connections can be updated without interaction with streaming source. - Lifetime changes (connection timeout) Change 3388241 on 2017/04/11 by Lina.Halper Merging using AnimPhys-Fortnite-Main - merge CL of 3388238 #rb: Thomas.Sarkanen Change 3388294 on 2017/04/11 by Lina.Halper build fix #rb: none Change 3388341 on 2017/04/11 by Ori.Cohen Turn off vs2013 for physx Change 3389115 on 2017/04/11 by Ori.Cohen Forgot missing blueprint for perf test Change 3389224 on 2017/04/11 by Ori.Cohen Added sweep multi tests to perf regression #JIRA UEAP-79 Change 3389984 on 2017/04/12 by Martin.Wilson CIS Fix Change 3390315 on 2017/04/12 by Lina.Halper - fix on crash of component array when shutting down anim blueprint #jira: UE-43868 #rb: Thomas.Sarkanen Change 3390402 on 2017/04/12 by Martin.Wilson Fix update not being called on post process instances when the main anim instance does not do a parallel update #jira UE-43906 Change 3390772 on 2017/04/12 by Lina.Halper Fix crash on importing LOD with lesser # of joints #rb: Benn.Gallagher Change 3394850 on 2017/04/14 by Aaron.McLeran Adjusting how wavetable generation works for custom wavetables. - Changed wavetable creation to use a TSharedPtr vs a raw ptr. Change 3394853 on 2017/04/14 by Aaron.McLeran Bringing from Odin the ability to set the lowpass filter frequency on an audio component from BP Change 3395684 on 2017/04/17 by Ori.Cohen Make debugdraw for line traces const correct. Change 3396680 on 2017/04/17 by Ori.Cohen Added a total scene query stat and the ability to trace all scene queries Change 3397564 on 2017/04/18 by Benn.Gallagher Added clothing functional and performance test map + assets. Change 3397769 on 2017/04/18 by Thomas.Sarkanen CIS fix Fixup incorrect AudioStreaming.cpp merge when bringing Main into Dev-AnimPhys Change 3398518 on 2017/04/18 by Lina.Halper Mirroring fix on set world rotation #rb: Zak.Middleton #jira: UE-43830 Change 3400400 on 2017/04/19 by Chad.Garyet adding switch physx build to anim-phys Change 3400416 on 2017/04/19 by Chad.Garyet updated email targets to include switch Change 3402005 on 2017/04/20 by Ori.Cohen Pass stats into scene queries. Not all call sites are updated yet, waiting on Jon for uber search/replace script. Change 3402264 on 2017/04/20 by Ori.Cohen CIS fix Change 3402344 on 2017/04/20 by Ori.Cohen Turn off find unknown (was on by mistake) Change 3403311 on 2017/04/21 by Benn.Gallagher Clothing changes from Dev-General. Fixed LOD pops, mesh swap crashes and convex collision locations Change 3403399 on 2017/04/21 by Benn.Gallagher Lighting build, content cleanup and reorganization for clothing test map Change 3403401 on 2017/04/21 by Benn.Gallagher Clothing test ground truth updates after lighting build. Change 3403813 on 2017/04/21 by danny.bouimad Adding everything needed for our multiplat map TM-AnimPhys Change 3403900 on 2017/04/21 by mason.seay Added WIP text to tests that need fixup Change 3405383 on 2017/04/24 by Ori.Cohen Fix typo where complex flag was not being passed in to constructor. #JIRA UE-44278, UE-44279 Change 3405389 on 2017/04/24 by Martin.Wilson Live link: - Added support for sending curve data across live link and applying it via the Live Link node - Added pose snapshots which are built in the live link clients tick and read by the rest of the engine, save reading live data. Change 3405569 on 2017/04/24 by Martin.Wilson Missed file from CL 3405389 Change 3405810 on 2017/04/24 by Chad.Garyet fixing busted target for dev-animphys stream Change 3406566 on 2017/04/24 by Aaron.McLeran #jira UE-44272 Fixing granular synth with packaged builds - Changed the way granular synth component and wave table component get PCM data from USoundWave assets. No duplication, just precache directly. Change 3406694 on 2017/04/24 by Aaron.McLeran Update to phonon/steam audio plugin from valve Change 3407794 on 2017/04/25 by Aaron.McLeran #jira UE-44357 Fix for attenuation settings in sequencer Change 3407848 on 2017/04/25 by Jon.Nabozny Add stats to FCollisionQueryParams (continued from CL-3402005). Change 3407857 on 2017/04/25 by Jon.Nabozny Disable FIND_UNKNOWN_SCENE_QUERIES. Change 3407915 on 2017/04/25 by Lina.Halper Animation Automation Test for curve and simple notify Change 3408164 on 2017/04/25 by Ori.Cohen Expose the physx tree rebuild rate. Change 3408174 on 2017/04/25 by Lina.Halper - Changed 1, 2, 3, 4 for ordering of timing - Made sure the notify test takes more time between shots. Change 3408359 on 2017/04/25 by Jon.Nabozny Fix FConfigFile::Write for arrays of different sizes. (Looks like it is still broke for arrays of the same same, with different values). Change 3408633 on 2017/04/25 by Aaron.McLeran #jira UE-44297 Fix for animating sound cue graph when editor "non-realtime" button is checked - Fix is to explicitely register an active timer lambda that queries the preview audio component while the sound cue is playing Change 3408768 on 2017/04/25 by Aaron.McLeran Fixing UHT crash Change 3409225 on 2017/04/26 by Lina.Halper Increase tolerance for the shot test. It's very sensitive otherwise. Change 3409313 on 2017/04/26 by Benn.Gallagher Refactor of clothing paint tool framework to create a more extensible editor and get rid of some GDC techdebt Change 3409478 on 2017/04/26 by danny.bouimad Moved Text Actor forwards as it was causing zFighting Change 3409572 on 2017/04/26 by Benn.Gallagher CIS fix after cloth painter changes Change 3409585 on 2017/04/26 by danny.bouimad Updated Tm-AnimPhys to utilize the AEOverview maps, also found a crash with viewing shader complexity that only occurs on this map. Change 3410948 on 2017/04/27 by Martin.Wilson Live Link: - Add subject clearing support to client / message bus protocol - Update ref skeleton when subject changes. - Remove old classes Change 3413305 on 2017/04/28 by Danny.Bouimad Disabled audio tests on AnimPhys Testmap to hopefuly stop the lighting crashes during launch on (content problem) Change 3413408 on 2017/04/28 by mason.seay Resaving to clear empty engine version warnings Change 3413418 on 2017/04/28 by Benn.Gallagher CIS fix, #pragma once in wrong place (after an include) Change 3413737 on 2017/04/28 by Martin.Wilson Rename Live Link Message Bus messages to contain the word message to avoid future name clashes Change 3414121 on 2017/04/28 by Ori.Cohen Added task batching for physx tasks. Set fortnite to 8 as we already have a lot of thread contention during that time and it's best to just do it all in a single task. Change 3417833 on 2017/05/02 by Thomas.Sarkanen Fix bad merge in SynthComponentGranulator.cpp Change 3418174 on 2017/05/02 by Jon.Nabozny Fix memory leak in UDestructibleComponent::SetSkeletalMesh Change 3418907 on 2017/05/02 by Aaron.McLeran #jira UE-44599 Fixing active sound un-pause issue. - While paused, active sounds were updating their active playbacktime. Change 3419001 on 2017/05/02 by Ori.Cohen Added GetNumSimulatedAndAwake so that we can easily test for jitter. Change 3419079 on 2017/05/02 by Ori.Cohen Added a jitter automated test. Change 3419213 on 2017/05/02 by mason.seay Reaving content to remove empty engine version warnings Change 3419351 on 2017/05/02 by Ori.Cohen Added automated test for raycasting against landscape from underneath (JIRA UE-39819) It looks like this is currently broken Change 3419356 on 2017/05/02 by Ori.Cohen Updated test with associated JIRA where we first saw this Change 3419478 on 2017/05/02 by Ori.Cohen Added automated test for origin shift regression crash when using aggregates. Change 3420736 on 2017/05/03 by Ori.Cohen Added automated test for moving objects during an overlap callback for UE-41450 #rnx Change 3420803 on 2017/05/03 by Ori.Cohen Added automated test for JIRA UE-18019 #rnx Change 3420835 on 2017/05/03 by Jurre.deBaare Anim modifier BP for release notes Change 3421185 on 2017/05/03 by Ori.Cohen Missing file Change 3422673 on 2017/05/04 by danny.bouimad Fixed the cooked/uncooked lighting issue with AEO_StageFloor. The lights should no longer repeatidly spawn when loading in as sub levels. Change 3422898 on 2017/05/04 by Danny.Bouimad Updating QA Audio Content Change 3422908 on 2017/05/04 by Danny.Bouimad Fixing Automation CIS error 'Can't find file for asset. /Game/Tests/Physics/ISMCStaticSweep_BuiltData' Change 3423508 on 2017/05/04 by Danny.Bouimad Replacing ground truth and adding build data for nonissue Automation CIS failure OverlapCallback Change 3423634 on 2017/05/04 by danny.bouimad Made updates to TM-AnimPhys testmap Change 3423870 on 2017/05/04 by Ori.Cohen Fix wheels separating from vehicle due to world kinematic refactor. Added temp variable for now #jira UE-44624 Change 3423917 on 2017/05/04 by Ori.Cohen Assert_Equal for int returns a bool Change 3425267 on 2017/05/05 by Martin.Wilson Live Link - Add interpolation to subjects - Add connection settings that can be modified in client panel. All subjects modified by a connection use its connection settings - Give live link sources their client Guid so that they can send it with subject data Change 3425303 on 2017/05/05 by Martin.Wilson Missed file from CL 3425267 Change 3430351 on 2017/05/09 by Martin.Wilson Crash fix for live link interpolation Change 3430601 on 2017/05/09 by Benn.Gallagher Disabled clothing perf test temporarily due to stats issues Change 3432669 on 2017/05/10 by Ori.Cohen Temporarily turn off line trace under heightfield test. This is a known bug which won't be fixed until 4.17 Change 3432679 on 2017/05/10 by Ori.Cohen Temporarily turn off check during TLS release on Switch. Change 3434960 on 2017/05/11 by danny.bouimad Disabled content on TM-AnimPhys that was casuing a out of memory when drawing debug lines on switch. Change 3436639 on 2017/05/12 by Danny.Bouimad Updating ground truths and map for OverlapCallBack to fix CIS error. [CL 3437043 by Thomas Sarkanen in Main branch]
2017-05-12 11:21:11 -04:00
[Help("TargetWindowsCompilers", "Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2012+VisualStudio2015). Default is VisualStudio2015.")]
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[Help("SkipBuild", "Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).")]
[Help("SkipDeployLibs", "Do not perform library deployment to the engine. If this argument is not supplied libraries will be copied into the engine.")]
[Help("SkipDeploySource", "Do not perform source deployment to the engine. If this argument is not supplied source will be copied into the engine.")]
[Help("SkipCreateChangelist", "Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.")]
[Help("SkipSubmit", "Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.")]
[Help("Robomerge", "Which robomerge action to apply to the submission. If we're skipping submit, this is not used.")]
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
[RequireP4]
class BuildPhysX : BuildCommand
{
const int InvalidChangeList = -1;
// The libs we can optionally build
private enum PhysXTargetLib
{
PhysX,
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
APEX, // Note: Building APEX deploys shared binaries and libs
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
NvCloth
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private struct TargetPlatformData
{
public UnrealTargetPlatform Platform;
public string Architecture;
public TargetPlatformData(UnrealTargetPlatform InPlatform)
{
Platform = InPlatform;
// Linux never has an empty architecture. If we don't care then it's x86_64-unknown-linux-gnu
Architecture = (Platform == UnrealTargetPlatform.Linux) ? "x86_64-unknown-linux-gnu" : "";
}
public TargetPlatformData(UnrealTargetPlatform InPlatform, string InArchitecture)
{
Platform = InPlatform;
Architecture = InArchitecture;
}
public override string ToString()
{
return Architecture == "" ? Platform.ToString() : Platform.ToString() + "_" + Architecture;
}
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
// Apex libs that do not have an APEX prefix in their name
private static string[] APEXSpecialLibs = { "NvParameterized", "RenderDebug" };
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// We cache our own MSDev and MSBuild executables
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static FileReference MsDev14Exe;
private static FileReference MsBuildExe;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// Cache directories under the PhysX/ directory
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
private static DirectoryReference PhysXSourceRootDirectory = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Source", "ThirdParty", "PhysX3");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static DirectoryReference PhysX34SourceRootDirectory = DirectoryReference.Combine(PhysXSourceRootDirectory, "PhysX_3.4");
private static DirectoryReference APEX14SourceRootDirectory = DirectoryReference.Combine(PhysXSourceRootDirectory, "APEX_1.4");
private static DirectoryReference NvClothSourceRootDirectory = DirectoryReference.Combine(PhysXSourceRootDirectory, "NvCloth");
private static DirectoryReference SharedSourceRootDirectory = DirectoryReference.Combine(PhysXSourceRootDirectory, "PxShared");
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
private static DirectoryReference RootOutputBinaryDirectory = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Binaries", "ThirdParty", "PhysX3");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static DirectoryReference RootOutputLibDirectory = DirectoryReference.Combine(PhysXSourceRootDirectory, "Lib");
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
private static DirectoryReference ThirdPartySourceDirectory = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Source", "ThirdParty");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
private static DirectoryReference DumpSymsPath = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Binaries", "Linux", "dump_syms");
private static DirectoryReference BreakpadSymbolEncoderPath = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Binaries", "Linux", "BreakpadSymbolEncoder");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
//private static DirectoryReference PhysX34SourceLibRootDirectory = DirectoryReference.Combine(PhysX34SourceRootDirectory, "Lib");
//private static DirectoryReference APEX14SourceLibRootDirectory = DirectoryReference.Combine(APEX14SourceRootDirectory, "Lib");
//private static DirectoryReference SharedSourceLibRootDirectory = DirectoryReference.Combine(SharedSourceRootDirectory, "Lib");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
//private static DirectoryReference PhysXEngineBinaryRootDirectory = DirectoryReference.Combine(UnrealBuildTool.UnrealBuildTool.RootDirectory, "Engine\\Binaries\\ThirdParty\\PhysX3");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
//private static DirectoryReference PhysX34EngineBinaryRootDirectory = DirectoryReference.Combine(PhysXEngineBinaryRootDirectory, "PhysX-3.4");
//private static DirectoryReference APEX14EngineBinaryRootDirectory = DirectoryReference.Combine(PhysXEngineBinaryRootDirectory, "APEX-1.4");
//private static DirectoryReference SharedEngineBinaryRootDirectory = DirectoryReference.Combine(PhysXEngineBinaryRootDirectory, "PxShared-1.0");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
private static string GetCMakeNameAndSetupEnv(TargetPlatformData TargetData)
{
DirectoryReference CMakeRootDirectory = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Extras", "ThirdPartyNotUE", "CMake");
if(BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Linux)
{
return "cmake";
}
Environment.SetEnvironmentVariable("CMAKE_ROOT", DirectoryReference.Combine(CMakeRootDirectory, "share").ToString());
LogInformation("set {0}={1}", "CMAKE_ROOT", Environment.GetEnvironmentVariable("CMAKE_ROOT"));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
switch (TargetData.Platform)
{
case UnrealTargetPlatform.HTML5:
return "cmake";
case UnrealTargetPlatform.Mac:
case UnrealTargetPlatform.IOS:
case UnrealTargetPlatform.TVOS:
return FileReference.Combine(CMakeRootDirectory, "bin", "cmake").ToString();
default:
return FileReference.Combine(CMakeRootDirectory, "bin", "cmake.exe").ToString();
}
}
private static string GetCMakeTargetDirectoryName(TargetPlatformData TargetData, WindowsCompiler TargetWindowsCompiler)
{
string VisualStudioDirectoryName;
switch (TargetWindowsCompiler)
{
case WindowsCompiler.VisualStudio2015_DEPRECATED:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
VisualStudioDirectoryName = "VS2015";
break;
default:
throw new AutomationException(String.Format("Non-CMake or unsupported windows compiler '{0}' supplied to GetCMakeTargetDirectoryName", TargetWindowsCompiler));
}
switch (TargetData.Platform)
{
// Note slashes need to be '/' as this gets string-composed in the CMake script with other paths
case UnrealTargetPlatform.Win32:
return "Win32/" + VisualStudioDirectoryName;
case UnrealTargetPlatform.Win64:
return "Win64/" + VisualStudioDirectoryName;
case UnrealTargetPlatform.Android:
switch (TargetData.Architecture)
{
default:
case "armv7": return "Android/ARMv7";
case "arm64": return "Android/ARM64";
case "x86": return "Android/x86";
case "x64": return "Android/x64";
}
case UnrealTargetPlatform.HTML5:
default:
return TargetData.Platform.ToString();
}
}
private static DirectoryReference GetProjectDirectory(PhysXTargetLib TargetLib, TargetPlatformData TargetData, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference Directory = new DirectoryReference(GetTargetLibRootDirectory(TargetLib).ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
switch(TargetLib)
{
case PhysXTargetLib.PhysX:
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Directory = DirectoryReference.Combine(Directory, "Source");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
break;
case PhysXTargetLib.APEX:
// APEX has its 'compiler' directory in a different location off the root of APEX
break;
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
return DirectoryReference.Combine(Directory, "compiler", GetCMakeTargetDirectoryName(TargetData, TargetWindowsCompiler));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
private static string GetBundledLinuxLibCxxFlags()
{
string CxxFlags = "\"-I " + ThirdPartySourceDirectory + "/Linux/LibCxx/include -I " + ThirdPartySourceDirectory + "/Linux/LibCxx/include/c++/v1\"";
string CxxLinkerFlags = "\"-stdlib=libc++ -nodefaultlibs -L " + ThirdPartySourceDirectory + "/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ " + ThirdPartySourceDirectory + "/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a " + ThirdPartySourceDirectory + "/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s\"";
return "-DCMAKE_CXX_FLAGS=" + CxxFlags + " -DCMAKE_EXE_LINKER_FLAGS=" + CxxLinkerFlags + " -DCAMKE_MODULE_LINKER_FLAGS=" + CxxLinkerFlags + " -DCMAKE_SHARED_LINKER_FLAGS=" + CxxLinkerFlags + " ";
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
private static string GetLinuxToolchainSettings(TargetPlatformData TargetData)
{
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Linux)
{
// in native builds we don't really use a crosstoolchain description, just use system compiler
return " -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++";
}
// otherwise, use a per-architecture file.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
return " -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\Linux\\LinuxCrossToolchain.multiarch.cmake\"" + " -DARCHITECTURE_TRIPLE=" + TargetData.Architecture;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static string GetCMakeArguments(PhysXTargetLib TargetLib, TargetPlatformData TargetData, string BuildConfig = "", WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
string VisualStudioName;
switch(TargetWindowsCompiler)
{
case WindowsCompiler.VisualStudio2015_DEPRECATED:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
VisualStudioName = "Visual Studio 14 2015";
break;
default:
throw new AutomationException(String.Format("Non-CMake or unsupported platform '{0}' supplied to GetCMakeArguments", TargetData.ToString()));
}
string OutputFlags = " -DPX_OUTPUT_LIB_DIR=\"" + GetPlatformLibDirectory(TargetData, TargetWindowsCompiler) + "\"";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if(PlatformHasBinaries(TargetData))
{
OutputFlags += " -DPX_OUTPUT_DLL_DIR=" + GetPlatformBinaryDirectory(TargetData, TargetWindowsCompiler) + " -DPX_OUTPUT_EXE_DIR=" + GetPlatformBinaryDirectory(TargetData, TargetWindowsCompiler);
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
// Enable response files for platforms that require them.
// Response files are used for include paths etc, to fix max command line length issues.
switch (TargetData.Platform)
{
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.Switch:
case UnrealTargetPlatform.Linux:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
OutputFlags += " -DUSE_RESPONSE_FILES=1";
break;
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
string ApexFlags = " -DAPEX_ENABLE_UE4=1";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
switch (TargetLib)
{
case PhysXTargetLib.PhysX:
DirectoryReference PhysXCMakeFiles = DirectoryReference.Combine(PhysX34SourceRootDirectory, "Source", "compiler", "cmake");
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -AWin32 -DTARGET_BUILD_PLATFORM=windows" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Win64:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -Ax64 -DTARGET_BUILD_PLATFORM=windows" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "PS4").ToString() + " -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=ps4 -DCMAKE_BUILD_TYPE=" + BuildConfig + " -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\ps4\\PS4Toolchain.txt\"" + OutputFlags;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
case UnrealTargetPlatform.XboxOne:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "XboxOne").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=xboxone -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\xboxone\\XboxOneToolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=Durango" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Android:
string NDKDirectory = Environment.GetEnvironmentVariable("NDKROOT");
// don't register if we don't have an NDKROOT specified
if (String.IsNullOrEmpty(NDKDirectory))
{
throw new AutomationException("NDKROOT is not specified; cannot build Android.");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
NDKDirectory = NDKDirectory.Replace("\"", "");
string AndroidAPILevel = "android-19";
string AndroidABI = "armeabi-v7a";
switch (TargetData.Architecture)
{
case "armv7": AndroidAPILevel = "android-19"; AndroidABI = "armeabi-v7a"; break;
case "arm64": AndroidAPILevel = "android-21"; AndroidABI = "arm64-v8a"; break;
case "x86": AndroidAPILevel = "android-19"; AndroidABI = "x86"; break;
case "x64": AndroidAPILevel = "android-21"; AndroidABI = "x86_64"; break;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Android").ToString() + " -G \"MinGW Makefiles\" -DTARGET_BUILD_PLATFORM=android -DCMAKE_BUILD_TYPE=" + BuildConfig + " -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\android\\android.toolchain.cmake\" -DANDROID_NDK=\"" + NDKDirectory + "\" -DCMAKE_MAKE_PROGRAM=\"" + NDKDirectory + "\\prebuilt\\windows-x86_64\\bin\\make.exe\" -DANDROID_NATIVE_API_LEVEL=\"" + AndroidAPILevel + "\" -DANDROID_ABI=\"" + AndroidABI + "\" -DANDROID_STL=gnustl_shared" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Linux:
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Linux").ToString() + " --no-warn-unused-cli -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=linux -DPX_STATIC_LIBRARIES=1 " + GetBundledLinuxLibCxxFlags() + " -DCMAKE_BUILD_TYPE=" + BuildConfig + GetLinuxToolchainSettings(TargetData) + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Mac:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Mac").ToString() + " -G \"Xcode\" -DTARGET_BUILD_PLATFORM=mac" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.IOS:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "IOS").ToString() + " -G \"Xcode\" -DTARGET_BUILD_PLATFORM=ios" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.TVOS:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "TVOS").ToString() + " -G \"Xcode\" -DTARGET_BUILD_PLATFORM=tvos" + OutputFlags;
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(PhysXCMakeFiles, "Switch").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=switch -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\switch\\NX64Toolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=NX-NXFP2-a64" + OutputFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.HTML5:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
string CmakeToolchainFile = FileReference.Combine(PhysXSourceRootDirectory, "Externals", "CMakeModules", "HTML5", "Emscripten." + BuildConfig + ".cmake").ToString();
return "\"" + DirectoryReference.Combine(PhysXCMakeFiles, "HTML5").ToString() + "\"" +
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
" -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=html5" +
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
" -DPXSHARED_ROOT_DIR=\"" + SharedSourceRootDirectory.ToString() + "\"" +
" -DNVTOOLSEXT_INCLUDE_DIRS=\"" + PhysX34SourceRootDirectory + "/externals/nvToolsExt/include\"" +
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
" -DEMSCRIPTEN_GENERATE_BITCODE_STATIC_LIBRARIES=ON " +
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
" -DCMAKE_BUILD_TYPE=\"Release\" -DCMAKE_TOOLCHAIN_FILE=\"" + CmakeToolchainFile + "\"" +
OutputFlags;
default:
throw new AutomationException(String.Format("Non-CMake or unsupported platform '{0}' supplied to GetCMakeArguments", TargetData.ToString()));
}
case PhysXTargetLib.APEX:
DirectoryReference ApexCMakeFiles = DirectoryReference.Combine(APEX14SourceRootDirectory, "compiler", "cmake");
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -AWin32 -DTARGET_BUILD_PLATFORM=windows" + OutputFlags + ApexFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Win64:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -Ax64 -DTARGET_BUILD_PLATFORM=windows" + OutputFlags + ApexFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "PS4").ToString() + " -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=ps4 -DCMAKE_BUILD_TYPE=" + BuildConfig + " -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\ps4\\PS4Toolchain.txt\"" + OutputFlags + ApexFlags;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
case UnrealTargetPlatform.XboxOne:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "XboxOne").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=xboxone -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\xboxone\\XboxOneToolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=DURANGO" + OutputFlags + ApexFlags;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "Switch").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=switch -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\switch\\NX64Toolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=NX-NXFP2-a64" + OutputFlags + ApexFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Linux:
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "Linux").ToString() + " --no-warn-unused-cli -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=linux -DPX_STATIC_LIBRARIES=1 -DAPEX_LINUX_SHARED_LIBRARIES=1 " + GetBundledLinuxLibCxxFlags() + " -DCMAKE_BUILD_TYPE=" + BuildConfig + GetLinuxToolchainSettings(TargetData) + OutputFlags + ApexFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Mac:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(ApexCMakeFiles, "Mac").ToString() + " -G \"Xcode\" -DTARGET_BUILD_PLATFORM=mac" + OutputFlags + ApexFlags;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Non-CMake or unsupported platform '{0}' supplied to GetCMakeArguments", TargetData.ToString()));
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case PhysXTargetLib.NvCloth:
DirectoryReference NvClothCMakeFiles = DirectoryReference.Combine(NvClothSourceRootDirectory, "compiler", "cmake");
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -AWin32 -DTARGET_BUILD_PLATFORM=windows -DNV_CLOTH_ENABLE_CUDA=0 -DNV_CLOTH_ENABLE_DX11=0" + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.Win64:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "Windows").ToString() + " -G \"" + VisualStudioName + "\" -Ax64 -DTARGET_BUILD_PLATFORM=windows -DNV_CLOTH_ENABLE_CUDA=0 -DNV_CLOTH_ENABLE_DX11=0" + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "PS4").ToString() + " -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=ps4 -DCMAKE_BUILD_TYPE=" + BuildConfig + " -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\PS4\\PS4Toolchain.txt\"" + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "Switch").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=switch -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\switch\\NX64Toolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=NX-NXFP2-a64" + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.XboxOne:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "XboxOne").ToString() + " -G \"Visual Studio 14 2015\" -DTARGET_BUILD_PLATFORM=xboxone -DCMAKE_TOOLCHAIN_FILE=\"" + PhysXSourceRootDirectory + "\\Externals\\CMakeModules\\XboxOne\\XboxOneToolchain.txt\" -DCMAKE_GENERATOR_PLATFORM=DURANGO" + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.Linux:
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "Linux").ToString() + " --no-warn-unused-cli -G \"Unix Makefiles\" -DTARGET_BUILD_PLATFORM=linux -DPX_STATIC_LIBRARIES=1 " + GetBundledLinuxLibCxxFlags() + " -DCMAKE_BUILD_TYPE=" + BuildConfig + GetLinuxToolchainSettings(TargetData) + OutputFlags;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case UnrealTargetPlatform.Mac:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
return DirectoryReference.Combine(NvClothCMakeFiles, "Mac").ToString() + " -G \"Xcode\" -DTARGET_BUILD_PLATFORM=mac" + OutputFlags;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
throw new AutomationException(String.Format("Non-CMake or unsupported platform '{0}' supplied to GetCMakeArguments", TargetData.ToString()));
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Non-CMake or unsupported lib '{0}' supplied to GetCMakeArguments", TargetLib));
}
}
private static string GetMsDevExe(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
return MsDev14Exe.ToString();
case UnrealTargetPlatform.Win64:
return MsDev14Exe.ToString();
case UnrealTargetPlatform.XboxOne:
return MsDev14Exe.ToString();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
case UnrealTargetPlatform.Switch:
return MsDev14Exe.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Non-MSBuild or unsupported platform '{0}' supplied to GetMsDevExe", TargetData.ToString()));
}
}
private static string GetMsBuildExe(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.XboxOne:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return MsBuildExe.ToString();
default:
throw new AutomationException(String.Format("Non-MSBuild or unsupported platform '{0}' supplied to GetMsBuildExe", TargetData.ToString()));
}
}
private static string GetTargetLibSolutionName(PhysXTargetLib TargetLib)
{
switch (TargetLib)
{
case PhysXTargetLib.PhysX:
return "PhysX.sln";
case PhysXTargetLib.APEX:
return "APEX.sln";
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case PhysXTargetLib.NvCloth:
return "NvCloth.sln";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Unknown target lib '{0}' specified to GetTargetLibSolutionName", TargetLib));
}
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static FileReference GetTargetLibSolutionFileName(PhysXTargetLib TargetLib, TargetPlatformData TargetData, WindowsCompiler TargetWindowsCompiler)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference Directory = GetProjectDirectory(TargetLib, TargetData, TargetWindowsCompiler);
return FileReference.Combine(Directory, GetTargetLibSolutionName(TargetLib));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static bool DoesPlatformUseMSBuild(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.XboxOne:
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return true;
default:
return false;
}
}
private static bool DoesPlatformUseMakefiles(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Android:
case UnrealTargetPlatform.Linux:
case UnrealTargetPlatform.HTML5:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return true;
default:
return false;
}
}
private static bool DoesPlatformUseXcode(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Mac:
case UnrealTargetPlatform.IOS:
case UnrealTargetPlatform.TVOS:
return true;
default:
return false;
}
}
private static DirectoryReference GetTargetLibRootDirectory(PhysXTargetLib TargetLib)
{
switch (TargetLib)
{
case PhysXTargetLib.PhysX:
return PhysX34SourceRootDirectory;
case PhysXTargetLib.APEX:
return APEX14SourceRootDirectory;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
case PhysXTargetLib.NvCloth:
return NvClothSourceRootDirectory;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Unknown target lib '{0}' specified to GetTargetLibRootDirectory", TargetLib));
}
}
private List<TargetPlatformData> GetTargetPlatforms()
{
List<TargetPlatformData> TargetPlatforms = new List<TargetPlatformData>();
// Remove any platforms that aren't enabled on the command line
string TargetPlatformFilter = ParseParamValue("TargetPlatforms", "Win32+Win64+PS4+Switch");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (TargetPlatformFilter != null)
{
foreach (string TargetPlatformName in TargetPlatformFilter.Split(new char[] { '+' }, StringSplitOptions.RemoveEmptyEntries))
{
string[] TargetPlatformAndArch = TargetPlatformName.Split(new char[] { '-' }, StringSplitOptions.RemoveEmptyEntries);
UnrealTargetPlatform TargetPlatform;
if (!Enum.TryParse(TargetPlatformAndArch[0], out TargetPlatform))
{
throw new AutomationException(String.Format("Unknown target platform '{0}' specified on command line", TargetPlatformName));
}
else
{
if (TargetPlatformAndArch.Count() == 2)
{
TargetPlatforms.Add(new TargetPlatformData(TargetPlatform, TargetPlatformAndArch[1]));
}
else if (TargetPlatformAndArch.Count() > 2)
{
// Linux archs are OS triplets, so have multiple dashes
string DashedArch = TargetPlatformAndArch[1];
for(int Idx = 2; Idx < TargetPlatformAndArch.Count(); ++Idx)
{
DashedArch += "-" + TargetPlatformAndArch[Idx];
}
TargetPlatforms.Add(new TargetPlatformData(TargetPlatform, DashedArch));
}
else
{
TargetPlatforms.Add(new TargetPlatformData(TargetPlatform));
}
}
}
}
return TargetPlatforms;
}
public List<string> GetTargetConfigurations()
{
List<string> TargetConfigs = new List<string>();
// Remove any configs that aren't enabled on the command line
string TargetConfigFilter = ParseParamValue("TargetConfigs", "profile+release+checked");
if (TargetConfigFilter != null)
{
foreach(string TargetConfig in TargetConfigFilter.Split(new char[] { '+' }, StringSplitOptions.RemoveEmptyEntries))
{
TargetConfigs.Add(TargetConfig);
}
}
return TargetConfigs;
}
private List<PhysXTargetLib> GetTargetLibs()
{
List<PhysXTargetLib> TargetLibs = new List<PhysXTargetLib>();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
string TargetLibsFilter = ParseParamValue("TargetLibs", "PhysX+APEX+NvCloth");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (TargetLibsFilter != null)
{
foreach (string TargetLibName in TargetLibsFilter.Split(new char[] { '+' }, StringSplitOptions.RemoveEmptyEntries))
{
PhysXTargetLib TargetLib;
if (!Enum.TryParse(TargetLibName, out TargetLib))
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
throw new AutomationException(String.Format("Unknown target lib '{0}' specified on command line", TargetLibName));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
else
{
TargetLibs.Add(TargetLib);
}
}
}
return TargetLibs;
}
private List<WindowsCompiler> GetTargetWindowsCompilers()
{
List<WindowsCompiler> TargetWindowsCompilers = new List<WindowsCompiler>();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change 3377311 on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 3372765 3373272 from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
string TargetWindowsCompilersFilter = ParseParamValue("TargetWindowsCompilers", "VisualStudio2015");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (TargetWindowsCompilersFilter != null)
{
foreach (string TargetWindowsCompilerName in TargetWindowsCompilersFilter.Split(new char[] { '+' }, StringSplitOptions.RemoveEmptyEntries))
{
WindowsCompiler TargetWindowsCompiler;
if (!Enum.TryParse(TargetWindowsCompilerName, out TargetWindowsCompiler))
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
throw new AutomationException(String.Format("Unknown target windows compiler '{0}' specified on command line", TargetWindowsCompilerName));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
else
{
TargetWindowsCompilers.Add(TargetWindowsCompiler);
}
}
}
return TargetWindowsCompilers;
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static void MakeFreshDirectoryIfRequired(DirectoryReference Directory)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
if (!DirectoryReference.Exists(Directory))
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
DirectoryReference.CreateDirectory(Directory);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
else
{
InternalUtils.SafeDeleteDirectory(Directory.FullName);
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
DirectoryReference.CreateDirectory(Directory);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
public static int RunLocalProcess(Process LocalProcess)
{
int ExitCode = -1;
// release all process resources
using (LocalProcess)
{
LocalProcess.StartInfo.UseShellExecute = false;
LocalProcess.StartInfo.RedirectStandardOutput = true;
try
{
// Start the process up and then wait for it to finish
LocalProcess.Start();
LocalProcess.BeginOutputReadLine();
if (LocalProcess.StartInfo.RedirectStandardError)
{
LocalProcess.BeginErrorReadLine();
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
LocalProcess.WaitForExit();
ExitCode = LocalProcess.ExitCode;
}
catch (Exception ex)
{
throw new AutomationException(ex, "Failed to start local process for action (\"{0}\"): {1} {2}", ex.Message, LocalProcess.StartInfo.FileName, LocalProcess.StartInfo.Arguments);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
return ExitCode;
}
public static int RunLocalProcessAndLogOutput(ProcessStartInfo StartInfo)
{
Process LocalProcess = new Process();
LocalProcess.StartInfo = StartInfo;
LocalProcess.OutputDataReceived += (Sender, Line) => { if (Line != null && Line.Data != null) Tools.DotNETCommon.Log.TraceInformation(Line.Data); };
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return RunLocalProcess(LocalProcess);
}
private static void SetupBuildForTargetLibAndPlatform(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations, List<WindowsCompiler> TargetWindowsCompilers, bool bCleanOnly)
{
// make sure we set up the environment variable specifying where the root of the PhysX SDK is
Environment.SetEnvironmentVariable("GW_DEPS_ROOT", PhysXSourceRootDirectory.ToString());
LogInformation("set {0}={1}", "GW_DEPS_ROOT", Environment.GetEnvironmentVariable("GW_DEPS_ROOT"));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Environment.SetEnvironmentVariable("CMAKE_MODULE_PATH", DirectoryReference.Combine(PhysXSourceRootDirectory, "Externals", "CMakeModules").ToString());
LogInformation("set {0}={1}", "CMAKE_MODULE_PATH", Environment.GetEnvironmentVariable("CMAKE_MODULE_PATH"));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
string CMakeName = GetCMakeNameAndSetupEnv(TargetData);
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
switch (TargetData.Platform)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
// for windows platforms we support building against multiple compilers
foreach(WindowsCompiler TargetWindowsCompiler in TargetWindowsCompilers)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData, TargetWindowsCompiler);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if(!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
ProcessStartInfo StartInfo = new ProcessStartInfo();
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
StartInfo.FileName = CMakeName;
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
StartInfo.Arguments = GetCMakeArguments(TargetLib, TargetData, "", TargetWindowsCompiler);
RunLocalProcessAndLogOutput(StartInfo);
}
}
break;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
case UnrealTargetPlatform.Switch:
{
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData);
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if (!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = CMakeName;
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
StartInfo.Arguments = GetCMakeArguments(TargetLib, TargetData, "");
RunLocalProcessAndLogOutput(StartInfo);
}
}
break;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
case UnrealTargetPlatform.PS4:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Android:
case UnrealTargetPlatform.Linux:
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
foreach (string BuildConfig in TargetConfigurations)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData);
CMakeTargetDirectory = DirectoryReference.Combine(CMakeTargetDirectory, BuildConfig);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if (!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
ProcessStartInfo StartInfo = new ProcessStartInfo();
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
StartInfo.FileName = CMakeName;
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
StartInfo.Arguments = GetCMakeArguments(TargetLib, TargetData, BuildConfig);
System.Console.WriteLine("Working in '{0}'", StartInfo.WorkingDirectory);
LogInformation("Working in '{0}'", StartInfo.WorkingDirectory);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
System.Console.WriteLine("{0} {1}", StartInfo.FileName, StartInfo.Arguments);
LogInformation("{0} {1}", StartInfo.FileName, StartInfo.Arguments);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (RunLocalProcessAndLogOutput(StartInfo) != 0)
{
throw new AutomationException(String.Format("Unable to generate projects for {0}.", TargetLib.ToString() + ", " + TargetData.ToString()));
}
}
}
break;
case UnrealTargetPlatform.Mac:
case UnrealTargetPlatform.IOS:
case UnrealTargetPlatform.TVOS:
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if (!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = CMakeName;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
StartInfo.Arguments = GetCMakeArguments(TargetLib, TargetData);
RunLocalProcessAndLogOutput(StartInfo);
}
}
break;
case UnrealTargetPlatform.HTML5:
// NOTE: HTML5 does not do "debug" - the full text blows out memory
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
// instead, HTML5 builds have 4 levels of optimizations
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// so, MAP BuildConfig to HTML5 optimization levels
Dictionary<string, string> BuildMap = new Dictionary<string, string>()
{
{"debug", "-O0"},
{"checked", "-O2"},
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3148819) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3148556 on 2016/10/03 by Ben.Marsh EC: Add settings for building PhysX libs from Dev-Physics. Change 3148819 on 2016/10/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3148792) ========================== MAJOR FEATURES + CHANGES ========================== Change 3141681 on 2016/09/27 by Ales.Borovicka [From trunk] 21196241 - [PX-753] Keep kinematics awake for an adidtional frame (now 2 frames) after they've reached their target. This ensures that objects that lost a touch with the moving kinematic are woken correctly. Based on an Epic request. Reviewed by Michelle p4rmerge of Change 21201351 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201351.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141684 on 2016/09/27 by Ales.Borovicka [From trunk] 21196284 - [3.4 trunk][PX-755] Fixed bug with empty constraint partitions in islands with articulations. It could have previously led to empty batch headers being created containing uninitialized garbage memory. Addresses bug reported by Square Enix. Reviewed by Michelle. p4rmerge of Change 21201352 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201352.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141686 on 2016/09/27 by Ales.Borovicka [From trunk] 21196768 - [PX-754] Adaptive force now uses the correct counter (the number of touching interactions, rather than total number of interactions). Removed "numUniqueInteractions" and doubled up the usage of "numBodyInteractions" to conditionally either produce the number of touching interactions or the number of unique body-body interactions affecting a given body, depending on whether adaptive force or stabilization are in use. NumBodyInteractions is only used if one or the other is in use. Reviewed by Michelle p4rmerge of Change 21201353 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201353.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141687 on 2016/09/27 by Ales.Borovicka [From trunk] 21196787 - Missing file from last submission. p4rmerge of Change 21201354 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201354.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141689 on 2016/09/27 by Ales.Borovicka [From trunk] 21201177 - PX-756 - Investigate assert in MBP Review: Kier So what's going on? ? We add some objects to a region: MBP_Index Region::addObject(const MBP_AABB& bounds, MBP_Handle mbpHandle, bool isStatic) We hit the normal codepath so basically just: MBP_Index handle; handle = MBP_Index(mNbObjects); mNbObjects++; And: PxU32 boxIndex; boxIndex = mNbDynamicBoxes++; mDynamicBoxes[boxIndex] = bounds; mInToOut_Dynamic[boxIndex] = handle; And: mObjects[handle].mIndex = boxIndex; mObjects[handle].mMBPHandle = mbpHandle; return handle; So we return 'handle', which is a const for the lifetime of this object, so it is always going to index the same position in mObjects. In particular if we add 8 objects (mNbObjects==8), mObjects[7] is a valid entry. ? Then we release object 3. In the following function, 'handle'==3. Note the assert against mMaxNbObjects there: void Region::removeObject(MBP_Index handle) { PX_ASSERT(handle<mMaxNbObjects); MBPEntry& object = mObjects[handle]; /const/ PxU32 removedBoxIndex = object.mIndex; <==== 3 MBP_Index* PX_RESTRICT mapping; MBP_AABB* PX_RESTRICT boxes; PxU32 lastIndex; PxU32 maxNbBoxes; if(!object.isStatic()) { mPrevNbUpdatedBoxes = 0; mNeedsSortingSleeping = true; PX_ASSERT(mInToOut_Dynamic[removedBoxIndex]==handle); const bool isUpdated = removedBoxIndex<mNbUpdatedBoxes; PX_ASSERT(isUpdated==object.mUpdated); if(isUpdated) { ... } mapping = mInToOut_Dynamic; boxes = mDynamicBoxes; lastIndex = --mNbDynamicBoxes; <==== 8 goes to 7 maxNbBoxes = mMaxNbDynamicBoxes; } else { ... } remove(mObjects, mapping, boxes, removedBoxIndex, lastIndex); ... object.mIndex = mFirstFree; object.mMBPHandle = INVALID_ID; mFirstFree = handle; mNbObjects--; ... } Which calls this with 'removedBoxIndex'==3, 'lastIndex'==7: static PX_FORCE_INLINE void remove(MBPEntry* PX_RESTRICT objects, MBP_Index* PX_RESTRICT mapping, MBP_AABB* PX_RESTRICT boxes, PxU32 removedBoxIndex, PxU32 lastIndex) { const PxU32 movedBoxHandle = mapping[lastIndex]; boxes[removedBoxIndex] = boxes[lastIndex]; // Relocate box data mapping[removedBoxIndex] = MBP_Index(movedBoxHandle); // Relocate mapping data MBPEntry& movedObject = objects[movedBoxHandle]; PX_ASSERT(movedObject.mIndex==lastIndex); // Checks index of moved box was indeed its old location movedObject.mIndex = removedBoxIndex; // Adjust index of moved box to reflect its new location } => so we update the mIndex of movedObject, but the moved object's position (movedBoxHandle==7) remains valid. We don't actually move the object within mObjects. This makes sense since it's indexed by const handles sent to the higher level MBP class. So mNbObjects is decreased, but mObjects[7] remains valid. Just before returning it has an mIndex of 3 and an mMBPHandle of 28. ? Then we shift the origin. We end up with: const PxU32 nbObjects = mMBP_Objects.size(); MBP_Object* objects = mMBP_Objects.begin(); With 'nbObjects'==8. We crash at i==7, i.e. on the last object. If we access the supposedly invalid object it has an mIndex of 6 and an mMBPHandle of 28. Which is valid. In other words, the assert is wrong. p4rmerge of Change 21201358 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201358.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3142216 on 2016/09/27 by Dmitry.Rekman Do not link to APEX_Loader (UE-24918). #tests Compiled and ran Linux and Mac editors. Change 3143844 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3145276 on 2016/09/29 by Ori.Cohen Workaround for physx refilter not working on aggregates. Use supress for everything for now. Fixes ragdolls falling through BSP. #JIRA UE-UE-36598 Change 3145597 on 2016/09/29 by Dmitry.Rekman PhysX: fix native compilation. - Fix a case-sensitivity error. - Allow native architecture. Change 3146338 on 2016/09/30 by Ales.Borovicka [From trunk] 21214360 - increased significantly tolerance in quickhullgen to refuse newly added points, the tolerance is still better than legacy inflation hull p4rmerge of Change 21214366 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21214366.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3146720 on 2016/09/30 by Dmitry.Rekman PhysX: Remove restrict from memMove. - Also optimize to -O3 and not -O2 to match other platforms. Change 3146771 on 2016/09/30 by Ales.Borovicka [From trunk] 21214415 - [PX-761]Divide by zero in segment-triangle distance function [Reviewer: Pierre] p4rmerge of Change 21215656 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21215656.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3147891 on 2016/10/01 by Nick.Shin cleanup - removing old HTML5 PhysX libs Change 3147892 on 2016/10/01 by Nick.Shin library postfix name fixups compiler errors fixup - HOWEVER, this will also require a new emscripten toolchain - TBD in the meantime will continue to hunt for a solution to the "zext <4 x i1> %300 to <4 x i32>" error while using the current emsdk toolchain #code.review ori.cohen josh.adams Change 3148516 on 2016/10/03 by Thomas.Sarkanen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) [CL 3148839 by Ori Cohen in Main branch]
2016-10-03 11:49:13 -04:00
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Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{"release", "-O3"}
};
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference HTML5CMakeModules = DirectoryReference.Combine(PhysXSourceRootDirectory, "Externals", "CMakeModules", "HTML5");
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
MakeFreshDirectoryIfRequired(HTML5CMakeModules);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
foreach(string BuildConfig in TargetConfigurations)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData);
CMakeTargetDirectory = DirectoryReference.Combine(CMakeTargetDirectory, "BUILD" + BuildMap[BuildConfig]);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if (!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// CMAKE_TOOLCHAIN_FILE
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
Environment.SetEnvironmentVariable("LIB_SUFFIX", GetConfigurationSuffix(BuildConfig, TargetData)); // only used in HTML5's CMakefiles
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
string orig = File.ReadAllText(HTML5SDKInfo.EmscriptenCMakeToolChainFile);
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3496193) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3385029 on 2017/04/07 by Chris.Babcock Remove unneeded BILLING permission for Android (it is added by enabling IAP) #jira UE-43583 #ue4 #android Change 3388541 on 2017/04/11 by Will.Fissler Removed "MacNoEditor" and "WindowsNoEditor" as target platforms in the StrategyTV.uproject. Change 3390026 on 2017/04/12 by Allan.Bentham Allow vertex texture reads on ES3.1 feature level #jira UE-43774 Change 3408788 on 2017/04/25 by Dmitriy.Dyomin Fixed: -iterativedeploy UAT option Change 3418253 on 2017/05/02 by Allan.Bentham Enable ICF linker option in android tool chain. #jira UEMOB-167 Change 3426789 on 2017/05/05 by Jonathan.Fitzpatrick #jira UE-43518 Fixed a missing cast to the proper game mode Change 3427859 on 2017/05/08 by Dmitriy.Dyomin Avoid creating unnecessary FUniqueObjectGuid in foliage (prevents package dirty on actor deletion) Change 3428842 on 2017/05/08 by Chris.Babcock Fix environment variable leakage in ant.bat patch (already in 4.16, didn't make the integration/merge) Fix Intermediate/Android/APK/src cleanup (already in 4.16, didn't make the integration/merge) #ue4 #android Change 3432096 on 2017/05/09 by Dmitriy.Dyomin Android LaunchOn improvements Change 3433937 on 2017/05/10 by Chris.Babcock Enable XGE on non-build machine #ue4 #android Change 3434556 on 2017/05/11 by Dmitriy.Dyomin Added mobile separate translucency #jira UEMOB-146 Change 3436664 on 2017/05/12 by Dmitriy.Dyomin Fixed: missing translucent objects on mobile, fallout from separate translucency Change 3437328 on 2017/05/12 by Allan.Bentham Add android versions of PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL Change 3446874 on 2017/05/18 by Chris.Babcock Change FGenericPlatformMemoryConstants and FGenericPlatformMemoryStats to use uint64 instead of SIZE_T to handle >4GB Android devices running in ARMv7 mode #jira #ue4 #android Change 3448354 on 2017/05/19 by Dmitriy.Dyomin Added: Support sRGB texture sampling on Android ES 3.1 and Vulkan #jira UEMOB-190 Change 3451129 on 2017/05/21 by Dmitriy.Dyomin Added project option to limit gpu skinning to 2 bone per vertex (Rendering Settings -> Optimizations -> Limit GPU skinning to 2 bones influence) #jira UEMOB-154 Change 3451131 on 2017/05/21 by Dmitriy.Dyomin Fixed: NavMesh streaming - stable tile addressing Change 3451141 on 2017/05/21 by Dmitriy.Dyomin Avoid drawing quads for clears on mobile Change 3453549 on 2017/05/23 by Dmitriy.Dyomin Fixed wrong memreport for STAT_TextureMemoryCube, STAT_PrecomputedLightVolumeMemory, STAT_ReflectionCaptureMemory Change 3458488 on 2017/05/25 by Dmitriy.Dyomin Added RenderDoc integration for Android Change 3458589 on 2017/05/25 by Dmitriy.Dyomin Fixed foliage occlusion culling after world origin was rebased Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rnx Change 3462166 on 2017/05/26 by Nick.Shin HTML5 - fix viewport after returning from fullscreen PR: https://github.com/Mozilla-Games/UnrealEngine/commit/113b9ea1045270a688405dc2d630059f56170f5b #jira UE-44419 HTML5 - View does not redraw properly after returning from Fullscreen #rn fix viewport after returning from fullscreen Change 3464093 on 2017/05/28 by Jack.Porter Fix for GenerateProjectFiles warnings #codereview: Nick.Shin Change 3465335 on 2017/05/30 by Nick.Shin HTML5LaunchHelper.exe - current working directory "/" check #jira UE-45302 HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx Change 3465499 on 2017/05/30 by Nick.Shin HTML5 - TaskGraph crash fix & compiler fix when STATS disabled #jira UE-44811 Projects crash when launching onto Firefox 64-bit #rnx Change 3468295 on 2017/05/31 by Chris.Babcock Allow mediaplayer audio to be disable on Android #jira UE-45570 #ue4 #android Change 3469099 on 2017/06/01 by Dmitriy.Dyomin Fixing mobile separate translucency after merge Change 3470541 on 2017/06/01 by Chris.Babcock Fix Android.NewKeyboard behavior #jira UE-45612 #ue4 #android Change 3470576 on 2017/06/01 by Chris.Babcock Blacklist DefaultBloomKernel on mobile platforms (unneeded and takes 32MB) #jira UE-45548 #ue4 #android Change 3471583 on 2017/06/02 by Allan.Bentham #jira UEMOB-361 Add experimental mobile PIE with device preview launch option. Change 3471708 on 2017/06/02 by Allan.Bentham Fixes for no unity no pch CIS build. Add missing #includes Change 3474619 on 2017/06/05 by Chris.Babcock Add support for optional Gradle build system #jira UEMOB-229 #ue4 #android Change 3477357 on 2017/06/07 by Dmitriy.Dyomin Added GLES for RenderDoc capture on Android #contributed by Jimmy Lee (https://github.com/Oculus-VR/UnrealEngine/pull/7) Change 3477953 on 2017/06/07 by Nick.Shin HTML5 memory/executable size pass these fixes contains: + build shipping asmjs compressed files (remove serving non-compressed data file) + phsyx updated emscripten toolchain cmake config override (i.e. removed EPIC_BUILD_FLAGS match) + retired "/Script/BuildSettings.BuildSettings" config code + added better verbose feedback to print optimization levels during packaging #jira UEMOB-382 HTML5 memory/executable size pass #rn a lot of stability fixes Change 3479142 on 2017/06/07 by Chris.Babcock Update Clang version checks and handle 3.9 #jira UE-45812 #ue4 #android Change 3479416 on 2017/06/08 by Dmitriy.Dyomin Fixed UBT crash introduced in CL# 3477357 Change 3479425 on 2017/06/08 by Dmitriy.Dyomin Fixed: CustomDepth sampling outside of PP materials on Mobile #jira UE-44700 Change 3479600 on 2017/06/08 by Dmitriy.Dyomin Do "-skipdeploy" when packaging Change 3481938 on 2017/06/09 by Dmitriy.Dyomin Fixed: LG G6, Samsung Galaxy S8 Letter box issue #jira UE-45164 Change 3482725 on 2017/06/09 by Chris.Babcock Fix out of bounds access to iChild #jira none Change 3482735 on 2017/06/09 by Chris.Babcock Support for NDK14b and start of NDK15 support (Clang 5.0) #jira UEMOB-240 #ue4 #android Change 3484209 on 2017/06/11 by Dmitriy.Dyomin fixed warning introduced in CL# 3481938 Change 3484256 on 2017/06/11 by Dmitriy.Dyomin Fixed: HighresShot with 'Use Customdepth as mask' in Feature level ES2 (Android preview rendering level) leads to Engine crash #jira UE-43655 also requires content changes in CL# 3484255 Change 3484295 on 2017/06/12 by Dmitriy.Dyomin Fixed: Deferred Decals move with the camera in HTML5 #jira UE-45606 Change 3484748 on 2017/06/12 by Chris.Babcock Add detection of Houdini (running on Intel Android CPU emulating ARM) #jira UE-45934 #ue4 #android Change 3484766 on 2017/06/12 by Chris.Babcock Add missing log message for UsingHoudini #jira UE-45934 #ue4 #android Change 3485762 on 2017/06/12 by Chris.Babcock Check in Gradle TPS #jira none #ue4 #android Change 3486596 on 2017/06/13 by Jack.Porter Fixed merge error Change 3487559 on 2017/06/13 by Peter.Sauerbrei disable bEnableREmoteNotifications in binary builds #jira UE-44156 Change 3487875 on 2017/06/13 by Peter.Sauerbrei make it so we don't crash if the device isn't paired #jira UE-38247 Change 3487949 on 2017/06/13 by Peter.Sauerbrei fix for casing of DotNET in several locations from PR#3112 (portaloffreedom and Madh93) #jira UE-40396 Change 3488155 on 2017/06/13 by Peter.Sauerbrei fix for intermediate being lower cased when we want mixed case, keeps commandline txt file lower cased (original PR#2939 from kosz78, modified from that change) #jira UE-38737 Change 3488428 on 2017/06/13 by Chris.Babcock Fix permissions on gradlew on Mac and Linux #jira UE-46002 #ue4 #android Change 3488735 on 2017/06/13 by Dmitriy.Dyomin Removed MDG note about crash on none-mali devices Change 3488961 on 2017/06/14 by Dmitriy.Dyomin Fixed: scene capture component was applying only default ShowFlags in game Change 3489162 on 2017/06/14 by Jack.Porter Removed checkbox "Deferred Rendering with Metal" on iOS. This feature is no longer supported and will be replaced by a Metal 2-based renderer. #jira UE-41766 Change 3489192 on 2017/06/14 by Peter.Sauerbrei hide 32-bit and OpenGL options for IOS #jira none Change 3489207 on 2017/06/14 by Peter.Sauerbrei make the MetalMRT setting hidden instead of removed Change 3489593 on 2017/06/14 by Jack.Porter Removed the Android_All cook flavor as it's deprecated in favor of Android_Multi #jira UE-45469 Change 3491385 on 2017/06/15 by Dmitriy.Dyomin Fixed: SM_FireFX Particle not rendering for various Android texture compressions #jira UE-46083 Change 3491402 on 2017/06/15 by Dmitriy.Dyomin Fixed: Static + CSM shadows cause a crash #jira UE-46091 Change 3493586 on 2017/06/15 by Chris.Babcock Remove extra > in AndroidManifest #jira UE-46134 #ue4 #android Change 3496193 on 2017/06/16 by Chris.Babcock Fix DeviceProfileManager setting in WEX #jira UE-46176 #ue4 #android [CL 3496903 by Peter Sauerbrei in Main branch]
2017-06-16 20:17:59 -04:00
string txt = Regex.Replace(orig, "-O2" , BuildMap[BuildConfig] );
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
string CmakeToolchainFile = FileReference.Combine(HTML5CMakeModules, "Emscripten." + BuildConfig + ".cmake").ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
File.WriteAllText(CmakeToolchainFile, txt);
// ----------------------------------------
// CMAKE
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = "python";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
StartInfo.Arguments = "\"" + HTML5SDKInfo.EMSCRIPTEN_ROOT + "\\emcmake\" cmake " + GetCMakeArguments(TargetLib, TargetData, BuildConfig);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
LogInformation("Working in: {0}", StartInfo.WorkingDirectory);
LogInformation("{0} {1}", StartInfo.FileName, StartInfo.Arguments);
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (RunLocalProcessAndLogOutput(StartInfo) != 0)
{
throw new AutomationException(String.Format("Unabled to generate projects for {0}.", TargetLib.ToString() + ", " + TargetData.ToString()));
}
}
}
break;
default:
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference CMakeTargetDirectory = GetProjectDirectory(TargetLib, TargetData);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeFreshDirectoryIfRequired(CMakeTargetDirectory);
if (!bCleanOnly)
{
LogInformation("Generating projects for lib " + TargetLib.ToString() + ", " + TargetData.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = CMakeName;
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
StartInfo.WorkingDirectory = CMakeTargetDirectory.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
StartInfo.Arguments = GetCMakeArguments(TargetLib, TargetData);
RunLocalProcessAndLogOutput(StartInfo);
}
}
break;
}
}
private static string GetMsDevExe(WindowsCompiler Version)
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
DirectoryReference VSPath;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// It's not fatal if VS2013 isn't installed for VS2015 builds (for example, so don't crash here)
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
if(WindowsExports.TryGetVSInstallDir(Version, out VSPath))
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
return FileReference.Combine(VSPath, "Common7", "IDE", "Devenv.com").FullName;
}
return null;
}
private static string GetMsBuildExe(WindowsCompiler Version)
{
string VisualStudioToolchainVersion = "";
switch (Version)
{
case WindowsCompiler.VisualStudio2015_DEPRECATED:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
VisualStudioToolchainVersion = "14.0";
break;
}
string ProgramFilesPath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
string MSBuildPath = Path.Combine(ProgramFilesPath, "MSBuild", VisualStudioToolchainVersion, "Bin", "MSBuild.exe");
if (File.Exists(MSBuildPath))
{
return MSBuildPath;
}
return null;
}
private static string RemoveOtherMakeAndCygwinFromPath(string WindowsPath)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
string[] PathComponents = WindowsPath.Split(';');
string NewPath = "";
foreach(string PathComponent in PathComponents)
{
// everything what contains /bin or /sbin is suspicious, check if it has make in it
if (PathComponent.Contains("\\bin") || PathComponent.Contains("/bin") || PathComponent.Contains("\\sbin") || PathComponent.Contains("/sbin"))
{
if (File.Exists(PathComponent + "/make.exe") || File.Exists(PathComponent + "make.exe") || File.Exists(PathComponent + "/cygwin1.dll"))
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
// gotcha!
LogInformation("Removing {0} from PATH since it contains possibly colliding make.exe", PathComponent);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
continue;
}
}
NewPath = NewPath + ';' + PathComponent + ';';
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return NewPath;
}
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3809757 by Jon.Nabozny Fixup BuildPhysx to only set up HTML5 when needed. Change 3812325 by Jake.Leonard Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed. #Jira UE-53579 Change 3828032 by Jon.Nabozny Make sure the State is set before triggering delegates in FLwsWebSocket. Change 3837391 by John.Barrett NetcodeUnitTest updates for better CIS/automation support. Change 3837392 by John.Barrett Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes. Change 3837397 by John.Barrett Moved a unit test to the 'Obsolete' folder. Change 3837476 by John.Barrett Reduced unwanted OSS-null logspam. Change 3844506 by Jake.Leonard Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too. #Jira UE-53474,UE-53475,UE-53476 Change 3844803 by Jake.Leonard Fixing the Steam Leaderboard to allow for overwrite instead of increment. Please see Jira for recent comments #Jira UE-24791 Change 3844829 by Jake.Leonard Does the following: * Add message on the screen while the presence test is running to let users know that the test is still running. * Remove the FUniqueNetIDString dependencies in the test * Fix the Steam Rich Presence from having to do an unnecessary cast #Jira UE-53066,UE-54177 Change 3851997 by Jake.Leonard Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints. Also changes the dump interval to 10s from 3s. #Jira: UE-53763 Change 3882307 by John.Barrett Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing. When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging. Change 3882311 by John.Barrett Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet. This is important for protecting against DoS attacks. Change 3894785 by Jake.Leonard Fix replays not ending properly when the user goes to end their PIE instance. #Jira UE-54488 Change 3902627 by Jake.Leonard Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is. #Jira UE-54483 Change 3902632 by Jake.Leonard Fix voice issues on seamless travel for NullOSS #Jira UE-54899 Change 3904775 by Jake.Leonard Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785. #Jira UE-54488 Change 3968022 by Ryan.Gerleve PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev) Change 3994505 by Jake.Leonard Fix some shootergame minor bugs: 1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist) 2. Always make the server push gametype (which is just TeamDeathmatch by default) #Jira none Change 3999511 by Jake.Leonard FArchive serializer for FUniqueNetIdSteam #Jira none Change 4014550 by Jake.Leonard Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary. This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances. #Jira UE-55183 Change 4017165 by Jake.Leonard Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches. Command is "online test leaderboards [optional arbitrary user id for lookup]" #Jira UE-53533 Change 4017215 by Jake.Leonard Fix MULTIHOME returning the incorrect ip address on Linux and Android #Jira UE-57463 Change 4024116 by Ryan.Gerleve Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24. Change 4024119 by Ryan.Gerleve Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42. Change 4024125 by Ryan.Gerleve Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs) #jira FORT-67138 #AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41. Change 4024126 by Ryan.Gerleve Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState) Convert FRepState in object replicator to a shared pointer #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11. Change 4024131 by Ryan.Gerleve [+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01. Change 4024155 by Ryan.Gerleve Fixed potential null access in DemoNetDriver #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43. Change 4024158 by Ryan.Gerleve Fixup issues with Demo Recording and Playback when using Streaming Levels. #jira FORT-65185 #AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22. Change 4024164 by Ryan.Gerleve Create Burn In for DemoRecording / Replays #jira NONE #AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47. Change 4024176 by Ryan.Gerleve Added DemoNetDriver::IsSavingCheckpoint. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37. Change 4024178 by Ryan.Gerleve Fix up edge cases in Replays where Actors were being destroyed inappropriately. #jira None #AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02. Change 4024181 by Ryan.Gerleve Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing. #jira FORT-71396 #AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27. Change 4024184 by Ryan.Gerleve Add functions to DemoNetDriver to support testing for changes in replicated state. Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties. #AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20. Change 4024194 by Ryan.Gerleve Change a cvar to GetValueOnAnyThread #AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44. Change 4024197 by Ryan.Gerleve Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior. #jira nojira Engine Changes Summary ------------------------------------------- UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver. UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses. UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present). Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them. New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called. UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list. UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use. UNetDriver::ProcessRemoteFunction changes a bit. -Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC. -A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call. -Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used. New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes. New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present. -Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat. New Function UNetDriver::NotifyActorTearOff for when tear off happens. -bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed) New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver. -Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it). New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping. Made UNetDriver::IsLevelInitializedForActor public. Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes. FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added. UWorld has new delegates for when all starting actors are initialized and registered with networking. -TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them. Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s). Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default). FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems. UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used. -Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct. -In this case, I care about this for FN building actors who do not use deferred spawning. Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor. -Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last). -STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame. -STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes. -FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use. Non Networking Engine Changes: Added optional RenderColor parameter to K2_DrawBox. ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it. Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets. #AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10. Change 4024210 by Ryan.Gerleve DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11. Change 4024213 by Ryan.Gerleve UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out. Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down. #jira FORT-71916 #AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43. Change 4024217 by Ryan.Gerleve Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases. #jira FORT-73939 #AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37. Change 4024310 by Ryan.Gerleve Replication Graph: * Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt * Improved some logging when failures do happen * Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame * Added blacklist of classes that can never cause a spatial rebuild. * Fixed issue with dynamic actors changing cull distances dynamically. * Removed unused rep graph node. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14. Change 4024316 by Ryan.Gerleve Replication Graph -Fix issue where dependant actor channels could stay open -Fix global actor channel timeout property to actually be used #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35. Change 4024365 by Ryan.Gerleve Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting Minor cleanup, additional comments #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37. Change 4024369 by Ryan.Gerleve Fix repgraph crash with certain spawned actors #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02. Change 4024382 by Ryan.Gerleve Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35. Change 4024384 by Ryan.Gerleve #UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates. #jira nojira #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36. Change 4024391 by Ryan.Gerleve GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01. Change 4024394 by Ryan.Gerleve Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state. Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems. To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed. They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes. #jira FORT-76555 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09. Change 4024395 by Ryan.Gerleve RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was. #jira FORT-76729 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19. Change 4024398 by Ryan.Gerleve Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle. #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00. Change 4024402 by Ryan.Gerleve Fix dormant actors being instant destroyed not playing their death gameplay cue #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31. Change 4024403 by Ryan.Gerleve More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels. Add a replication driver hook for UActorChannel::CleanUp. Don't replicate actors or RPCs if the channel is closing. Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise. Fixed missing include in ReplicationGraphDebugging. #jira FORT-77769 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25. Change 4024415 by Ryan.Gerleve Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors. Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on. #jira FORT-79292 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53. Change 4024419 by Ryan.Gerleve Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34. Change 4024423 by Ryan.Gerleve enable Replication csv category by default (when CSV profiling is enabled) on server builds #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38. Change 4024424 by Ryan.Gerleve Replication Graph. These are mostly for engine related purposes/cleanup. -Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings. -When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid". -When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways. -Removed some dead/debug code that isnt needed. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54. Change 4024427 by Ryan.Gerleve Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58. Change 4024475 by Ryan.Gerleve Const-corrected a few parameters #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50. Change 4030975 by Jake.Leonard Fixing Linux configs to move the proper configs into the right files. #Jira none Change 4031710 by Jake.Leonard Implementation #3 of Steam Auth: Features: ---------------- * Most of stuff from Implementation #2 * Blocks users from progressing unless they pass valid keys to the auth system * Overrides for licensees to change the behavior * Requires little to no configs * Has no P2P mesh support #Jira UE-10686, UE-50441, UE-50444 Change 4034520 by David.Ratti Spot edit rep graph fixes from FN -Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc) -Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes. Change 4037513 by Jon.Nabozny Fixup some misused clamps reported by users. Change 4042569 by Brian.Bekich Add sample repgraph implementation to ShooterGame #jira UENET-879 Change 4046889 by Brian.Bekich - Rep graph and nodes now share the graph globals - Fix rep graph world not being updated when using seamless travel - Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam - Move ShooterPickup actors to the static spatialized list #jira UE-58540 Change 4048648 by Ryan.Gerleve Change replication driver warning to log. #jira UE-58578 Change 4048939 by Brian.Bekich Adding null check for game viewport client to OnPreLoadMap #jira UE-58579 [CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
private static void SetupStaticBuildEnvironment()
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
if (!Utils.IsRunningOnMono)
{
string VS2015Path = GetMsDevExe(WindowsCompiler.VisualStudio2015_DEPRECATED);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (VS2015Path != null)
{
MsDev14Exe = new FileReference(GetMsDevExe(WindowsCompiler.VisualStudio2015_DEPRECATED));
MsBuildExe = new FileReference(GetMsBuildExe(WindowsCompiler.VisualStudio2015_DEPRECATED));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
// ================================================================================
// ThirdPartyNotUE
// NOTE: these are Windows executables
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
{
DirectoryReference ThirdPartyNotUERootDirectory = DirectoryReference.Combine(CommandUtils.RootDirectory, "Engine", "Extras", "ThirdPartyNotUE");
string CMakePath = DirectoryReference.Combine(ThirdPartyNotUERootDirectory, "CMake", "bin").ToString();
string MakePath = DirectoryReference.Combine(ThirdPartyNotUERootDirectory, "GNU_Make", "make-3.81", "bin").ToString();
string PrevPath = Environment.GetEnvironmentVariable("PATH");
// mixing bundled make and cygwin make is no good. Try to detect and remove cygwin paths.
string PathWithoutCygwin = RemoveOtherMakeAndCygwinFromPath(PrevPath);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Environment.SetEnvironmentVariable("PATH", CMakePath + ";" + MakePath + ";" + PathWithoutCygwin);
Environment.SetEnvironmentVariable("PATH", CMakePath + ";" + MakePath + ";" + Environment.GetEnvironmentVariable("PATH"));
LogInformation("set {0}={1}", "PATH", Environment.GetEnvironmentVariable("PATH"));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3809757 by Jon.Nabozny Fixup BuildPhysx to only set up HTML5 when needed. Change 3812325 by Jake.Leonard Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed. #Jira UE-53579 Change 3828032 by Jon.Nabozny Make sure the State is set before triggering delegates in FLwsWebSocket. Change 3837391 by John.Barrett NetcodeUnitTest updates for better CIS/automation support. Change 3837392 by John.Barrett Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes. Change 3837397 by John.Barrett Moved a unit test to the 'Obsolete' folder. Change 3837476 by John.Barrett Reduced unwanted OSS-null logspam. Change 3844506 by Jake.Leonard Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too. #Jira UE-53474,UE-53475,UE-53476 Change 3844803 by Jake.Leonard Fixing the Steam Leaderboard to allow for overwrite instead of increment. Please see Jira for recent comments #Jira UE-24791 Change 3844829 by Jake.Leonard Does the following: * Add message on the screen while the presence test is running to let users know that the test is still running. * Remove the FUniqueNetIDString dependencies in the test * Fix the Steam Rich Presence from having to do an unnecessary cast #Jira UE-53066,UE-54177 Change 3851997 by Jake.Leonard Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints. Also changes the dump interval to 10s from 3s. #Jira: UE-53763 Change 3882307 by John.Barrett Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing. When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging. Change 3882311 by John.Barrett Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet. This is important for protecting against DoS attacks. Change 3894785 by Jake.Leonard Fix replays not ending properly when the user goes to end their PIE instance. #Jira UE-54488 Change 3902627 by Jake.Leonard Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is. #Jira UE-54483 Change 3902632 by Jake.Leonard Fix voice issues on seamless travel for NullOSS #Jira UE-54899 Change 3904775 by Jake.Leonard Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785. #Jira UE-54488 Change 3968022 by Ryan.Gerleve PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev) Change 3994505 by Jake.Leonard Fix some shootergame minor bugs: 1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist) 2. Always make the server push gametype (which is just TeamDeathmatch by default) #Jira none Change 3999511 by Jake.Leonard FArchive serializer for FUniqueNetIdSteam #Jira none Change 4014550 by Jake.Leonard Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary. This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances. #Jira UE-55183 Change 4017165 by Jake.Leonard Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches. Command is "online test leaderboards [optional arbitrary user id for lookup]" #Jira UE-53533 Change 4017215 by Jake.Leonard Fix MULTIHOME returning the incorrect ip address on Linux and Android #Jira UE-57463 Change 4024116 by Ryan.Gerleve Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24. Change 4024119 by Ryan.Gerleve Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42. Change 4024125 by Ryan.Gerleve Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs) #jira FORT-67138 #AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41. Change 4024126 by Ryan.Gerleve Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState) Convert FRepState in object replicator to a shared pointer #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11. Change 4024131 by Ryan.Gerleve [+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01. Change 4024155 by Ryan.Gerleve Fixed potential null access in DemoNetDriver #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43. Change 4024158 by Ryan.Gerleve Fixup issues with Demo Recording and Playback when using Streaming Levels. #jira FORT-65185 #AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22. Change 4024164 by Ryan.Gerleve Create Burn In for DemoRecording / Replays #jira NONE #AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47. Change 4024176 by Ryan.Gerleve Added DemoNetDriver::IsSavingCheckpoint. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37. Change 4024178 by Ryan.Gerleve Fix up edge cases in Replays where Actors were being destroyed inappropriately. #jira None #AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02. Change 4024181 by Ryan.Gerleve Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing. #jira FORT-71396 #AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27. Change 4024184 by Ryan.Gerleve Add functions to DemoNetDriver to support testing for changes in replicated state. Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties. #AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20. Change 4024194 by Ryan.Gerleve Change a cvar to GetValueOnAnyThread #AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44. Change 4024197 by Ryan.Gerleve Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior. #jira nojira Engine Changes Summary ------------------------------------------- UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver. UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses. UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present). Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them. New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called. UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list. UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use. UNetDriver::ProcessRemoteFunction changes a bit. -Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC. -A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call. -Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used. New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes. New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present. -Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat. New Function UNetDriver::NotifyActorTearOff for when tear off happens. -bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed) New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver. -Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it). New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping. Made UNetDriver::IsLevelInitializedForActor public. Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes. FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added. UWorld has new delegates for when all starting actors are initialized and registered with networking. -TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them. Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s). Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default). FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems. UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used. -Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct. -In this case, I care about this for FN building actors who do not use deferred spawning. Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor. -Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last). -STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame. -STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes. -FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use. Non Networking Engine Changes: Added optional RenderColor parameter to K2_DrawBox. ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it. Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets. #AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10. Change 4024210 by Ryan.Gerleve DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11. Change 4024213 by Ryan.Gerleve UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out. Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down. #jira FORT-71916 #AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43. Change 4024217 by Ryan.Gerleve Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases. #jira FORT-73939 #AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37. Change 4024310 by Ryan.Gerleve Replication Graph: * Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt * Improved some logging when failures do happen * Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame * Added blacklist of classes that can never cause a spatial rebuild. * Fixed issue with dynamic actors changing cull distances dynamically. * Removed unused rep graph node. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14. Change 4024316 by Ryan.Gerleve Replication Graph -Fix issue where dependant actor channels could stay open -Fix global actor channel timeout property to actually be used #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35. Change 4024365 by Ryan.Gerleve Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting Minor cleanup, additional comments #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37. Change 4024369 by Ryan.Gerleve Fix repgraph crash with certain spawned actors #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02. Change 4024382 by Ryan.Gerleve Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35. Change 4024384 by Ryan.Gerleve #UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates. #jira nojira #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36. Change 4024391 by Ryan.Gerleve GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01. Change 4024394 by Ryan.Gerleve Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state. Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems. To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed. They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes. #jira FORT-76555 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09. Change 4024395 by Ryan.Gerleve RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was. #jira FORT-76729 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19. Change 4024398 by Ryan.Gerleve Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle. #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00. Change 4024402 by Ryan.Gerleve Fix dormant actors being instant destroyed not playing their death gameplay cue #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31. Change 4024403 by Ryan.Gerleve More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels. Add a replication driver hook for UActorChannel::CleanUp. Don't replicate actors or RPCs if the channel is closing. Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise. Fixed missing include in ReplicationGraphDebugging. #jira FORT-77769 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25. Change 4024415 by Ryan.Gerleve Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors. Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on. #jira FORT-79292 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53. Change 4024419 by Ryan.Gerleve Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34. Change 4024423 by Ryan.Gerleve enable Replication csv category by default (when CSV profiling is enabled) on server builds #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38. Change 4024424 by Ryan.Gerleve Replication Graph. These are mostly for engine related purposes/cleanup. -Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings. -When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid". -When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways. -Removed some dead/debug code that isnt needed. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54. Change 4024427 by Ryan.Gerleve Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58. Change 4024475 by Ryan.Gerleve Const-corrected a few parameters #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50. Change 4030975 by Jake.Leonard Fixing Linux configs to move the proper configs into the right files. #Jira none Change 4031710 by Jake.Leonard Implementation #3 of Steam Auth: Features: ---------------- * Most of stuff from Implementation #2 * Blocks users from progressing unless they pass valid keys to the auth system * Overrides for licensees to change the behavior * Requires little to no configs * Has no P2P mesh support #Jira UE-10686, UE-50441, UE-50444 Change 4034520 by David.Ratti Spot edit rep graph fixes from FN -Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc) -Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes. Change 4037513 by Jon.Nabozny Fixup some misused clamps reported by users. Change 4042569 by Brian.Bekich Add sample repgraph implementation to ShooterGame #jira UENET-879 Change 4046889 by Brian.Bekich - Rep graph and nodes now share the graph globals - Fix rep graph world not being updated when using seamless travel - Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam - Move ShooterPickup actors to the static spatialized list #jira UE-58540 Change 4048648 by Ryan.Gerleve Change replication driver warning to log. #jira UE-58578 Change 4048939 by Brian.Bekich Adding null check for game viewport client to OnPreLoadMap #jira UE-58579 [CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3809757 by Jon.Nabozny Fixup BuildPhysx to only set up HTML5 when needed. Change 3812325 by Jake.Leonard Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed. #Jira UE-53579 Change 3828032 by Jon.Nabozny Make sure the State is set before triggering delegates in FLwsWebSocket. Change 3837391 by John.Barrett NetcodeUnitTest updates for better CIS/automation support. Change 3837392 by John.Barrett Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes. Change 3837397 by John.Barrett Moved a unit test to the 'Obsolete' folder. Change 3837476 by John.Barrett Reduced unwanted OSS-null logspam. Change 3844506 by Jake.Leonard Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too. #Jira UE-53474,UE-53475,UE-53476 Change 3844803 by Jake.Leonard Fixing the Steam Leaderboard to allow for overwrite instead of increment. Please see Jira for recent comments #Jira UE-24791 Change 3844829 by Jake.Leonard Does the following: * Add message on the screen while the presence test is running to let users know that the test is still running. * Remove the FUniqueNetIDString dependencies in the test * Fix the Steam Rich Presence from having to do an unnecessary cast #Jira UE-53066,UE-54177 Change 3851997 by Jake.Leonard Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints. Also changes the dump interval to 10s from 3s. #Jira: UE-53763 Change 3882307 by John.Barrett Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing. When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging. Change 3882311 by John.Barrett Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet. This is important for protecting against DoS attacks. Change 3894785 by Jake.Leonard Fix replays not ending properly when the user goes to end their PIE instance. #Jira UE-54488 Change 3902627 by Jake.Leonard Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is. #Jira UE-54483 Change 3902632 by Jake.Leonard Fix voice issues on seamless travel for NullOSS #Jira UE-54899 Change 3904775 by Jake.Leonard Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785. #Jira UE-54488 Change 3968022 by Ryan.Gerleve PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev) Change 3994505 by Jake.Leonard Fix some shootergame minor bugs: 1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist) 2. Always make the server push gametype (which is just TeamDeathmatch by default) #Jira none Change 3999511 by Jake.Leonard FArchive serializer for FUniqueNetIdSteam #Jira none Change 4014550 by Jake.Leonard Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary. This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances. #Jira UE-55183 Change 4017165 by Jake.Leonard Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches. Command is "online test leaderboards [optional arbitrary user id for lookup]" #Jira UE-53533 Change 4017215 by Jake.Leonard Fix MULTIHOME returning the incorrect ip address on Linux and Android #Jira UE-57463 Change 4024116 by Ryan.Gerleve Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24. Change 4024119 by Ryan.Gerleve Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42. Change 4024125 by Ryan.Gerleve Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs) #jira FORT-67138 #AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41. Change 4024126 by Ryan.Gerleve Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState) Convert FRepState in object replicator to a shared pointer #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11. Change 4024131 by Ryan.Gerleve [+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01. Change 4024155 by Ryan.Gerleve Fixed potential null access in DemoNetDriver #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43. Change 4024158 by Ryan.Gerleve Fixup issues with Demo Recording and Playback when using Streaming Levels. #jira FORT-65185 #AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22. Change 4024164 by Ryan.Gerleve Create Burn In for DemoRecording / Replays #jira NONE #AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47. Change 4024176 by Ryan.Gerleve Added DemoNetDriver::IsSavingCheckpoint. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37. Change 4024178 by Ryan.Gerleve Fix up edge cases in Replays where Actors were being destroyed inappropriately. #jira None #AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02. Change 4024181 by Ryan.Gerleve Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing. #jira FORT-71396 #AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27. Change 4024184 by Ryan.Gerleve Add functions to DemoNetDriver to support testing for changes in replicated state. Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties. #AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20. Change 4024194 by Ryan.Gerleve Change a cvar to GetValueOnAnyThread #AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44. Change 4024197 by Ryan.Gerleve Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior. #jira nojira Engine Changes Summary ------------------------------------------- UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver. UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses. UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present). Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them. New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called. UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list. UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use. UNetDriver::ProcessRemoteFunction changes a bit. -Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC. -A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call. -Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used. New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes. New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present. -Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat. New Function UNetDriver::NotifyActorTearOff for when tear off happens. -bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed) New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver. -Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it). New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping. Made UNetDriver::IsLevelInitializedForActor public. Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes. FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added. UWorld has new delegates for when all starting actors are initialized and registered with networking. -TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them. Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s). Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default). FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems. UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used. -Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct. -In this case, I care about this for FN building actors who do not use deferred spawning. Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor. -Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last). -STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame. -STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes. -FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use. Non Networking Engine Changes: Added optional RenderColor parameter to K2_DrawBox. ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it. Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets. #AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10. Change 4024210 by Ryan.Gerleve DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11. Change 4024213 by Ryan.Gerleve UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out. Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down. #jira FORT-71916 #AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43. Change 4024217 by Ryan.Gerleve Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases. #jira FORT-73939 #AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37. Change 4024310 by Ryan.Gerleve Replication Graph: * Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt * Improved some logging when failures do happen * Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame * Added blacklist of classes that can never cause a spatial rebuild. * Fixed issue with dynamic actors changing cull distances dynamically. * Removed unused rep graph node. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14. Change 4024316 by Ryan.Gerleve Replication Graph -Fix issue where dependant actor channels could stay open -Fix global actor channel timeout property to actually be used #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35. Change 4024365 by Ryan.Gerleve Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting Minor cleanup, additional comments #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37. Change 4024369 by Ryan.Gerleve Fix repgraph crash with certain spawned actors #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02. Change 4024382 by Ryan.Gerleve Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35. Change 4024384 by Ryan.Gerleve #UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates. #jira nojira #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36. Change 4024391 by Ryan.Gerleve GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01. Change 4024394 by Ryan.Gerleve Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state. Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems. To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed. They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes. #jira FORT-76555 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09. Change 4024395 by Ryan.Gerleve RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was. #jira FORT-76729 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19. Change 4024398 by Ryan.Gerleve Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle. #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00. Change 4024402 by Ryan.Gerleve Fix dormant actors being instant destroyed not playing their death gameplay cue #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31. Change 4024403 by Ryan.Gerleve More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels. Add a replication driver hook for UActorChannel::CleanUp. Don't replicate actors or RPCs if the channel is closing. Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise. Fixed missing include in ReplicationGraphDebugging. #jira FORT-77769 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25. Change 4024415 by Ryan.Gerleve Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors. Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on. #jira FORT-79292 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53. Change 4024419 by Ryan.Gerleve Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34. Change 4024423 by Ryan.Gerleve enable Replication csv category by default (when CSV profiling is enabled) on server builds #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38. Change 4024424 by Ryan.Gerleve Replication Graph. These are mostly for engine related purposes/cleanup. -Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings. -When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid". -When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways. -Removed some dead/debug code that isnt needed. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54. Change 4024427 by Ryan.Gerleve Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58. Change 4024475 by Ryan.Gerleve Const-corrected a few parameters #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50. Change 4030975 by Jake.Leonard Fixing Linux configs to move the proper configs into the right files. #Jira none Change 4031710 by Jake.Leonard Implementation #3 of Steam Auth: Features: ---------------- * Most of stuff from Implementation #2 * Blocks users from progressing unless they pass valid keys to the auth system * Overrides for licensees to change the behavior * Requires little to no configs * Has no P2P mesh support #Jira UE-10686, UE-50441, UE-50444 Change 4034520 by David.Ratti Spot edit rep graph fixes from FN -Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc) -Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes. Change 4037513 by Jon.Nabozny Fixup some misused clamps reported by users. Change 4042569 by Brian.Bekich Add sample repgraph implementation to ShooterGame #jira UENET-879 Change 4046889 by Brian.Bekich - Rep graph and nodes now share the graph globals - Fix rep graph world not being updated when using seamless travel - Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam - Move ShooterPickup actors to the static spatialized list #jira UE-58540 Change 4048648 by Ryan.Gerleve Change replication driver warning to log. #jira UE-58578 Change 4048939 by Brian.Bekich Adding null check for game viewport client to OnPreLoadMap #jira UE-58579 [CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
private void SetupInstanceBuildEnvironment()
{
// ================================================================================
// HTML5
if (GetTargetPlatforms().Any(X => X.Platform == UnrealTargetPlatform.HTML5))
{
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// override BuildConfiguration defaults - so we can use HTML5SDKInfo
string EngineSourceDir = GetProjectDirectory(PhysXTargetLib.PhysX, new TargetPlatformData(UnrealTargetPlatform.HTML5)).ToString();
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3809757 by Jon.Nabozny Fixup BuildPhysx to only set up HTML5 when needed. Change 3812325 by Jake.Leonard Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed. #Jira UE-53579 Change 3828032 by Jon.Nabozny Make sure the State is set before triggering delegates in FLwsWebSocket. Change 3837391 by John.Barrett NetcodeUnitTest updates for better CIS/automation support. Change 3837392 by John.Barrett Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes. Change 3837397 by John.Barrett Moved a unit test to the 'Obsolete' folder. Change 3837476 by John.Barrett Reduced unwanted OSS-null logspam. Change 3844506 by Jake.Leonard Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too. #Jira UE-53474,UE-53475,UE-53476 Change 3844803 by Jake.Leonard Fixing the Steam Leaderboard to allow for overwrite instead of increment. Please see Jira for recent comments #Jira UE-24791 Change 3844829 by Jake.Leonard Does the following: * Add message on the screen while the presence test is running to let users know that the test is still running. * Remove the FUniqueNetIDString dependencies in the test * Fix the Steam Rich Presence from having to do an unnecessary cast #Jira UE-53066,UE-54177 Change 3851997 by Jake.Leonard Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints. Also changes the dump interval to 10s from 3s. #Jira: UE-53763 Change 3882307 by John.Barrett Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing. When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging. Change 3882311 by John.Barrett Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet. This is important for protecting against DoS attacks. Change 3894785 by Jake.Leonard Fix replays not ending properly when the user goes to end their PIE instance. #Jira UE-54488 Change 3902627 by Jake.Leonard Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is. #Jira UE-54483 Change 3902632 by Jake.Leonard Fix voice issues on seamless travel for NullOSS #Jira UE-54899 Change 3904775 by Jake.Leonard Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785. #Jira UE-54488 Change 3968022 by Ryan.Gerleve PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev) Change 3994505 by Jake.Leonard Fix some shootergame minor bugs: 1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist) 2. Always make the server push gametype (which is just TeamDeathmatch by default) #Jira none Change 3999511 by Jake.Leonard FArchive serializer for FUniqueNetIdSteam #Jira none Change 4014550 by Jake.Leonard Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary. This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances. #Jira UE-55183 Change 4017165 by Jake.Leonard Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches. Command is "online test leaderboards [optional arbitrary user id for lookup]" #Jira UE-53533 Change 4017215 by Jake.Leonard Fix MULTIHOME returning the incorrect ip address on Linux and Android #Jira UE-57463 Change 4024116 by Ryan.Gerleve Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24. Change 4024119 by Ryan.Gerleve Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42. Change 4024125 by Ryan.Gerleve Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs) #jira FORT-67138 #AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41. Change 4024126 by Ryan.Gerleve Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState) Convert FRepState in object replicator to a shared pointer #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11. Change 4024131 by Ryan.Gerleve [+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01. Change 4024155 by Ryan.Gerleve Fixed potential null access in DemoNetDriver #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43. Change 4024158 by Ryan.Gerleve Fixup issues with Demo Recording and Playback when using Streaming Levels. #jira FORT-65185 #AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22. Change 4024164 by Ryan.Gerleve Create Burn In for DemoRecording / Replays #jira NONE #AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47. Change 4024176 by Ryan.Gerleve Added DemoNetDriver::IsSavingCheckpoint. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37. Change 4024178 by Ryan.Gerleve Fix up edge cases in Replays where Actors were being destroyed inappropriately. #jira None #AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02. Change 4024181 by Ryan.Gerleve Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing. #jira FORT-71396 #AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27. Change 4024184 by Ryan.Gerleve Add functions to DemoNetDriver to support testing for changes in replicated state. Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties. #AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20. Change 4024194 by Ryan.Gerleve Change a cvar to GetValueOnAnyThread #AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44. Change 4024197 by Ryan.Gerleve Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior. #jira nojira Engine Changes Summary ------------------------------------------- UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver. UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses. UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present). Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them. New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called. UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list. UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use. UNetDriver::ProcessRemoteFunction changes a bit. -Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC. -A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call. -Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used. New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes. New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present. -Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat. New Function UNetDriver::NotifyActorTearOff for when tear off happens. -bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed) New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver. -Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it). New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping. Made UNetDriver::IsLevelInitializedForActor public. Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes. FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added. UWorld has new delegates for when all starting actors are initialized and registered with networking. -TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them. Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s). Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default). FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems. UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used. -Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct. -In this case, I care about this for FN building actors who do not use deferred spawning. Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor. -Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last). -STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame. -STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes. -FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use. Non Networking Engine Changes: Added optional RenderColor parameter to K2_DrawBox. ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it. Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets. #AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10. Change 4024210 by Ryan.Gerleve DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11. Change 4024213 by Ryan.Gerleve UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out. Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down. #jira FORT-71916 #AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43. Change 4024217 by Ryan.Gerleve Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases. #jira FORT-73939 #AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37. Change 4024310 by Ryan.Gerleve Replication Graph: * Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt * Improved some logging when failures do happen * Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame * Added blacklist of classes that can never cause a spatial rebuild. * Fixed issue with dynamic actors changing cull distances dynamically. * Removed unused rep graph node. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14. Change 4024316 by Ryan.Gerleve Replication Graph -Fix issue where dependant actor channels could stay open -Fix global actor channel timeout property to actually be used #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35. Change 4024365 by Ryan.Gerleve Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting Minor cleanup, additional comments #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37. Change 4024369 by Ryan.Gerleve Fix repgraph crash with certain spawned actors #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02. Change 4024382 by Ryan.Gerleve Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35. Change 4024384 by Ryan.Gerleve #UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates. #jira nojira #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36. Change 4024391 by Ryan.Gerleve GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01. Change 4024394 by Ryan.Gerleve Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state. Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems. To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed. They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes. #jira FORT-76555 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09. Change 4024395 by Ryan.Gerleve RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was. #jira FORT-76729 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19. Change 4024398 by Ryan.Gerleve Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle. #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00. Change 4024402 by Ryan.Gerleve Fix dormant actors being instant destroyed not playing their death gameplay cue #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31. Change 4024403 by Ryan.Gerleve More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels. Add a replication driver hook for UActorChannel::CleanUp. Don't replicate actors or RPCs if the channel is closing. Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise. Fixed missing include in ReplicationGraphDebugging. #jira FORT-77769 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25. Change 4024415 by Ryan.Gerleve Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors. Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on. #jira FORT-79292 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53. Change 4024419 by Ryan.Gerleve Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34. Change 4024423 by Ryan.Gerleve enable Replication csv category by default (when CSV profiling is enabled) on server builds #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38. Change 4024424 by Ryan.Gerleve Replication Graph. These are mostly for engine related purposes/cleanup. -Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings. -When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid". -When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways. -Removed some dead/debug code that isnt needed. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54. Change 4024427 by Ryan.Gerleve Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58. Change 4024475 by Ryan.Gerleve Const-corrected a few parameters #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50. Change 4030975 by Jake.Leonard Fixing Linux configs to move the proper configs into the right files. #Jira none Change 4031710 by Jake.Leonard Implementation #3 of Steam Auth: Features: ---------------- * Most of stuff from Implementation #2 * Blocks users from progressing unless they pass valid keys to the auth system * Overrides for licensees to change the behavior * Requires little to no configs * Has no P2P mesh support #Jira UE-10686, UE-50441, UE-50444 Change 4034520 by David.Ratti Spot edit rep graph fixes from FN -Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc) -Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes. Change 4037513 by Jon.Nabozny Fixup some misused clamps reported by users. Change 4042569 by Brian.Bekich Add sample repgraph implementation to ShooterGame #jira UENET-879 Change 4046889 by Brian.Bekich - Rep graph and nodes now share the graph globals - Fix rep graph world not being updated when using seamless travel - Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam - Move ShooterPickup actors to the static spatialized list #jira UE-58540 Change 4048648 by Ryan.Gerleve Change replication driver warning to log. #jira UE-58578 Change 4048939 by Brian.Bekich Adding null check for game viewport client to OnPreLoadMap #jira UE-58579 [CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
EngineSourceDir = Regex.Replace(EngineSourceDir, @"\\", "/");
EngineSourceDir = Regex.Replace(EngineSourceDir, ".*Engine/", "");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (!HTML5SDKInfo.IsSDKInstalled())
{
throw new AutomationException("EMSCRIPTEN SDK TOOLCHAIN NOT FOUND...");
}
// warm up emscripten config file
HTML5SDKInfo.SetUpEmscriptenConfigFile(true);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Environment.SetEnvironmentVariable("PATH",
Environment.GetEnvironmentVariable("EMSCRIPTEN") + ";" +
Environment.GetEnvironmentVariable("NODEPATH") + ";" +
Environment.GetEnvironmentVariable("LLVM") + ";" +
Path.GetDirectoryName(HTML5SDKInfo.Python().FullName) + ";" +
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Environment.GetEnvironmentVariable("PATH"));
//Log("set {0}={1}", "PATH", Environment.GetEnvironmentVariable("PATH"));
}
}
private static void BuildMSBuildTarget(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
string SolutionFile = GetTargetLibSolutionFileName(TargetLib, TargetData, TargetWindowsCompiler).ToString();
string MSDevExe = GetMsDevExe(TargetData);
if (!FileExists(SolutionFile))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. Solution file not found.", SolutionFile));
}
if (String.IsNullOrEmpty(MSDevExe))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. devenv.com not found.", SolutionFile));
}
foreach (string BuildConfig in TargetConfigurations)
{
string CmdLine = String.Format("\"{0}\" /build \"{1}\"", SolutionFile, BuildConfig);
RunAndLog(BuildCommand.CmdEnv, MSDevExe, CmdLine);
}
}
private static void BuildXboxTarget(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
if (TargetData.Platform != UnrealTargetPlatform.XboxOne)
{
return;
}
string SolutionFile = GetTargetLibSolutionFileName(TargetLib, TargetData, TargetWindowsCompiler).ToString();
string MSBuildExe = GetMsBuildExe(TargetData);
if (!FileExists(SolutionFile))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. Solution file not found.", SolutionFile));
}
if (String.IsNullOrEmpty(MSBuildExe))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. msbuild.exe not found.", SolutionFile));
}
string AdditionalProperties = "";
string AutoSDKPropsPath = Environment.GetEnvironmentVariable("XboxOneAutoSDKProp");
if (AutoSDKPropsPath != null && AutoSDKPropsPath.Length > 0)
{
AdditionalProperties += String.Format(";CustomBeforeMicrosoftCommonProps={0}", AutoSDKPropsPath);
}
string XboxCMakeModulesPath = Path.Combine(PhysXSourceRootDirectory.FullName, "Externals", "CMakeModules", "XboxOne", "Microsoft.Cpp.Durango.user.props");
if (File.Exists(XboxCMakeModulesPath))
{
AdditionalProperties += String.Format(";ForceImportBeforeCppTargets={0}", XboxCMakeModulesPath);
}
foreach (string BuildConfig in TargetConfigurations)
{
string CmdLine = String.Format("\"{0}\" /t:build /p:Configuration={1};Platform=Durango{2}", SolutionFile, BuildConfig, AdditionalProperties);
RunAndLog(BuildCommand.CmdEnv, MSBuildExe, CmdLine);
}
}
private static void BuildSwitchTarget(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
{
if (TargetData.Platform != UnrealTargetPlatform.Switch)
{
return;
}
string SolutionFile = GetTargetLibSolutionFileName(TargetLib, TargetData, TargetWindowsCompiler).ToString();
string MSBuildExe = GetMsBuildExe(TargetData);
if (!FileExists(SolutionFile))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. Solution file not found.", SolutionFile));
}
if (String.IsNullOrEmpty(MSBuildExe))
{
throw new AutomationException(String.Format("Unabled to build Solution {0}. msbuild.exe not found.", SolutionFile));
}
string AdditionalProperties = "";
string AutoSDKPropsPath = Environment.GetEnvironmentVariable("SwitchAutoSDKProp");
if (AutoSDKPropsPath != null && AutoSDKPropsPath.Length > 0)
{
AdditionalProperties += String.Format(";CustomBeforeMicrosoftCommonProps={0}", AutoSDKPropsPath);
}
string SwitchCMakeModulesPath = Path.Combine(PhysXSourceRootDirectory.FullName, "Externals", "CMakeModules", "Switch", "Microsoft.Cpp.NX-NXFP2-a64.user.props");
if (File.Exists(SwitchCMakeModulesPath))
{
AdditionalProperties += String.Format(";ForceImportBeforeCppTargets={0}", SwitchCMakeModulesPath);
}
foreach (string BuildConfig in TargetConfigurations)
{
string CmdLine = String.Format("\"{0}\" /t:build /p:Configuration={1};Platform=NX-NXFP2-a64{2}", SolutionFile, BuildConfig, AdditionalProperties);
RunAndLog(BuildCommand.CmdEnv, MSBuildExe, CmdLine);
}
}
private static void BuildMakefileTarget(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
// FIXME: use absolute path
string MakeCommand = "make";
// FIXME: "j -16" should be tweakable
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
//string MakeOptions = "-j 1";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
string MakeOptions = "-j 16";
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
// Bundled GNU make does not pass job number to subprocesses on Windows, work around that...
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
{
// Redefining the MAKE variable will cause the -j flag to be passed to child make instances.
MakeOptions = string.Format("{1} \"MAKE={0} {1}\"", MakeCommand, MakeOptions);
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// this will be replaced for HTML5 - see SetupBuildForTargetLibAndPlatform() for details
Dictionary<string, string> BuildMap = new Dictionary<string, string>()
{
{"debug", "debug"},
{"checked", "checked"},
{"profile", "profile"},
{"release", "release"}
};
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Android:
{
// Use make from Android toolchain
string NDKDirectory = Environment.GetEnvironmentVariable("NDKROOT");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// don't register if we don't have an NDKROOT specified
if (String.IsNullOrEmpty(NDKDirectory))
{
throw new AutomationException("NDKROOT is not specified; cannot build Android.");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
NDKDirectory = NDKDirectory.Replace("\"", "");
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
MakeCommand = NDKDirectory + "\\prebuilt\\windows-x86_64\\bin\\make.exe";
}
break;
case UnrealTargetPlatform.HTML5:
{
// Use emscripten toolchain
MakeCommand = "python";
MakeOptions = "\"" + HTML5SDKInfo.EMSCRIPTEN_ROOT + "\\emmake\" make";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
BuildMap = new Dictionary<string, string>()
{
{"debug", "Build-O0"},
{"checked", "Build-O2"},
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3148819) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3148556 on 2016/10/03 by Ben.Marsh EC: Add settings for building PhysX libs from Dev-Physics. Change 3148819 on 2016/10/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3148792) ========================== MAJOR FEATURES + CHANGES ========================== Change 3141681 on 2016/09/27 by Ales.Borovicka [From trunk] 21196241 - [PX-753] Keep kinematics awake for an adidtional frame (now 2 frames) after they've reached their target. This ensures that objects that lost a touch with the moving kinematic are woken correctly. Based on an Epic request. Reviewed by Michelle p4rmerge of Change 21201351 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201351.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141684 on 2016/09/27 by Ales.Borovicka [From trunk] 21196284 - [3.4 trunk][PX-755] Fixed bug with empty constraint partitions in islands with articulations. It could have previously led to empty batch headers being created containing uninitialized garbage memory. Addresses bug reported by Square Enix. Reviewed by Michelle. p4rmerge of Change 21201352 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201352.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141686 on 2016/09/27 by Ales.Borovicka [From trunk] 21196768 - [PX-754] Adaptive force now uses the correct counter (the number of touching interactions, rather than total number of interactions). Removed "numUniqueInteractions" and doubled up the usage of "numBodyInteractions" to conditionally either produce the number of touching interactions or the number of unique body-body interactions affecting a given body, depending on whether adaptive force or stabilization are in use. NumBodyInteractions is only used if one or the other is in use. Reviewed by Michelle p4rmerge of Change 21201353 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201353.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141687 on 2016/09/27 by Ales.Borovicka [From trunk] 21196787 - Missing file from last submission. p4rmerge of Change 21201354 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201354.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141689 on 2016/09/27 by Ales.Borovicka [From trunk] 21201177 - PX-756 - Investigate assert in MBP Review: Kier So what's going on? ? We add some objects to a region: MBP_Index Region::addObject(const MBP_AABB& bounds, MBP_Handle mbpHandle, bool isStatic) We hit the normal codepath so basically just: MBP_Index handle; handle = MBP_Index(mNbObjects); mNbObjects++; And: PxU32 boxIndex; boxIndex = mNbDynamicBoxes++; mDynamicBoxes[boxIndex] = bounds; mInToOut_Dynamic[boxIndex] = handle; And: mObjects[handle].mIndex = boxIndex; mObjects[handle].mMBPHandle = mbpHandle; return handle; So we return 'handle', which is a const for the lifetime of this object, so it is always going to index the same position in mObjects. In particular if we add 8 objects (mNbObjects==8), mObjects[7] is a valid entry. ? Then we release object 3. In the following function, 'handle'==3. Note the assert against mMaxNbObjects there: void Region::removeObject(MBP_Index handle) { PX_ASSERT(handle<mMaxNbObjects); MBPEntry& object = mObjects[handle]; /const/ PxU32 removedBoxIndex = object.mIndex; <==== 3 MBP_Index* PX_RESTRICT mapping; MBP_AABB* PX_RESTRICT boxes; PxU32 lastIndex; PxU32 maxNbBoxes; if(!object.isStatic()) { mPrevNbUpdatedBoxes = 0; mNeedsSortingSleeping = true; PX_ASSERT(mInToOut_Dynamic[removedBoxIndex]==handle); const bool isUpdated = removedBoxIndex<mNbUpdatedBoxes; PX_ASSERT(isUpdated==object.mUpdated); if(isUpdated) { ... } mapping = mInToOut_Dynamic; boxes = mDynamicBoxes; lastIndex = --mNbDynamicBoxes; <==== 8 goes to 7 maxNbBoxes = mMaxNbDynamicBoxes; } else { ... } remove(mObjects, mapping, boxes, removedBoxIndex, lastIndex); ... object.mIndex = mFirstFree; object.mMBPHandle = INVALID_ID; mFirstFree = handle; mNbObjects--; ... } Which calls this with 'removedBoxIndex'==3, 'lastIndex'==7: static PX_FORCE_INLINE void remove(MBPEntry* PX_RESTRICT objects, MBP_Index* PX_RESTRICT mapping, MBP_AABB* PX_RESTRICT boxes, PxU32 removedBoxIndex, PxU32 lastIndex) { const PxU32 movedBoxHandle = mapping[lastIndex]; boxes[removedBoxIndex] = boxes[lastIndex]; // Relocate box data mapping[removedBoxIndex] = MBP_Index(movedBoxHandle); // Relocate mapping data MBPEntry& movedObject = objects[movedBoxHandle]; PX_ASSERT(movedObject.mIndex==lastIndex); // Checks index of moved box was indeed its old location movedObject.mIndex = removedBoxIndex; // Adjust index of moved box to reflect its new location } => so we update the mIndex of movedObject, but the moved object's position (movedBoxHandle==7) remains valid. We don't actually move the object within mObjects. This makes sense since it's indexed by const handles sent to the higher level MBP class. So mNbObjects is decreased, but mObjects[7] remains valid. Just before returning it has an mIndex of 3 and an mMBPHandle of 28. ? Then we shift the origin. We end up with: const PxU32 nbObjects = mMBP_Objects.size(); MBP_Object* objects = mMBP_Objects.begin(); With 'nbObjects'==8. We crash at i==7, i.e. on the last object. If we access the supposedly invalid object it has an mIndex of 6 and an mMBPHandle of 28. Which is valid. In other words, the assert is wrong. p4rmerge of Change 21201358 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201358.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3142216 on 2016/09/27 by Dmitry.Rekman Do not link to APEX_Loader (UE-24918). #tests Compiled and ran Linux and Mac editors. Change 3143844 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3145276 on 2016/09/29 by Ori.Cohen Workaround for physx refilter not working on aggregates. Use supress for everything for now. Fixes ragdolls falling through BSP. #JIRA UE-UE-36598 Change 3145597 on 2016/09/29 by Dmitry.Rekman PhysX: fix native compilation. - Fix a case-sensitivity error. - Allow native architecture. Change 3146338 on 2016/09/30 by Ales.Borovicka [From trunk] 21214360 - increased significantly tolerance in quickhullgen to refuse newly added points, the tolerance is still better than legacy inflation hull p4rmerge of Change 21214366 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21214366.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3146720 on 2016/09/30 by Dmitry.Rekman PhysX: Remove restrict from memMove. - Also optimize to -O3 and not -O2 to match other platforms. Change 3146771 on 2016/09/30 by Ales.Borovicka [From trunk] 21214415 - [PX-761]Divide by zero in segment-triangle distance function [Reviewer: Pierre] p4rmerge of Change 21215656 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21215656.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3147891 on 2016/10/01 by Nick.Shin cleanup - removing old HTML5 PhysX libs Change 3147892 on 2016/10/01 by Nick.Shin library postfix name fixups compiler errors fixup - HOWEVER, this will also require a new emscripten toolchain - TBD in the meantime will continue to hunt for a solution to the "zext <4 x i1> %300 to <4 x i32>" error while using the current emsdk toolchain #code.review ori.cohen josh.adams Change 3148516 on 2016/10/03 by Thomas.Sarkanen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) [CL 3148839 by Ori Cohen in Main branch]
2016-10-03 11:49:13 -04:00
{"profile", "Build-Oz"},
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{"release", "Build-O3"}
};
}
break;
default:
break;
}
// makefile build has "projects" for every configuration. However, we abstract away from that by assuming GetProjectDirectory points to the "meta-project"
foreach (string BuildConfig in TargetConfigurations)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference MetaProjectDirectory = GetProjectDirectory(TargetLib, TargetData);
DirectoryReference ConfigDirectory = DirectoryReference.Combine(MetaProjectDirectory, BuildMap[BuildConfig]);
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
Environment.SetEnvironmentVariable("LIB_SUFFIX", GetConfigurationSuffix(BuildConfig, TargetData)); // only used in HTML5's CMakefiles
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
string Makefile = FileReference.Combine(ConfigDirectory, "Makefile").ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (!FileExists(Makefile))
{
throw new AutomationException(String.Format("Unabled to build {0} - file not found.", Makefile));
}
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = MakeCommand;
StartInfo.WorkingDirectory = ConfigDirectory.ToString();
StartInfo.Arguments = MakeOptions;
LogInformation("Working in: {0}", StartInfo.WorkingDirectory);
LogInformation("{0} {1}", StartInfo.FileName, StartInfo.Arguments);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (RunLocalProcessAndLogOutput(StartInfo) != 0)
{
throw new AutomationException(String.Format("Unabled to build {0}. Build process failed.", Makefile));
}
}
}
private static void BuildXcodeTarget(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
DirectoryReference Directory = GetProjectDirectory(TargetLib, TargetData);
string ProjectName = "";
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
switch(TargetLib)
{
case PhysXTargetLib.APEX:
ProjectName = "APEX";
break;
case PhysXTargetLib.NvCloth:
ProjectName = "NvCloth";
break;
case PhysXTargetLib.PhysX:
ProjectName = "PhysX";
break;
default:
throw new AutomationException(String.Format("Unabled to build XCode target, Unsupported library {0}.", TargetLib.ToString()));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
string ProjectFile = FileReference.Combine(Directory, ProjectName + ".xcodeproj").ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (!DirectoryExists(ProjectFile))
{
throw new AutomationException(String.Format("Unabled to build project {0}. Project file not found.", ProjectFile));
}
foreach (string BuildConfig in TargetConfigurations)
{
string CmdLine = String.Format("-project \"{0}\" -target=\"ALL_BUILD\" -configuration {1} -quiet", ProjectFile, BuildConfig);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
RunAndLog(BuildCommand.CmdEnv, "/usr/bin/xcodebuild", CmdLine);
}
}
private static void BuildTargetLibForPlatform(PhysXTargetLib TargetLib, TargetPlatformData TargetData, List<string> TargetConfigurations, List<WindowsCompiler> TargetWindowsCompilers)
{
if (DoesPlatformUseMSBuild(TargetData))
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
// for windows platforms we support building against multiple compilers
foreach (WindowsCompiler TargetWindowsCompiler in TargetWindowsCompilers)
{
BuildMSBuildTarget(TargetLib, TargetData, TargetConfigurations, TargetWindowsCompiler);
}
break;
case UnrealTargetPlatform.XboxOne:
BuildXboxTarget(TargetLib, TargetData, TargetConfigurations);
break;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
case UnrealTargetPlatform.Switch:
BuildSwitchTarget(TargetLib, TargetData, TargetConfigurations);
break;
default:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
BuildMSBuildTarget(TargetLib, TargetData, TargetConfigurations);
break;
}
}
else if (DoesPlatformUseXcode(TargetData))
{
BuildXcodeTarget(TargetLib, TargetData, TargetConfigurations);
}
else if (DoesPlatformUseMakefiles(TargetData))
{
BuildMakefileTarget(TargetLib, TargetData, TargetConfigurations);
}
else
{
throw new AutomationException(String.Format("Unsupported target platform '{0}' passed to BuildTargetLibForPlatform", TargetData));
}
}
private static DirectoryReference GetPlatformBinaryDirectory(TargetPlatformData TargetData, WindowsCompiler TargetWindowsCompiler)
{
string VisualStudioName = string.Empty;
string ArchName = string.Empty;
if (DoesPlatformUseMSBuild(TargetData))
{
switch (TargetWindowsCompiler)
{
case WindowsCompiler.VisualStudio2015_DEPRECATED:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
VisualStudioName = "VS2015";
break;
default:
throw new AutomationException(String.Format("Unsupported visual studio compiler '{0}' supplied to GetOutputBinaryDirectory", TargetWindowsCompiler));
}
}
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
ArchName = "Win32";
break;
case UnrealTargetPlatform.Win64:
ArchName = "Win64";
break;
case UnrealTargetPlatform.Mac:
ArchName = "Mac";
break;
case UnrealTargetPlatform.Linux:
ArchName = "Linux/" + TargetData.Architecture;
break;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
default:
throw new AutomationException(String.Format("Unsupported platform '{0}' supplied to GetOutputBinaryDirectory", TargetData.ToString()));
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
return DirectoryReference.Combine(RootOutputBinaryDirectory, ArchName, VisualStudioName);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static DirectoryReference GetPlatformLibDirectory(TargetPlatformData TargetData, WindowsCompiler TargetWindowsCompiler)
{
string VisualStudioName = string.Empty;
string ArchName = string.Empty;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3720885) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3627179 by Aaron.McLeran Optimizing active sound by not processing active sounds if they are out of range. Allowing virtualized sounds to be exempt. Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change. Change 3640144 by Aaron.McLeran #jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance. Change 3686191 by James.Cobbett Fixing Shape_Cube to have just one simple box collision instead of 3 primitives Change 3688873 by Danny.Bouimad Fixing TM-AnimPhys test content Change 3689715 by Aaron.McLeran Removing temp logging Change 3692323 by Lina.Halper Fixed crash when attached to no collision parent, causes crash on changing collision settings. Change 3692526 by Lina.Halper Fix issue where attach to any socket causes snapping Change 3692975 by Aaron.McLeran Lib opus tps file Change 3693083 by Ethan.Geller #jira UE-51183 Fix Attenuation Settings reverb display names. [Dev-AnimPhys] Change 3695627 by Aaron.McLeran Allowing multiple plugin settings so users can have different settings for different plugins. Change 3697996 by Aaron.McLeran #jira UE-51301 Fixing compile error for BP with changes to using array settings for plugins Change 3698787 by Aaron.McLeran Checking in missing file Change 3707260 by Aaron.McLeran #jira UE-51476 Adding ability to get envelope follower delegates to audio components and synth components. - added ability to propogate up the envelope follower values from audio source manager/renderer to BP - added 2 modes to get data for audio components: per-source/soundwave and a multi/aggregate callback for cases where multiple sources play for a given active sound/audio component. - added ability to parameterize the envelope follower for an audio component, giving the attack/release time of the envelope follower - added wrapper around callback to propogate to synth components - only works (of course) in audio mixer Change 3709356 by Martin.Wilson Allow native anim instances to be set on skeletal mesh components Change 3709360 by Martin.Wilson Live Link integration into Persona - Creation of preview controllers in Persona, allow customization of preview scene - Original hard coded preview animation modes refactored into preview controllers and details customization reworks to allow selection of these - Created live link preview controller that allows driving character from live link subject - Added the ability to override the camera controller of an animation preview scene - created live link camera controller to drive camera based on data from live link Change 3709859 by Martin.Wilson CIS Fix Change 3711658 by Aaron.McLeran PR #4134: Steam Audio Beta 10 (Contributed by freemancw) Change 3711882 by Aaron.McLeran Integrating CL 3701738 from 4.18 to Dev-AnimPhys Change 3711913 by Aaron.McLeran Integrating CL 3705882 to Dev-AnimPhys Change 3711918 by Aaron.McLeran Integrating CL 3707149 and CL 3708254 from 4.18 to Dev-AnimPhys Change 3711972 by Aaron.McLeran Fixing synth components after integration issue. - Can't access audio components in constructor anymore. Change 3713090 by Thomas.Sarkanen Switch to using PhysXIncludes.h to avoid issues with Linux/HTML5 c-linkage errors Change 3713115 by Laurent.Delayen AnimDistanceMatching plugin framework. (Just a functional empty plugin to build from) Change 3713418 by Laurent.Delayen Added AnimDistanceMatching empty project to Samples/Showcases Change 3714439 by Aaron.McLeran Changes to synth component and procedural sound waves with audio mixer. - Added callbacks for initiating procedural sound wave generation and ending it, so we can get proper pre- and post- hooks for DSP processes which need it. - Added a constructor for procedural sound waves so it doesn't cause a hang during hotload Change 3714444 by Aaron.McLeran #jira UE-51471 Adding a microphone component. - Gets audio directly from a microphone, renders it in a synth component for in-game microphone audio rendering. - Movnig RtAudio lib to AudioCapture plugin, along with AudioRecordingManager (used by sequencer recorder) - Also moved audio recording manager to an editor plugin - Created new runtime plugin "audio capture" which is needed for audio capture component. Future capture-related features will go in this plugin. - Updated RtAudio version to v 5. Change 3715101 by Aaron.McLeran Integrating CL 3715055 from FN to Dev-AnimPhys #UE4 Fix to actually use the precached streaming audio DDC data when cooking. Change 3716473 by Aaron.McLeran #jira UE-51560 Fixing RtAudio compile error Change 3718096 by Jurre.deBaare GeomCache Alembic no longer renders correctly #fix serialization path was incorrect, reading incorrect FDynamicMeshVertex layout from pre-change files #jira UE-51592 Change 3718254 by Nick.Shin HTML5 CIS warning fix bringing over //UE4/Main's version to //UE4/AnimPhys .../Engine/Source/ThirdParty/PhysX{3}/PhysX_3.4/Include/PxPhysics.h #jira none Change 3718647 by Martin.Wilson Static analysis fix #jira UE-51599 Change 3719638 by Aaron.McLeran #jira UE-51598 Fixing static analysis warning. not 100% sure if this fixes it, but I ran MSVC static analysis locally and it seems to have not triggered it. Change 3720334 by Aaron.McLeran #jira UE-51620 Fix for hang during multi-PIE shutdown when using a synth component. Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3698735 by Aaron.McLeran Adding ability for synth initialization to modify the requested sample rate - This was needed so that some synth component types can modify the sample rate easily after calling init (e.g. a microphone will want to tell the synth what sample rate it should initialize with). - It's also possible for a synth init to fail (again for mic component, this could fail if mic capture isn't supported for a platform or there is a problem with a device, etc) Change 3702404 by Thomas.Sarkanen Copying //UE4/Dev-Physics-Upgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3702362 Change 3703019 by Jurre.deBaare HLOD with texture binning on introduces ugly black seams #fix ensure that we ouput importance values according to baked out materials rather than per-section #jira UE-51426 [CL 3720923 by Thomas Sarkanen in Main branch]
2017-10-26 09:50:05 -04:00
if (DoesPlatformUseMSBuild(TargetData) && TargetData.Platform != UnrealTargetPlatform.Switch)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
switch (TargetWindowsCompiler)
{
case WindowsCompiler.VisualStudio2015_DEPRECATED:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
VisualStudioName = "VS2015";
break;
default:
throw new AutomationException(String.Format("Unsupported visual studio compiler '{0}' supplied to GetOutputLibDirectory", TargetWindowsCompiler));
}
}
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
ArchName = "Win32";
break;
case UnrealTargetPlatform.Win64:
ArchName = "Win64";
break;
case UnrealTargetPlatform.XboxOne:
ArchName = "XboxOne";
break;
case UnrealTargetPlatform.PS4:
ArchName = "PS4";
break;
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
case UnrealTargetPlatform.Switch:
ArchName = "Switch";
break;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Android:
switch (TargetData.Architecture)
{
default:
case "arm7": ArchName = "Android/ARMv7"; break;
case "arm64": ArchName = "Android/ARM64"; break;
case "x86": ArchName = "Android/x86"; break;
case "x64": ArchName = "Android/x64"; break;
}
break;
case UnrealTargetPlatform.Linux:
ArchName = "Linux/" + TargetData.Architecture;
break;
case UnrealTargetPlatform.Mac:
ArchName = "Mac";
break;
case UnrealTargetPlatform.HTML5:
ArchName = "HTML5";
break;
case UnrealTargetPlatform.IOS:
ArchName = "IOS";
break;
case UnrealTargetPlatform.TVOS:
ArchName = "TVOS";
break;
default:
throw new AutomationException(String.Format("Unsupported platform '{0}' supplied to GetOutputLibDirectory", TargetData.ToString()));
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
return DirectoryReference.Combine(RootOutputLibDirectory, ArchName, VisualStudioName);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static bool PlatformHasBinaries(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.Mac:
case UnrealTargetPlatform.Linux:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return true;
}
return false;
}
private static bool PlatformUsesDebugDatabase(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
// case UnrealTargetPlatform.Mac:
case UnrealTargetPlatform.Linux:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.XboxOne:
return true;
}
return false;
}
private static string GetPlatformDebugDatabaseExtension(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.XboxOne:
return "pdb";
case UnrealTargetPlatform.Mac:
return "dSYM";
case UnrealTargetPlatform.Linux:
return "sym";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3315219 on 2017/02/21 by Steve.Robb Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr. Change 3315285 on 2017/02/21 by Steve.Robb Explicitly pass string builder into code generation functions. Change 3315341 on 2017/02/21 by Ben.Marsh UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines. Change 3315350 on 2017/02/21 by Ben.Marsh Fix shared resource files not being rebuilt if the version header changes. Change 3315823 on 2017/02/21 by Ben.Marsh UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class. Change 3315826 on 2017/02/21 by Ben.Marsh UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts. Change 3315857 on 2017/02/21 by Ben.Marsh UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects. Change 3315942 on 2017/02/21 by Ben.Marsh UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere. Change 3316236 on 2017/02/22 by Maciej.Mroz #jira UE-42045 Nativization Fixed Warning: TEnumAsByte is not intended for use with enum Change 3316253 on 2017/02/22 by Robert.Manuszewski Fixes for the async log file writer hangs and crashes. - potential fix for the logging system hang when running out of disk space while flushing log - fix for unexpected concurrency assert when flushing the log buffer to disk Change 3316293 on 2017/02/22 by Steve.Robb GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple. Change 3316342 on 2017/02/22 by Maciej.Mroz Nativization: Wrappers (stubs) required only by other wrappers are properly generated. #codereview: Mike.Beach Change 3316344 on 2017/02/22 by Maciej.Mroz Fixed crash in nativized Odin Async loading properly handles nativized structs. Change 3316359 on 2017/02/22 by Steve.Robb GitHub #3287 : Ignore #pragma in USTRUCTs #jira UE-42248 Change 3316389 on 2017/02/22 by Matthew.Griffin Switched Installed Engine Filters to multiline properties to make them more readable Added Oodle to list of excluded plugins #jira UE-42030 Change 3316392 on 2017/02/22 by Ben.Marsh UBT: Split out FileReference/DirectoryReference classes into their own file. Change 3316394 on 2017/02/22 by Ben.Marsh UBT: Move FileReference/DirectoryReference extension methods into the appropriate file. Change 3316411 on 2017/02/22 by Ben.Marsh UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code. Change 3316446 on 2017/02/22 by Ben.Marsh UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging. Change 3316575 on 2017/02/22 by Ben.Marsh UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup. Change 3318481 on 2017/02/22 by Steve.Robb Use of FMath::IsPowerOfTwo in check. Static assert to ensure that an inline set allocator will have a hash size of a power of two. Change 3318496 on 2017/02/22 by Steve.Robb Fix for TSet visualizers. Change 3318919 on 2017/02/23 by Steve.Robb Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them. #jira UE-42178 Change 3318942 on 2017/02/23 by Steve.Robb Removal of a redundant insertion which can cause problems on reallocation of the map. Change 3319010 on 2017/02/23 by Ben.Marsh UBT: Fix exception when a file that was previously part of the working set is deleted. Change 3319134 on 2017/02/23 by Robert.Manuszewski Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread. Change 3319249 on 2017/02/23 by Matthew.Griffin Added a function to check if running with debug game libs instead of checking command line in multiple places Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug' Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs Removed -Shipping argument from VCProject generation as it's not used anymore Change 3319253 on 2017/02/23 by Maciej.Mroz #jira UE-41846 New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies. Change 3319591 on 2017/02/23 by Ben.Marsh Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter. Change 3320357 on 2017/02/23 by Steven.Hutton Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons. Change 3320361 on 2017/02/23 by Steven.Hutton Performance improvements subsequent to the recent database changes. Change 3320446 on 2017/02/23 by Steven.Hutton adding my temporary performance tracker class - reports to a private slack channel with add crash performance data. Change 3320479 on 2017/02/23 by Ben.Marsh Fix CIS errors. Change 3320576 on 2017/02/23 by Jin.Zhang Update CrashReporter to use AWS Change 3320742 on 2017/02/23 by Jin.Zhang Merging crash caching Change 3321119 on 2017/02/24 by Robert.Manuszewski DLL injection protection support for non-monolithic builds Change 3323308 on 2017/02/27 by Matthew.Griffin Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future Change 3323423 on 2017/02/27 by Chad.Garyet Adding a script to check and warn about csproj targeted .net versions being mismatched #JIRA UE-39624 Change 3323442 on 2017/02/27 by Ben.Marsh UBT: Output an error if an engine module references a game module. Change 3323743 on 2017/02/27 by Ben.Marsh PR #3303: Resolved PVS scan issues (Contributed by projectgheist) Change 3323748 on 2017/02/27 by Ben.Marsh Convert whitespace to tabs. Change 3324851 on 2017/02/28 by Chris.Wood Add Odin symbol locations to engine config for MDD on CR server. NotForLicensees Change 3324979 on 2017/02/28 by Gil.Gribb Fixed bad merge of priority change in the EDL. Change 3326889 on 2017/03/01 by Steven.Hutton Update to buggs controller to generate faster queries. Change 3326910 on 2017/03/01 by Robert.Manuszewski Removing legacy #if from PackageFileSummary. Change 3327118 on 2017/03/01 by Gil.Gribb UE4 - Fixed race that resulted in a memory leak when reading compressed paks. Change 3327633 on 2017/03/01 by Gil.Gribb UE4 - Added a cvar to control the pak precacher thottle. Change 3327674 on 2017/03/01 by Steve.Robb Unified boilerplate between all generated code files. Change 3328544 on 2017/03/01 by Chris.Wood CrashReportProcess.config update (CRP v1.2.17) Tweaks to a few values. Update website URL to explicitly point to old, non-cloud site on devweb-02. Change 3328714 on 2017/03/01 by Chris.Wood Correct CRP config regression. Point website at new cloud site. Still v1.2.17 Change 3329192 on 2017/03/02 by Matthew.Griffin Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build Change 3329285 on 2017/03/02 by Ben.Marsh UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired. Change 3330636 on 2017/03/02 by Ben.Marsh UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files. Change 3331262 on 2017/03/03 by Robert.Manuszewski Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements) - Improved GC multithreading - Improved BeginDestroy performance - Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled) - A few improvements to AddReferencedObjects functions - Misc improvements to GC code - Garbage Collector now properly handles clusters which had their objects marked as pending kill - Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled) Change 3331285 on 2017/03/03 by Robert.Manuszewski A few fixes for the previous check-in. Change 3332001 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file. Change 3332022 on 2017/03/03 by Ben.Marsh Update documentation for where to find the BuildConfiguration settings. Change 3332031 on 2017/03/03 by Ben.Marsh Remove documentation for Windows XP support; it has been removed in the 4.16 release. Change 3332256 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN page containing module and target settings. Change 3332458 on 2017/03/03 by Ben.Marsh UBT: Improvements to generated documentation. Change 3332459 on 2017/03/03 by Ben.Marsh Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files. Change 3332460 on 2017/03/03 by Ben.Marsh UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs. Change 3332899 on 2017/03/06 by Robert.Manuszewski Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor) #jira UE-42548 Change 3332955 on 2017/03/06 by Maciej.Mroz Nativization distinguishes client and server platform: - Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config) - Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct. - Wrappers (for unconverted BPs) are created only when they are directly called. - Fortnite dedicated server can be nativized Change 3332990 on 2017/03/06 by Ben.Marsh UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference. Change 3333032 on 2017/03/06 by Ben.Marsh Documentation for build tools Change 3333037 on 2017/03/06 by Ben.Marsh Add a build step to extract UAT and UBT documentation from XML comments. Change 3333089 on 2017/03/06 by Ben.Marsh UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first. Change 3333651 on 2017/03/06 by Gil.Gribb UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only. Change 3335236 on 2017/03/07 by Ben.Marsh UGS: Set the sync changelist separately to the compatibility changelist. Change 3335261 on 2017/03/07 by Gil.Gribb UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands. Change 3335740 on 2017/03/07 by Gil.Gribb maybe fix static analysis warning Change 3335945 on 2017/03/07 by Steve.Robb Move FFindInstancedReferenceSubobjectHelper code out of header. Add map/set property support to allow instanced members of these container types to be handled during CPFUO. https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html Change 3336693 on 2017/03/07 by Ben.Marsh UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. Change 3336694 on 2017/03/07 by Steve.Robb Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash. Fixes to types which relied on implicit conversions when calling GetTypeHash. Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail. #jira UE-42441 Change 3336698 on 2017/03/07 by Steve.Robb Hardcoded endpoint handling replaced with a generic string. Obsolete .proto and .java code generation removed. Change 3336811 on 2017/03/07 by Wes.Hunt Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning. Change 3336973 on 2017/03/08 by Steve.Robb Fix for missing GetTypeHash in a plugin. Change 3336996 on 2017/03/08 by Steve.Robb Significant refactor of code generation, to try and make data flow more apparent. Change 3337571 on 2017/03/08 by Steve.Robb CIS fixes for missing GetTypeHash functions. Non-unity fix. Change 3337588 on 2017/03/08 by Gil.Gribb UE4 - Fixed obscure check with flushing rhi resources. Change 3337620 on 2017/03/08 by Steve.Robb WITH_HOT_RELOAD_CTORS macros removed. UseVTableConstructors config option removed. Change 3339369 on 2017/03/09 by Steve.Robb GetTypeHash overload for nn::account::Uid. Change 3339464 on 2017/03/09 by Daniel.Lamb Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages. #jira UE-42583 #test Editor + Cook + Run shootergame Change 3339465 on 2017/03/09 by Maciej.Mroz Fixed serialization issue, after UserDefinedEnum was used in EnumProperty. Change 3339469 on 2017/03/09 by Maciej.Mroz Fixed Nativization problem, when default value is passed as non-const reference. Change 3340178 on 2017/03/09 by Daniel.Lamb Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages. Other systems will need to add support where nessisary. Change 3341002 on 2017/03/10 by Maciej.Mroz Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included. Change 3341076 on 2017/03/10 by Steve.Robb Fix for FBakedTextureSourceInfo move semantics. #jira UE-42658 Change 3341160 on 2017/03/10 by Gil.Gribb UE4 - Fix hazard with SetMaterialUsage from a thread. Change 3341409 on 2017/03/10 by Steve.Robb Reduction of the generated code size for StaticRegisterNatives functions. Change 3341523 on 2017/03/10 by Steve.Robb Code generation simplified. Change 3341800 on 2017/03/10 by Ben.Marsh UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it. Change 3342034 on 2017/03/10 by Ben.Marsh Fix compiler setting not being loaded correctly into the Windows target settings dialog. #jira UE-42746 Change 3342041 on 2017/03/10 by Ben.Marsh Fix -ErrorOnEngineContentUse not being set in the cooker options correctly. Change 3342094 on 2017/03/10 by Steve.Robb Fix to deteministic name order during code generation. Change 3342251 on 2017/03/10 by Daniel.Lamb Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages. #thanks Tim.Hagberg #test None Change 3342961 on 2017/03/13 by Robert.Manuszewski Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed. #jira FORT-38977 Change 3343022 on 2017/03/13 by Steve.Robb GetTypeHash fixes for FUniqueNetIdLive. #jira UE-42788 Change 3343448 on 2017/03/13 by Steve.Robb Compiled-in defer object order fixed. Debuggability of the deferred registration map improved. #jira UE-42828 [CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
throw new AutomationException(String.Format("No debug database extension for platform '{0}'", TargetData.Platform.ToString()));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static string GetPlatformBinaryExtension(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
return "dll";
case UnrealTargetPlatform.Mac:
return "dylib";
case UnrealTargetPlatform.Linux:
return "so";
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3315219 on 2017/02/21 by Steve.Robb Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr. Change 3315285 on 2017/02/21 by Steve.Robb Explicitly pass string builder into code generation functions. Change 3315341 on 2017/02/21 by Ben.Marsh UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines. Change 3315350 on 2017/02/21 by Ben.Marsh Fix shared resource files not being rebuilt if the version header changes. Change 3315823 on 2017/02/21 by Ben.Marsh UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class. Change 3315826 on 2017/02/21 by Ben.Marsh UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts. Change 3315857 on 2017/02/21 by Ben.Marsh UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects. Change 3315942 on 2017/02/21 by Ben.Marsh UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere. Change 3316236 on 2017/02/22 by Maciej.Mroz #jira UE-42045 Nativization Fixed Warning: TEnumAsByte is not intended for use with enum Change 3316253 on 2017/02/22 by Robert.Manuszewski Fixes for the async log file writer hangs and crashes. - potential fix for the logging system hang when running out of disk space while flushing log - fix for unexpected concurrency assert when flushing the log buffer to disk Change 3316293 on 2017/02/22 by Steve.Robb GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple. Change 3316342 on 2017/02/22 by Maciej.Mroz Nativization: Wrappers (stubs) required only by other wrappers are properly generated. #codereview: Mike.Beach Change 3316344 on 2017/02/22 by Maciej.Mroz Fixed crash in nativized Odin Async loading properly handles nativized structs. Change 3316359 on 2017/02/22 by Steve.Robb GitHub #3287 : Ignore #pragma in USTRUCTs #jira UE-42248 Change 3316389 on 2017/02/22 by Matthew.Griffin Switched Installed Engine Filters to multiline properties to make them more readable Added Oodle to list of excluded plugins #jira UE-42030 Change 3316392 on 2017/02/22 by Ben.Marsh UBT: Split out FileReference/DirectoryReference classes into their own file. Change 3316394 on 2017/02/22 by Ben.Marsh UBT: Move FileReference/DirectoryReference extension methods into the appropriate file. Change 3316411 on 2017/02/22 by Ben.Marsh UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code. Change 3316446 on 2017/02/22 by Ben.Marsh UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging. Change 3316575 on 2017/02/22 by Ben.Marsh UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup. Change 3318481 on 2017/02/22 by Steve.Robb Use of FMath::IsPowerOfTwo in check. Static assert to ensure that an inline set allocator will have a hash size of a power of two. Change 3318496 on 2017/02/22 by Steve.Robb Fix for TSet visualizers. Change 3318919 on 2017/02/23 by Steve.Robb Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them. #jira UE-42178 Change 3318942 on 2017/02/23 by Steve.Robb Removal of a redundant insertion which can cause problems on reallocation of the map. Change 3319010 on 2017/02/23 by Ben.Marsh UBT: Fix exception when a file that was previously part of the working set is deleted. Change 3319134 on 2017/02/23 by Robert.Manuszewski Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread. Change 3319249 on 2017/02/23 by Matthew.Griffin Added a function to check if running with debug game libs instead of checking command line in multiple places Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug' Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs Removed -Shipping argument from VCProject generation as it's not used anymore Change 3319253 on 2017/02/23 by Maciej.Mroz #jira UE-41846 New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies. Change 3319591 on 2017/02/23 by Ben.Marsh Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter. Change 3320357 on 2017/02/23 by Steven.Hutton Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons. Change 3320361 on 2017/02/23 by Steven.Hutton Performance improvements subsequent to the recent database changes. Change 3320446 on 2017/02/23 by Steven.Hutton adding my temporary performance tracker class - reports to a private slack channel with add crash performance data. Change 3320479 on 2017/02/23 by Ben.Marsh Fix CIS errors. Change 3320576 on 2017/02/23 by Jin.Zhang Update CrashReporter to use AWS Change 3320742 on 2017/02/23 by Jin.Zhang Merging crash caching Change 3321119 on 2017/02/24 by Robert.Manuszewski DLL injection protection support for non-monolithic builds Change 3323308 on 2017/02/27 by Matthew.Griffin Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future Change 3323423 on 2017/02/27 by Chad.Garyet Adding a script to check and warn about csproj targeted .net versions being mismatched #JIRA UE-39624 Change 3323442 on 2017/02/27 by Ben.Marsh UBT: Output an error if an engine module references a game module. Change 3323743 on 2017/02/27 by Ben.Marsh PR #3303: Resolved PVS scan issues (Contributed by projectgheist) Change 3323748 on 2017/02/27 by Ben.Marsh Convert whitespace to tabs. Change 3324851 on 2017/02/28 by Chris.Wood Add Odin symbol locations to engine config for MDD on CR server. NotForLicensees Change 3324979 on 2017/02/28 by Gil.Gribb Fixed bad merge of priority change in the EDL. Change 3326889 on 2017/03/01 by Steven.Hutton Update to buggs controller to generate faster queries. Change 3326910 on 2017/03/01 by Robert.Manuszewski Removing legacy #if from PackageFileSummary. Change 3327118 on 2017/03/01 by Gil.Gribb UE4 - Fixed race that resulted in a memory leak when reading compressed paks. Change 3327633 on 2017/03/01 by Gil.Gribb UE4 - Added a cvar to control the pak precacher thottle. Change 3327674 on 2017/03/01 by Steve.Robb Unified boilerplate between all generated code files. Change 3328544 on 2017/03/01 by Chris.Wood CrashReportProcess.config update (CRP v1.2.17) Tweaks to a few values. Update website URL to explicitly point to old, non-cloud site on devweb-02. Change 3328714 on 2017/03/01 by Chris.Wood Correct CRP config regression. Point website at new cloud site. Still v1.2.17 Change 3329192 on 2017/03/02 by Matthew.Griffin Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build Change 3329285 on 2017/03/02 by Ben.Marsh UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired. Change 3330636 on 2017/03/02 by Ben.Marsh UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files. Change 3331262 on 2017/03/03 by Robert.Manuszewski Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements) - Improved GC multithreading - Improved BeginDestroy performance - Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled) - A few improvements to AddReferencedObjects functions - Misc improvements to GC code - Garbage Collector now properly handles clusters which had their objects marked as pending kill - Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled) Change 3331285 on 2017/03/03 by Robert.Manuszewski A few fixes for the previous check-in. Change 3332001 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file. Change 3332022 on 2017/03/03 by Ben.Marsh Update documentation for where to find the BuildConfiguration settings. Change 3332031 on 2017/03/03 by Ben.Marsh Remove documentation for Windows XP support; it has been removed in the 4.16 release. Change 3332256 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN page containing module and target settings. Change 3332458 on 2017/03/03 by Ben.Marsh UBT: Improvements to generated documentation. Change 3332459 on 2017/03/03 by Ben.Marsh Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files. Change 3332460 on 2017/03/03 by Ben.Marsh UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs. Change 3332899 on 2017/03/06 by Robert.Manuszewski Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor) #jira UE-42548 Change 3332955 on 2017/03/06 by Maciej.Mroz Nativization distinguishes client and server platform: - Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config) - Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct. - Wrappers (for unconverted BPs) are created only when they are directly called. - Fortnite dedicated server can be nativized Change 3332990 on 2017/03/06 by Ben.Marsh UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference. Change 3333032 on 2017/03/06 by Ben.Marsh Documentation for build tools Change 3333037 on 2017/03/06 by Ben.Marsh Add a build step to extract UAT and UBT documentation from XML comments. Change 3333089 on 2017/03/06 by Ben.Marsh UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first. Change 3333651 on 2017/03/06 by Gil.Gribb UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only. Change 3335236 on 2017/03/07 by Ben.Marsh UGS: Set the sync changelist separately to the compatibility changelist. Change 3335261 on 2017/03/07 by Gil.Gribb UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands. Change 3335740 on 2017/03/07 by Gil.Gribb maybe fix static analysis warning Change 3335945 on 2017/03/07 by Steve.Robb Move FFindInstancedReferenceSubobjectHelper code out of header. Add map/set property support to allow instanced members of these container types to be handled during CPFUO. https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html Change 3336693 on 2017/03/07 by Ben.Marsh UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. Change 3336694 on 2017/03/07 by Steve.Robb Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash. Fixes to types which relied on implicit conversions when calling GetTypeHash. Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail. #jira UE-42441 Change 3336698 on 2017/03/07 by Steve.Robb Hardcoded endpoint handling replaced with a generic string. Obsolete .proto and .java code generation removed. Change 3336811 on 2017/03/07 by Wes.Hunt Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning. Change 3336973 on 2017/03/08 by Steve.Robb Fix for missing GetTypeHash in a plugin. Change 3336996 on 2017/03/08 by Steve.Robb Significant refactor of code generation, to try and make data flow more apparent. Change 3337571 on 2017/03/08 by Steve.Robb CIS fixes for missing GetTypeHash functions. Non-unity fix. Change 3337588 on 2017/03/08 by Gil.Gribb UE4 - Fixed obscure check with flushing rhi resources. Change 3337620 on 2017/03/08 by Steve.Robb WITH_HOT_RELOAD_CTORS macros removed. UseVTableConstructors config option removed. Change 3339369 on 2017/03/09 by Steve.Robb GetTypeHash overload for nn::account::Uid. Change 3339464 on 2017/03/09 by Daniel.Lamb Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages. #jira UE-42583 #test Editor + Cook + Run shootergame Change 3339465 on 2017/03/09 by Maciej.Mroz Fixed serialization issue, after UserDefinedEnum was used in EnumProperty. Change 3339469 on 2017/03/09 by Maciej.Mroz Fixed Nativization problem, when default value is passed as non-const reference. Change 3340178 on 2017/03/09 by Daniel.Lamb Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages. Other systems will need to add support where nessisary. Change 3341002 on 2017/03/10 by Maciej.Mroz Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included. Change 3341076 on 2017/03/10 by Steve.Robb Fix for FBakedTextureSourceInfo move semantics. #jira UE-42658 Change 3341160 on 2017/03/10 by Gil.Gribb UE4 - Fix hazard with SetMaterialUsage from a thread. Change 3341409 on 2017/03/10 by Steve.Robb Reduction of the generated code size for StaticRegisterNatives functions. Change 3341523 on 2017/03/10 by Steve.Robb Code generation simplified. Change 3341800 on 2017/03/10 by Ben.Marsh UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it. Change 3342034 on 2017/03/10 by Ben.Marsh Fix compiler setting not being loaded correctly into the Windows target settings dialog. #jira UE-42746 Change 3342041 on 2017/03/10 by Ben.Marsh Fix -ErrorOnEngineContentUse not being set in the cooker options correctly. Change 3342094 on 2017/03/10 by Steve.Robb Fix to deteministic name order during code generation. Change 3342251 on 2017/03/10 by Daniel.Lamb Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages. #thanks Tim.Hagberg #test None Change 3342961 on 2017/03/13 by Robert.Manuszewski Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed. #jira FORT-38977 Change 3343022 on 2017/03/13 by Steve.Robb GetTypeHash fixes for FUniqueNetIdLive. #jira UE-42788 Change 3343448 on 2017/03/13 by Steve.Robb Compiled-in defer object order fixed. Debuggability of the deferred registration map improved. #jira UE-42828 [CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
throw new AutomationException(String.Format("No binary extension for platform '{0}'", TargetData.Platform.ToString()));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
private static string GetPlatformLibExtension(TargetPlatformData TargetData)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.XboxOne:
return "lib";
case UnrealTargetPlatform.PS4:
case UnrealTargetPlatform.Android:
case UnrealTargetPlatform.Linux:
case UnrealTargetPlatform.Mac:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3167010) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 Change 3166824 on 2016/10/18 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 Change 3166821 on 2016/10/18 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3166740 on 2016/10/18 by Lina.Halper Fix crash with hide name when bone buffer doesn't exist due to slave component #jira: UE-37467 Change 3166737 on 2016/10/18 by Jeff.Campeau Fix double release in PhysX if there's an exception during shutdown #jira UE-37058 Change 3166733 on 2016/10/18 by Chris.Babcock Add missing MultiviewOVR functions for Android deferred #jira UE-37401 #ue4 #android Change 3166719 on 2016/10/18 by Richard.TalbotWatkin Fixed crash when setting a closed loop on a SplineComponent with no spline points defined. #jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint Change 3166701 on 2016/10/18 by Daniel.Wright Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups. #jira UE-37317 Change 3166549 on 2016/10/18 by Alexis.Matte Make sure the vertex paint circle brush is display when painting #jira UE-37462 Change 3166459 on 2016/10/18 by Mitchell.Wilson Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template #jira UE-37471 Change 3166435 on 2016/10/18 by Mitchell.Wilson Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings #jira UE-29718 Change 3166363 on 2016/10/18 by Mitchell.Wilson copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane. Rebuilt lighting for shootergame levels and added build data for each level. #jira UE-37435 Change 3166342 on 2016/10/18 by Rolando.Caloca UE4.14 - Fix for crash on splines with decals #jira UE-36864 Change 3166315 on 2016/10/18 by Ori.Cohen Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers. #JIRA UE-21572, UE-37429 Change 3166274 on 2016/10/18 by Peter.Sauerbrei deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support #jira UE-37034 Change 3166238 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) Copied from Dev-Sequencer CL# 3166218 #jira UE-37470 Change 3166209 on 2016/10/18 by Daniel.Lamb Fixed issue with launch on marking packages as dirty. #test Cook shooter game #jira UE-37455 Change 3165901 on 2016/10/18 by Jamie.Dale Fixed Clang error caused by missing return type #jira UE-37421 Change 3165774 on 2016/10/18 by Steve.Robb Fix for FMallocBinned::GetAllocationSize() for aligned allocations. Copied from CL# 3165739. #jira UE-37249 #jira UE-37243 Change 3165457 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. #jira UE-37420 Change 3165444 on 2016/10/17 by Max.Chen Sequencer: Fix reset view range so that it's a no-op when the range is negative. #jira UE-37412 Change 3165257 on 2016/10/17 by Keli.Hlodversson Fix crash when exiting using SteamVR if using VR controllers and launched from steam. #jira UE-37432 Change 3165225 on 2016/10/17 by Nick.Darnell Strategy Game - No longer overrides the engine default iOS build machine to use. Shooter Game - Has been upgraded to user the newer location of the DPI scale curve. #jira UE-37001 Change 3165110 on 2016/10/17 by Michael.Trepka Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script #jira UE-36939 Change 3165107 on 2016/10/17 by Mitchell.Wilson Resolve CIS content warnings in Shooter Game. #jira UE-30791 Change 3165001 on 2016/10/17 by Alexis.Matte Bump the static mesh build version to force a rebuild. #jira UE-37262 Change 3164928 on 2016/10/17 by Ben.Marsh GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too. Change 3164914 on 2016/10/17 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. Copy from Dev-Sequencer #jira UE-35285 Change 3164896 on 2016/10/17 by Ben.Marsh UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway. Change 3164892 on 2016/10/17 by Jamie.Dale Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText #jira UE-36977 Change 3164886 on 2016/10/17 by Jamie.Dale Fixed issues propagating property changes when editing Blueprints - FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text. - TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do. - TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values. #jira UE-36977 Change 3164884 on 2016/10/17 by Jamie.Dale We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor #jira UE-36977 Change 3164843 on 2016/10/17 by Ben.Marsh UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>. #jira UE-37386 Change 3164823 on 2016/10/17 by Daniel.Lamb Fixed warning about shader compiler stalling. #test Cook Shootergame #jira UE-37393 Change 3164805 on 2016/10/17 by Alexis.Matte Remove the skinxx import workflow for static mesh #jira UE-37262 Change 3164803 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting on all template projects #jira UE-37317 Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash #jira UE-37029 Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt Fixed crash debugging blueprints in a networked game session - Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default. #jira UE-37360 Change 3164711 on 2016/10/17 by Chris.Wood Added char limit to user description in Crash Report Client [UE-37377] - Limit description field size in Crash Report Client #jira UE-37377 Change 3164706 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone #jira UE-37300 Change 3164686 on 2016/10/17 by Alexis.Matte Remove unwanted re-import setting option in both mesh editor. #jira UE-36640 Change 3164622 on 2016/10/17 by Dan.Oconnor Duplicating 3153975 and 3155758 in 4.14 #jira UE-36938 Change 3164620 on 2016/10/17 by Robert.Manuszewski UE4 - Critical fix for task graph memory leak. (re-implementing CL #3159689 by Gil.Gribb) #jira UE-37382 #fyi Gil.Gribb Change 3164557 on 2016/10/17 by Mitchell.Wilson Rebuilt lighting in code and bp first person template. #jira UE-37317 Change 3164370 on 2016/10/17 by Chris.Wood Fix broken application path in Crash Report Client app restart code. [UE-36429] - Send and Restart from Crash Reporter does nothing #jira UE-36429 Change 3164329 on 2016/10/17 by Dmitriy.Dyomin Fixed: Shader compile error using Point Lights Nvidia Shield #jira UE-25671 Change 3164219 on 2016/10/16 by Max.Chen Fix CDO Constructor errors Copy from Dev-Sequencer #jira UE-36787 Change 3164173 on 2016/10/16 by Zachary.Wilson Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections #jira UE-29618 Change 3164171 on 2016/10/16 by Benjamin.Hyder Re-Saving TM-Noise to update camera position #jira UE-29618 Change 3164169 on 2016/10/16 by Benjamin.Hyder Updating TM-Noise map to include VectorVoronoi noise material #jira UE-29618 Change 3164022 on 2016/10/15 by zachary.wilson Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node #jira UE-29618 Change 3163970 on 2016/10/15 by Benjamin.Hyder updating shading model for skeletal mesh example in TM-SSS_Fullres #jira UE-29618 Change 3163961 on 2016/10/15 by Benjamin.Hyder adding animated skeletal mesh example to TM-SSS_Fullres #jira UE-29618 Change 3163958 on 2016/10/15 by Benjamin.Hyder adding diffuse example to TM-SSS_Fullres #jira UE-29618 Change 3163728 on 2016/10/14 by Tyler.Cole Prep build scripts for WEX MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163718 on 2016/10/14 by Tyler.Cole Prep build scripts for Ocean MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163715 on 2016/10/14 by Tyler.Cole Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163711 on 2016/10/14 by Tyler.Cole Prep build scripts for Orion MCP in UE4 Release-4.14 stream. #jira NONE-0 Change 3163698 on 2016/10/14 by Michael.Trepka Fixed a CoreAudio crash on unpause #jira UE-37126 Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt Disable versioning info in project badge by default #jira UE-37335 Change 3163485 on 2016/10/14 by Michael.Trepka Add one more RPATH entry on Mac to support launching staged builds #jira UE-36799 Change 3163479 on 2016/10/14 by Michael.Trepka A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store #jira UE-25742 Change 3163465 on 2016/10/14 by Daniel.Lamb Fix issue with cook command from editor was trying to package also. #test Cook command in editor #jira UE-36796 Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt Fixed selected section highlight and vertex color view modes not working. #jira UE-37308 Change 3163450 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost. #jira UE-37055 Change 3163400 on 2016/10/14 by Benjamin.Hyder Updating Lighting setttings inTM-SSS_Fullres #jira UE-29618 Change 3163392 on 2016/10/14 by Benjamin.Hyder Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials #jira UE-29618 Change 3163336 on 2016/10/14 by Mike.Beach Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3163335 on 2016/10/14 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3163230 on 2016/10/14 by Richard.TalbotWatkin Duplicated from //UE4/Release-4.13, CL 3111897 When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface. #jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry #jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry #jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building Change 3163155 on 2016/10/14 by Benn.Gallagher Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active #jira UE-37332 Change 3163146 on 2016/10/14 by Marc.Audy Properly add/remove wind sources when activated/deactivated #jira UE-37289 Change 3163135 on 2016/10/14 by Phillip.Kavan [UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios. Mirrored from CL# 3160052 (//UE4/Dev-Blueprints). Additional changes (for release branch): - Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change. #jira UE-35259 Change 3162999 on 2016/10/14 by Ben.Marsh QFE: Fix writing output files if they don't already exist, and bump version number to 4.14. Change 3162988 on 2016/10/14 by Thomas.Sarkanen Fix socket editing on meshes Feature was inadvertently removed with the Persona refactor. #jira UE-37313 - Create Mesh Socket is missing Change 3162938 on 2016/10/14 by Ben.Zeigler Merging CL 3162934 to //UE4/Release-4.14 #jira UE-37044 Fix crash when loading map that has null actors in the actor list Change 3162900 on 2016/10/14 by Dmitriy.Dyomin Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel #jira UE-37312 Change 3162864 on 2016/10/14 by Yannick.Lange VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050 - Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272 #jira UE-37050 #jira UE-37272 Change 3162761 on 2016/10/14 by Jack.Porter Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel #jira UE-36863 Change 3162724 on 2016/10/14 by Max.Chen Sequencer: Fix time dilation in level sequence player Copy from Dev-Sequencer #jira UE-37277 Change 3162617 on 2016/10/13 by Jeff.Campeau Fix Windows XP compilation issues. - Block Win10 SDK includes - Remove unused Win10 SDK path collecting - Fix extraneous includes - Add 32b atomic option for certain stats #jira UE-36909 Change 3162503 on 2016/10/13 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) Merged from Dev-Sequencer CL# 3160995 #jira UE-37248 Change 3162470 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and saved levels in StrategyGame. #jira UE-36913 Change 3162466 on 2016/10/13 by Michael.Trepka By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking #jira UE-37088 Change 3162458 on 2016/10/13 by Keli.Hlodversson When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor) #jira UE-37292 Game does not exit when exited through SteamVR UI Change 3162421 on 2016/10/13 by Mitchell.Wilson Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content. #jira UE-36913 Change 3162420 on 2016/10/13 by Marc.Audy Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty #jira UE-37071 Change 3162406 on 2016/10/13 by Ben.Marsh Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees. #jira UE-37269 Change 3162382 on 2016/10/13 by Ben.Marsh UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings. Change 3162314 on 2016/10/13 by Ben.Marsh Add PhysX build job to 4.14 branch. Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt Ensure FBX scene import data object is not garbage collected during import #jira UE-35606 Change 3162270 on 2016/10/13 by Ben.Marsh UBT/Editor: Improved integration for Visual Studio "15". * Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use. * UBT reads this setting, and will generate project files for the preferred Visual Studio version if set. * Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode. * Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml. * Removed compiler argument from generated project files (this should now persist via INI files or XML config) * Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead) * Added support for enums in UBT XML configs * Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc... #jira UE-37176 #jira UE-36872 Change 3162236 on 2016/10/13 by Mike.Beach Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class. #jira UE-37224 Change 3162225 on 2016/10/13 by Alex.Delesky #jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list. Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com) Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds. #jira UE-37278 Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt Fix mac build #jira UE-36885 Change 3162025 on 2016/10/13 by Daniel.Wright Compile fix #jira UE-37246 Change 3162009 on 2016/10/13 by Daniel.Wright [Copy] Fixed movable lights getting assigned a shadowmap channel #jira UE-37246 Change 3161963 on 2016/10/13 by Jon.Nabozny Enable PrimaryActorTick.bCanEverTick in necessary Samples. The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo). #jira UE-36888 Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt Added guard and more logging for crash when reimporting textures #jira UE-37263 Change 3161865 on 2016/10/13 by mason.seay Making the name more user friendly for test asset #jira UE-29618 Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default - Made the keybindings setting a proper developer settings object #jira UE-36885 Change 3161854 on 2016/10/13 by Daniel.Wright [Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present #jira UE-37204 Change 3161743 on 2016/10/13 by Lauren.Ridge Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift #jira UE-37245 Change 3161694 on 2016/10/13 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3161689 on 2016/10/13 by Thomas.Sarkanen Fixed failing detachment automation test The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set. #jira UE-37160 - Detachment automation tests failing Change 3161685 on 2016/10/13 by mason.seay Test content for retargeting animation #jira UE-29618 Change 3161423 on 2016/10/13 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3161394 on 2016/10/13 by Mitchell.Wilson Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings. #jira UE-37256 Change 3161363 on 2016/10/13 by Jamie.Dale Fixing mangled English translations #jira UE-36128 Change 3161319 on 2016/10/13 by Benn.Gallagher Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances #jira UE-37254 Change 3161310 on 2016/10/13 by Martin.Wilson Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled #jira UE-35149 Change 3161303 on 2016/10/13 by Jurre.deBaare Crash when using merge actor on static meshes that have been affected by simplygon #fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data #jira UE-36880 Change 3161166 on 2016/10/13 by Jack.Porter Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps #jira UE-37131 Change 3161161 on 2016/10/13 by Thomas.Sarkanen Fixed override materials hanging around when setting skeletal meshes #jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are Change 3161160 on 2016/10/13 by Thomas.Sarkanen Fix crash changing preview skeletal mesh with bone selected Make sure to keep BonesOfInterest and the preview scene selected bone in sync. Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future. #jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash Change 3160882 on 2016/10/12 by Mike.Beach Mirroring CL 3158790 from Dev-BP Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation). #jira UE-37033 Change 3160863 on 2016/10/12 by Lauren.Ridge Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it #jira UE-35685 Change 3160855 on 2016/10/12 by Jeff.Campeau Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes. #jira UE-36909 Change 3160844 on 2016/10/12 by Marcus.Wassmer Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv) #jira UE-37162 Change 3160749 on 2016/10/12 by Daniel.Wright [Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser. #jira UE-37231 Change 3160748 on 2016/10/12 by Daniel.Wright [Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser #jira UE-37231 Change 3160747 on 2016/10/12 by Daniel.Wright [Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them. #jira UE-37231 Change 3160727 on 2016/10/12 by Mitchell.Wilson Updating minimum iOS version to iOS 8 for all samples and templates #jira UE-37022 Change 3160655 on 2016/10/12 by Chad.Taylor Merging VR loading screen fixes from Dev-VR #jira UE-36741 Change 3160643 on 2016/10/12 by Keli.Hlodversson Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering. #jira UE-36440 Change 3160641 on 2016/10/12 by Mike.Beach Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle. #jira UE-37055 Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt Missed change from CL 3159889 #jira UE-35503 Change 3160518 on 2016/10/12 by Ryan.Gerleve Fix assert when adding a new sublevel. #jira UE-37148 Change 3160439 on 2016/10/12 by Ben.Marsh Fix support for Visual Studio "15" preview 5. #jira UE-37227 Change 3160363 on 2016/10/12 by Daniel.Lamb Fix for skip editor content flag being passed throught o UAT. #jira UE-37223 Change 3160277 on 2016/10/12 by Mieszko.Zielinski Manually recreated CL#3159909 #UE4 Original comment: --- Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4 Lack of those test has been reported licencees as source of some crashes #jira UE-37209 Change 3160120 on 2016/10/12 by Chris.Babcock Fix x86 and x86_64 libpng libraries for Android #jira UE-37192 #ue4 #android Change 3160080 on 2016/10/12 by Matthew.Griffin PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist) #jira UE-36945 Change 3160063 on 2016/10/12 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3160045 on 2016/10/12 by Ryan.Gerleve Fix some issues with manipulating sublevels in the editor. #jira UE-36901, UE-36932 Change 3160044 on 2016/10/12 by Gareth.Martin Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize - This should fix the crash that caused it to be commented out #jira UE-37152 Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh #jira UE-36985 Change 3159965 on 2016/10/12 by Ben.Zeigler #jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager Change 3159957 on 2016/10/12 by Robert.Manuszewski Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread. #jira UE-35570, UE-35511, UE-35570, UE-35924 Change 3159921 on 2016/10/12 by Matthew.Griffin Duplicating CL#3153485 from Dev-Build Removed GUBP from Automation Tool Mono solution Change 3159919 on 2016/10/12 by Matthew.Griffin Duplicating CL#3150017 from Dev-Build Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game #jira UE-37112 Change 3159903 on 2016/10/12 by Ben.Zeigler #jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly. #jira UE-36814 Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI #jira UE-35503 Change 3159888 on 2016/10/12 by Ben.Zeigler #jira UE-36849 DataTable::LoadStructData allocating wrong size Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt Guard against crash in Fcanvas drawing #jira UE-36496 Change 3159886 on 2016/10/12 by Ben.Zeigler #jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved #jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it Fix it so pending kill component templates do not end up in import table, they will fail to import Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill. This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint Change 3159885 on 2016/10/12 by Matthew.Griffin Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build Including source for additional programs to Installed Build #jira UE-36668 #jira UE-37072 Change 3159853 on 2016/10/12 by Matthew.Griffin Duplicating CL#3148611 from Dev-Build Added list of Dependant modules to EULA check #jira UE-29432 Change 3159385 on 2016/10/11 by Nick.Shin make emscripten for physx use gMask like windows and xbox does emsdk doesn't like: union { U32 u; F32 f; } bla; it seems, floats are 64 bits on browsers... stream: release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159384 on 2016/10/11 by Nick.Shin manually submitting HTML5 PhysX libs recompiled to fix the NaN warnings stream: Release-4.14 #jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings Change 3159210 on 2016/10/11 by Ben.Marsh Set the default for the BRANCH_NAME macro to the escaped 4.14 branch. [CL 3175266 by Matthew Griffin in Main branch]
2016-10-26 14:33:35 -04:00
case UnrealTargetPlatform.IOS:
case UnrealTargetPlatform.TVOS:
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== [NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt] Change 3207431 on 2016/11/22 by Keith.Judge Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now. #jira UE-36921 #jira UE-38560 Change 3208206 on 2016/11/22 by Josh.Adams - Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info. #jira UE-38929 Change 3209137 on 2016/11/23 by Alicia.Cano Add a check to iOS tool chain for exception flag #jira UE-36528 #ios Change 3209296 on 2016/11/23 by Ben.Marsh Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com Change 3211316 on 2016/11/28 by Joe.Barnes Fix some typos Change 3211318 on 2016/11/28 by Joe.Barnes Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp Change 3213227 on 2016/11/29 by Dmitry.Rekman Add -fPIC to libwebsockets on Linux. Change 3213463 on 2016/11/29 by Nick.Shin helper build scripts for CentOS 7 Linux (via Docker) LINUX: pull source and compile: zlib openssl libcurl & libwebsockets using [ glibc 2.17 ] & [ gcc 4.8.5 ] Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal. #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1203 - Add Linux library for libwebsockets #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 3213939 on 2016/11/29 by Michael.Trepka Ignore parent widget's geometry scale when showing a popup menu in a separate window #jira UE-38706 Change 3215583 on 2016/11/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3216345 on 2016/11/30 by Josh.Adams Better fix for poison proxy fix Change 3217106 on 2016/12/01 by Michael.Trepka Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject() #jira UE-38816 Change 3217223 on 2016/12/01 by Josh.Adams - Fixed some TEXT macro warnings that crept in from IWYU changes Change 3217253 on 2016/12/01 by Dmitry.Rekman Linux: fix GL crash (UE-17649). - Making sure all streams are set up. Fix by Cengiz. Change 3217473 on 2016/12/01 by Daniel.Lamb Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map. #test cook run QAGame Change 3217588 on 2016/12/01 by Peter.Sauerbrei Pull in IPv6 fix Change 3217654 on 2016/12/01 by Michael.Trepka Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes. Change 3217873 on 2016/12/01 by Josh.Adams - Added some logging to a tvOS assert, since debugging it right away is tricky Change 3218097 on 2016/12/01 by Josh.Adams - Fixed up the Switch MediaFramework, making editor better, etc - ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default) Change 3218133 on 2016/12/01 by Dmitry.Rekman Linux: report server hangs by crashing the hung thread (UE-39164). Change 3218512 on 2016/12/01 by Josh.Adams - Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox Change 3219804 on 2016/12/02 by Dmitry.Rekman Linux: fix project settings crash (UE-38800). - Also submitted as a pull request #2945. Change 3220027 on 2016/12/02 by Nick.Shin plow all physx libs into build NOTE: most browsers will not function - chrome and firefox nightly only works checking this in as per email #jira UE-38323 VehicleTemplate Vehicle does not move in HTML5 Change 3221620 on 2016/12/05 by Joe.Barnes UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end. Change 3221689 on 2016/12/05 by Dmitry.Rekman Attempt to change/rename. Change 3221700 on 2016/12/05 by Dmitry.Rekman Another attempt to change renamed file (from Linux). Change 3221731 on 2016/12/05 by Michael.Trepka Added missing initialization for FAvfVideoSampler::MetalTextureCache #jira UE-38689 Change 3221792 on 2016/12/05 by Michael.Trepka Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures Change 3222675 on 2016/12/05 by Josh.Adams - Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms #jira UE-39188 Change 3223546 on 2016/12/06 by Brent.Pease + Properly set and use the realtime compression for ios. + Reduce unused memory on ios from the precached first buffer + Fix a resource tracking issue that was causing a double free on the sound buffer Change 3223785 on 2016/12/06 by Brent.Pease + Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX) #jira ue-38701 Change 3224314 on 2016/12/06 by Chris.Babcock Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor #jira UE-38361 #ue4 #android Change 3225367 on 2016/12/07 by Josh.Adams - Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them) - Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back - Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons Change 3225426 on 2016/12/07 by Chris.Babcock Add missing Android UPL file for binary builds #jira UE-39420 #ue4 #android Change 3225471 on 2016/12/07 by Dmitry.Rekman Update all platforms to C++14. Change 3225525 on 2016/12/07 by Nick.Shin Cook-On-The-Fly for HTML5 - re-enabled: ENetworkFileServerProtocol::NFSP_Http - cleaned up port numbers used with cook-on-the-fly situations - fixed null_ptr in NetworkFileServerHttp.cpp - fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server) - finally, the core of the jira issue: o fix serialization bug: do not append zero sized data o fix de-serialization bug: removed double insertion of packet "Marker and Size" header #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3225690 on 2016/12/07 by Dmitry.Rekman Linux: improvements in touch support. - Multiple fingers. - Filtering out "moved" events from the same location. - Consistent logging. (Edigrating 3225194 from Wombat to Dev-Platform) Change 3225868 on 2016/12/07 by Josh.Stoddard Gracefully handle delete without matching new on iOS & Mac #jira UE-39395 Change 3226159 on 2016/12/07 by Omar.Rodriguez UEPLAT-1423 WEX: Improved virtual keyboard for Android * Renamed old virtual keyboard functions by adding "Dialog" suffix to the name * Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard * Hide the virtual keyboard, if shown, onPause * Slate edit box decides which functions to call for showing/hiding keyboard - eventually will be based on command line parameter like in IOS #jira UEPLAT-1423 Change 3226167 on 2016/12/07 by Dmitry.Rekman Allow running as root on ARM. (Edigrating 3204974 to Dev-Platform) Change 3226168 on 2016/12/07 by Dmitry.Rekman Print current CVar value when denying an override. (Based on CL 3205476). Change 3226169 on 2016/12/07 by Dmitry.Rekman Allow enabling sound (if disabled by default). (Based on CL 3205505) Change 3226171 on 2016/12/07 by Dmitry.Rekman Allow running from symlinks. (Edigrating 3205518 to Dev-Platform). Change 3226174 on 2016/12/07 by Dmitry.Rekman Linux: do not init SDL audio (we do not use it anyway). (Based on CL 3205505). Change 3226327 on 2016/12/07 by Nick.Shin fix CIS warning #jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size Change 3226506 on 2016/12/08 by Dmitry.Rekman Fix one more case-sensitive misspelling (UE-39030). - Submitted as part of PR #2976. Change 3226542 on 2016/12/08 by Dmitry.Rekman Linux: fix weirdness with tesselation in GL4 (UE-32865). - Workaround by CengizT. Proper fix tracked as UE-39489. Change 3226570 on 2016/12/08 by Dmitry.Rekman Fix for ar failing due to too long command line (UE-39009). - Based on PR #2973. Change 3226575 on 2016/12/08 by Dmitry.Rekman Add build-essential to dependencies (UE-39053). - PR #2981 contributed by cpyarger. Change 3227129 on 2016/12/08 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Fixed up a deferred GL error as well Fixed some copyrights of files not in main Change 3227260 on 2016/12/08 by Omar.Rodriguez UE-39140 Projects with iCloud are failing provisioning check when code signing. * Set default value of bEnableCloudKitSupport to False * Set value of get-task-allow to true only on non-distribution builds * Only write out the entitlements file if changes have been made #jira UE-39140 Change 3229312 on 2016/12/09 by Dmitry.Rekman Fix missing responses (UE-39572). - Proper implementation of UE-39009. Change 3230849 on 2016/12/12 by Dmitry.Rekman Linux: fixed Android packaging (UE-39635). - Misspelled case; fixed by JohnHenry Carawon. #jira UE-39635 Change 3231591 on 2016/12/12 by Peter.Sauerbrei fix for splash screen not being turned off by default #jira UE-39591 Change 3231880 on 2016/12/12 by Josh.Adams - Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues #jira UE-39680 Change 3232816 on 2016/12/13 by Dmitry.Rekman Linux: fix for CEF (UE-39682) - Fix by Cengiz.Terzibas. Change 3232873 on 2016/12/13 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3232933 on 2016/12/13 by Josh.Adams - Missed the files that were needed to fix up after merge from main, but didn';t come from main Change 3233066 on 2016/12/13 by Ben.Marsh UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE. Change 3233512 on 2016/12/13 by Ben.Marsh Fix static analysis warnings. [CL 3233813 by Josh Adams in Main branch]
2016-12-13 19:47:16 -05:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
return "a";
case UnrealTargetPlatform.HTML5:
return "bc";
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3315219 on 2017/02/21 by Steve.Robb Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr. Change 3315285 on 2017/02/21 by Steve.Robb Explicitly pass string builder into code generation functions. Change 3315341 on 2017/02/21 by Ben.Marsh UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines. Change 3315350 on 2017/02/21 by Ben.Marsh Fix shared resource files not being rebuilt if the version header changes. Change 3315823 on 2017/02/21 by Ben.Marsh UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class. Change 3315826 on 2017/02/21 by Ben.Marsh UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts. Change 3315857 on 2017/02/21 by Ben.Marsh UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects. Change 3315942 on 2017/02/21 by Ben.Marsh UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere. Change 3316236 on 2017/02/22 by Maciej.Mroz #jira UE-42045 Nativization Fixed Warning: TEnumAsByte is not intended for use with enum Change 3316253 on 2017/02/22 by Robert.Manuszewski Fixes for the async log file writer hangs and crashes. - potential fix for the logging system hang when running out of disk space while flushing log - fix for unexpected concurrency assert when flushing the log buffer to disk Change 3316293 on 2017/02/22 by Steve.Robb GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple. Change 3316342 on 2017/02/22 by Maciej.Mroz Nativization: Wrappers (stubs) required only by other wrappers are properly generated. #codereview: Mike.Beach Change 3316344 on 2017/02/22 by Maciej.Mroz Fixed crash in nativized Odin Async loading properly handles nativized structs. Change 3316359 on 2017/02/22 by Steve.Robb GitHub #3287 : Ignore #pragma in USTRUCTs #jira UE-42248 Change 3316389 on 2017/02/22 by Matthew.Griffin Switched Installed Engine Filters to multiline properties to make them more readable Added Oodle to list of excluded plugins #jira UE-42030 Change 3316392 on 2017/02/22 by Ben.Marsh UBT: Split out FileReference/DirectoryReference classes into their own file. Change 3316394 on 2017/02/22 by Ben.Marsh UBT: Move FileReference/DirectoryReference extension methods into the appropriate file. Change 3316411 on 2017/02/22 by Ben.Marsh UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code. Change 3316446 on 2017/02/22 by Ben.Marsh UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging. Change 3316575 on 2017/02/22 by Ben.Marsh UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup. Change 3318481 on 2017/02/22 by Steve.Robb Use of FMath::IsPowerOfTwo in check. Static assert to ensure that an inline set allocator will have a hash size of a power of two. Change 3318496 on 2017/02/22 by Steve.Robb Fix for TSet visualizers. Change 3318919 on 2017/02/23 by Steve.Robb Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them. #jira UE-42178 Change 3318942 on 2017/02/23 by Steve.Robb Removal of a redundant insertion which can cause problems on reallocation of the map. Change 3319010 on 2017/02/23 by Ben.Marsh UBT: Fix exception when a file that was previously part of the working set is deleted. Change 3319134 on 2017/02/23 by Robert.Manuszewski Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread. Change 3319249 on 2017/02/23 by Matthew.Griffin Added a function to check if running with debug game libs instead of checking command line in multiple places Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug' Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs Removed -Shipping argument from VCProject generation as it's not used anymore Change 3319253 on 2017/02/23 by Maciej.Mroz #jira UE-41846 New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies. Change 3319591 on 2017/02/23 by Ben.Marsh Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter. Change 3320357 on 2017/02/23 by Steven.Hutton Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons. Change 3320361 on 2017/02/23 by Steven.Hutton Performance improvements subsequent to the recent database changes. Change 3320446 on 2017/02/23 by Steven.Hutton adding my temporary performance tracker class - reports to a private slack channel with add crash performance data. Change 3320479 on 2017/02/23 by Ben.Marsh Fix CIS errors. Change 3320576 on 2017/02/23 by Jin.Zhang Update CrashReporter to use AWS Change 3320742 on 2017/02/23 by Jin.Zhang Merging crash caching Change 3321119 on 2017/02/24 by Robert.Manuszewski DLL injection protection support for non-monolithic builds Change 3323308 on 2017/02/27 by Matthew.Griffin Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future Change 3323423 on 2017/02/27 by Chad.Garyet Adding a script to check and warn about csproj targeted .net versions being mismatched #JIRA UE-39624 Change 3323442 on 2017/02/27 by Ben.Marsh UBT: Output an error if an engine module references a game module. Change 3323743 on 2017/02/27 by Ben.Marsh PR #3303: Resolved PVS scan issues (Contributed by projectgheist) Change 3323748 on 2017/02/27 by Ben.Marsh Convert whitespace to tabs. Change 3324851 on 2017/02/28 by Chris.Wood Add Odin symbol locations to engine config for MDD on CR server. NotForLicensees Change 3324979 on 2017/02/28 by Gil.Gribb Fixed bad merge of priority change in the EDL. Change 3326889 on 2017/03/01 by Steven.Hutton Update to buggs controller to generate faster queries. Change 3326910 on 2017/03/01 by Robert.Manuszewski Removing legacy #if from PackageFileSummary. Change 3327118 on 2017/03/01 by Gil.Gribb UE4 - Fixed race that resulted in a memory leak when reading compressed paks. Change 3327633 on 2017/03/01 by Gil.Gribb UE4 - Added a cvar to control the pak precacher thottle. Change 3327674 on 2017/03/01 by Steve.Robb Unified boilerplate between all generated code files. Change 3328544 on 2017/03/01 by Chris.Wood CrashReportProcess.config update (CRP v1.2.17) Tweaks to a few values. Update website URL to explicitly point to old, non-cloud site on devweb-02. Change 3328714 on 2017/03/01 by Chris.Wood Correct CRP config regression. Point website at new cloud site. Still v1.2.17 Change 3329192 on 2017/03/02 by Matthew.Griffin Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build Change 3329285 on 2017/03/02 by Ben.Marsh UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired. Change 3330636 on 2017/03/02 by Ben.Marsh UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files. Change 3331262 on 2017/03/03 by Robert.Manuszewski Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements) - Improved GC multithreading - Improved BeginDestroy performance - Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled) - A few improvements to AddReferencedObjects functions - Misc improvements to GC code - Garbage Collector now properly handles clusters which had their objects marked as pending kill - Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled) Change 3331285 on 2017/03/03 by Robert.Manuszewski A few fixes for the previous check-in. Change 3332001 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file. Change 3332022 on 2017/03/03 by Ben.Marsh Update documentation for where to find the BuildConfiguration settings. Change 3332031 on 2017/03/03 by Ben.Marsh Remove documentation for Windows XP support; it has been removed in the 4.16 release. Change 3332256 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN page containing module and target settings. Change 3332458 on 2017/03/03 by Ben.Marsh UBT: Improvements to generated documentation. Change 3332459 on 2017/03/03 by Ben.Marsh Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files. Change 3332460 on 2017/03/03 by Ben.Marsh UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs. Change 3332899 on 2017/03/06 by Robert.Manuszewski Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor) #jira UE-42548 Change 3332955 on 2017/03/06 by Maciej.Mroz Nativization distinguishes client and server platform: - Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config) - Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct. - Wrappers (for unconverted BPs) are created only when they are directly called. - Fortnite dedicated server can be nativized Change 3332990 on 2017/03/06 by Ben.Marsh UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference. Change 3333032 on 2017/03/06 by Ben.Marsh Documentation for build tools Change 3333037 on 2017/03/06 by Ben.Marsh Add a build step to extract UAT and UBT documentation from XML comments. Change 3333089 on 2017/03/06 by Ben.Marsh UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first. Change 3333651 on 2017/03/06 by Gil.Gribb UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only. Change 3335236 on 2017/03/07 by Ben.Marsh UGS: Set the sync changelist separately to the compatibility changelist. Change 3335261 on 2017/03/07 by Gil.Gribb UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands. Change 3335740 on 2017/03/07 by Gil.Gribb maybe fix static analysis warning Change 3335945 on 2017/03/07 by Steve.Robb Move FFindInstancedReferenceSubobjectHelper code out of header. Add map/set property support to allow instanced members of these container types to be handled during CPFUO. https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html Change 3336693 on 2017/03/07 by Ben.Marsh UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. Change 3336694 on 2017/03/07 by Steve.Robb Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash. Fixes to types which relied on implicit conversions when calling GetTypeHash. Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail. #jira UE-42441 Change 3336698 on 2017/03/07 by Steve.Robb Hardcoded endpoint handling replaced with a generic string. Obsolete .proto and .java code generation removed. Change 3336811 on 2017/03/07 by Wes.Hunt Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning. Change 3336973 on 2017/03/08 by Steve.Robb Fix for missing GetTypeHash in a plugin. Change 3336996 on 2017/03/08 by Steve.Robb Significant refactor of code generation, to try and make data flow more apparent. Change 3337571 on 2017/03/08 by Steve.Robb CIS fixes for missing GetTypeHash functions. Non-unity fix. Change 3337588 on 2017/03/08 by Gil.Gribb UE4 - Fixed obscure check with flushing rhi resources. Change 3337620 on 2017/03/08 by Steve.Robb WITH_HOT_RELOAD_CTORS macros removed. UseVTableConstructors config option removed. Change 3339369 on 2017/03/09 by Steve.Robb GetTypeHash overload for nn::account::Uid. Change 3339464 on 2017/03/09 by Daniel.Lamb Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages. #jira UE-42583 #test Editor + Cook + Run shootergame Change 3339465 on 2017/03/09 by Maciej.Mroz Fixed serialization issue, after UserDefinedEnum was used in EnumProperty. Change 3339469 on 2017/03/09 by Maciej.Mroz Fixed Nativization problem, when default value is passed as non-const reference. Change 3340178 on 2017/03/09 by Daniel.Lamb Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages. Other systems will need to add support where nessisary. Change 3341002 on 2017/03/10 by Maciej.Mroz Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included. Change 3341076 on 2017/03/10 by Steve.Robb Fix for FBakedTextureSourceInfo move semantics. #jira UE-42658 Change 3341160 on 2017/03/10 by Gil.Gribb UE4 - Fix hazard with SetMaterialUsage from a thread. Change 3341409 on 2017/03/10 by Steve.Robb Reduction of the generated code size for StaticRegisterNatives functions. Change 3341523 on 2017/03/10 by Steve.Robb Code generation simplified. Change 3341800 on 2017/03/10 by Ben.Marsh UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it. Change 3342034 on 2017/03/10 by Ben.Marsh Fix compiler setting not being loaded correctly into the Windows target settings dialog. #jira UE-42746 Change 3342041 on 2017/03/10 by Ben.Marsh Fix -ErrorOnEngineContentUse not being set in the cooker options correctly. Change 3342094 on 2017/03/10 by Steve.Robb Fix to deteministic name order during code generation. Change 3342251 on 2017/03/10 by Daniel.Lamb Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages. #thanks Tim.Hagberg #test None Change 3342961 on 2017/03/13 by Robert.Manuszewski Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed. #jira FORT-38977 Change 3343022 on 2017/03/13 by Steve.Robb GetTypeHash fixes for FUniqueNetIdLive. #jira UE-42788 Change 3343448 on 2017/03/13 by Steve.Robb Compiled-in defer object order fixed. Debuggability of the deferred registration map improved. #jira UE-42828 [CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
throw new AutomationException(String.Format("No lib extension for platform '{0}'", TargetData.Platform.ToString()));
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static bool FileGeneratedByLib(string FileNameUpper, PhysXTargetLib TargetLib)
{
switch(TargetLib)
{
case PhysXTargetLib.APEX:
return FileGeneratedByAPEX(FileNameUpper);
case PhysXTargetLib.NvCloth:
return FileGeneratedByNvCloth(FileNameUpper);
default:
break;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
// Must have been PhysX if we got here, if it wasn't generated by other libs, then it's PhysX
return !FileGeneratedByAPEX(FileNameUpper) && !FileGeneratedByNvCloth(FileNameUpper);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
private static bool FileGeneratedByNvCloth(string FileNameUpper)
{
if (FileNameUpper.Contains("NVCLOTH"))
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
{
return true;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
return false;
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
private static bool FileGeneratedByAPEX(string FileNameUpper)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
if (FileNameUpper.Contains("APEX"))
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
return true;
}
else
{
foreach (string SpecialApexLib in APEXSpecialLibs)
{
if (FileNameUpper.Contains(SpecialApexLib.ToUpper())) //There are some APEX libs that don't use the APEX prefix so make sure to test against it
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
return true;
}
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
return false;
}
private static void FindOutputFilesHelper(HashSet<FileReference> OutputFiles, DirectoryReference BaseDir, string SearchPrefix, PhysXTargetLib TargetLib)
{
if (!DirectoryReference.Exists(BaseDir))
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
return;
}
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
foreach (FileReference FoundFile in DirectoryReference.EnumerateFiles(BaseDir, SearchPrefix))
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
string FileNameUpper = FoundFile.GetFileName().ToString().ToUpper();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
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Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
OutputFiles.Add(FoundFile);
}
}
}
private static void GenerateDebugFiles(HashSet<FileReference> OutFiles, PhysXTargetLib TargetLib, TargetPlatformData TargetData, string TargetConfiguration, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
{
if (TargetData.Platform == UnrealTargetPlatform.Linux)
{
HashSet<FileReference> SoFiles = new HashSet<FileReference>();
string SearchSuffix = GetConfigurationSuffix(TargetConfiguration, TargetData).ToUpper();
string SearchPrefix = "*" + SearchSuffix + ".";
DirectoryReference BinaryDir = GetPlatformBinaryDirectory(TargetData, TargetWindowsCompiler);
FindOutputFilesHelper(SoFiles, BinaryDir, SearchPrefix + GetPlatformBinaryExtension(TargetData), TargetLib);
foreach (FileReference SOFile in SoFiles)
{
string ExeSuffix = "";
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
{
ExeSuffix += ".exe";
}
FileReference PSymbolFile = FileReference.Combine(SOFile.Directory, SOFile.GetFileNameWithoutExtension() + ".psym");
FileReference SymbolFile = FileReference.Combine(SOFile.Directory, SOFile.GetFileNameWithoutExtension() + ".sym");
// dump_syms
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = DumpSymsPath.ToString() + ExeSuffix;
StartInfo.Arguments = SOFile.FullName + " " + PSymbolFile.ToString();
StartInfo.RedirectStandardError = true;
LogInformation("Running: '{0} {1}'", StartInfo.FileName, StartInfo.Arguments);
RunLocalProcessAndLogOutput(StartInfo);
// BreakpadSymbolEncoder
StartInfo.FileName = BreakpadSymbolEncoderPath.ToString() + ExeSuffix;
StartInfo.Arguments = PSymbolFile.ToString() + " " + SymbolFile.ToString();
LogInformation("Running: '{0} {1}'", StartInfo.FileName, StartInfo.Arguments);
RunLocalProcessAndLogOutput(StartInfo);
// Clean up the Temp *.psym file, as they are no longer needed
InternalUtils.SafeDeleteFile(PSymbolFile.ToString());
OutFiles.Add(SymbolFile);
}
}
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
private static string GetConfigurationSuffix(string TargetConfiguration, TargetPlatformData TargetData)
{
// default
Dictionary<string, string> BuildSuffix = new Dictionary<string, string>()
{
{"debug", "debug"},
{"checked", "checked"},
{"profile", "profile"},
{"release", ""}
};
if (TargetData.Platform == UnrealTargetPlatform.HTML5)
{
// HTML5 - see SetupBuildForTargetLibAndPlatform() for details
BuildSuffix = new Dictionary<string, string>()
{
{"debug", ""},
{"checked", "_O2"},
{"profile", "_Oz"},
{"release", "_O3"}
};
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3195953) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3195953 on 2016/11/12 by Leslie.Nivison Rollback //UE4/Release-4.14/Engine/Plugins/Runtime/Nvidia to changelist 3193712 New GameWorks license from NVIDIA #jira UEPROD-900 Change 3195944 on 2016/11/12 by Leslie.Nivison Removing GameWorks SDK license until we get a new one from NVIDIA #jira UEPROD-900 Change 3195942 on 2016/11/11 by Chris.Gagnon Removing Ansel from 4.14 until revised EULA is handle. #jira UE-none Change 3195431 on 2016/11/11 by Mitchell.Wilson Rebuilt lighting in subway reflections sample #jira UE-38538 Change 3195080 on 2016/11/11 by mason.seay Extended floor to allow more driving space #jira UE-29618 Change 3194886 on 2016/11/11 by Chris.Babcock Correct handling for 6x6 blocksize in ASTC compressor #jira UE-38513 #ue4 #android Change 3193712 on 2016/11/10 by Leslie.Nivison Updating Ansel TPS info per NVIDIA response #jira UEPROD-900 Change 3193691 on 2016/11/10 by Lina.Halper #jira: UE-38488 Change 3193532 on 2016/11/10 by Lauren.Ridge Fix to keep the user in VR editing mode after leaving VR PIE. #jira UE-38317 Change 3193468 on 2016/11/10 by Leslie.Nivison Removing unneeded license #jira UEPROD-900 Change 3193465 on 2016/11/10 by Leslie.Nivison Updating credits for 4.14 #jira UEPROD-902 Change 3193416 on 2016/11/10 by Daniel.Lamb Changed default of exclude editor only content flag. #jira UE-38455 Change 3193399 on 2016/11/10 by Mitchell.Wilson Applied correct material to certain LODs of tree meshes in KiteDemo #jira UE-38472 Change 3193049 on 2016/11/10 by Thomas.Sarkanen Fix disappearing mesh on undo in skeletal mesh editor Also fixes crash on undo in morph target panel #jira UE-38430 - Undo in Skeletal Mesh Editor causes model to disappear #jira UE-38437 - Crash when Undo after editing a weight in Morph Target Previewer Change 3192655 on 2016/11/09 by Ryan.Vance #jira UE-37238 Pulling in 3164679 and 3169467 which didn't make the 4.14 cut. Also changed to a full inverse for InvTranslatedViewProjectionMatrix in FViewMatrices::UpdateViewMatrix. Change 3192613 on 2016/11/09 by Leslie.Nivison Updating licenses due to TPS version updates. Logging undocumented TPS per engine audit #jira UEPROD-900 Change 3192197 on 2016/11/09 by Daniel.Wright Added SUPPORT_CONTACT_SHADOWS, only standard deferred lighting supports it. Fixes scene depth texture bound in forward shading base pass. #jira UE-38340 Change 3192182 on 2016/11/09 by Rolando.Caloca UE4.14 - Fix recompute tangents not working when skin cache is enabled #jira UE-38398 Change 3191695 on 2016/11/09 by Chris.Wood Editor heartbeat changes for 4.14 [AN-1003] - Make Editor heartbeat 1min [UE-38417] - Editor heartbeat changes (vanilla editor, new interval, debugger attached) Also added IsDebugger, IsVanilla and IntervalSec to Editor.Usage.Heartbeat #jira UE-38417 Change 3191437 on 2016/11/09 by Jack.Porter Fix for LandscapeInfo crash when using Force Delete #jira UE-37172 Change 3191033 on 2016/11/08 by Leslie.Nivison Adding licenses for marketplace plugins #jira UEPROD-901 Change 3191028 on 2016/11/08 by Leslie.Nivison Updating licenses due to TPS version updates. Logging undocumented TPS per engine audit #jira UEPROD-900 Change 3190632 on 2016/11/08 by mason.seay Updated testmap and assets #jira UE-29618 Change 3190624 on 2016/11/08 by Jamie.Dale Fixed case where FHTML5TargetPlatform::RefreshHTML5Setup could incorrectly add an empty device Changes to UStrProperty::ExportTextItem caused FParse::Value to (correctly) read an empty string for DevicePath which passed the DirectoryExists check (where it would have previously read "))" which would fail that check). #jira UE-38157 Change 3190443 on 2016/11/08 by Josh.Adams - Somehow checking in my tested shelf messed up #jira UE-38304 Change 3190354 on 2016/11/08 by Josh.Adams - Vulkan now always being compiled in, if the SDK exists. Compiling not dependent on project settings #jira UE-38304 Change 3190123 on 2016/11/08 by zachary.wilson Updating testing content for sureface per-pixel improvements #jira UE-29618 Change 3190113 on 2016/11/08 by Alexis.Matte Make sure the default light map channel is 1 and not 0 #jira UE-35627 Change 3190102 on 2016/11/08 by Dmitry.Rekman Linux: default to binned everywhere (UE-38287). - Fixes suspicious crashes happening in uncooked build. Workaround, needs separate investigation. #jira UE-38287 Change 3190000 on 2016/11/08 by Allan.Bentham Removed old protostar loadmap hack. #jira UE-38342 Change 3189914 on 2016/11/08 by Allan.Bentham Fix vulkan crash when rendering sky capture. Fix crash when rendering LDR scene capture on device. #jira UE-38291 Change 3189861 on 2016/11/08 by Thomas.Sarkanen Fix out of bounds access when using hidden bones with master pose components Code was trying to to access the ReferenceToLocal array using a parent index from the master pose component. Now changed to only use indices known to be valid (i.e. this component's) to index the ReferenceToLocal array. Bone visibility is still master-authoratitive. #jira UE-38214 - [CrashReport] UE4Editor_Engine!UpdateRefToLocalMatrices() [skeletalrender.cpp:238] Change 3189370 on 2016/11/07 by Daniel.Wright Only check transform mismatches for static lighting in UStaticMeshComponent::ApplyComponentInstanceData on components that actually can have static lighting #jira UE-38272 Change 3189358 on 2016/11/07 by Mark.Satterthwaite Intel Metal drivers can no longer compile our compute shaders reliably meaning Intel Macs must always use Metal SM4 as otehrwise they will crash. #jira UE-38299 Change 3189273 on 2016/11/07 by Rolando.Caloca UE4.14 - Integrate fix from 3161219 #jira UE-38270 Change 3189084 on 2016/11/07 by Chris.Bunner Fix RemoveAAJitter from projection matrix. #jira UE-37701, UE-38003 Change 3188636 on 2016/11/07 by Allan.Bentham use glVertexAttribIPointer only on ES3.1 enabled projects. #jira UE-38241 Change 3188596 on 2016/11/07 by Yannick.Lange VR Editor: Fix crash when closing window while in VR Editor #jira UE-37995 Change 3188433 on 2016/11/07 by Matthew.Griffin Add starter content .upack files to starter_content tag so that they should still be installed if templates/feature packs option is de-selected in the Launcher Change 3187739 on 2016/11/04 by Mitchell.Wilson Updating DefautlEditor and DefaultEngine ini to correct path to VehicleMenu level. #jira UE-29748 Change 3187536 on 2016/11/04 by Martin.Wilson Fix for "Renaming a montage section via its details panel doesn't update the section correctly" #jira UE-35929 Change 3187499 on 2016/11/04 by zachary.wilson Checking in content fixes for Lighting Scenarios test level #jira UE-29618 Change 3187492 on 2016/11/04 by mason.seay Updated map to improve testing #jira UE-29618 Change 3187438 on 2016/11/04 by Nick.Shin fix html5 port number for cook-on-the-fly option #jira UE-38032 - Quicklaunch HTML5 fails on Chrome. Browser returns "This site can't be reached 127.0.0.1 refused to connect" Change 3187305 on 2016/11/04 by Martin.Wilson Fix log spam from animation sequence thumbnails #jira UE-38224 Change 3187260 on 2016/11/04 by Lauren.Ridge Fix for crash on opening a level in VR Editing mode. When closing VREditorMode for a level load, HMD no longer leaves stereo mode. #jira UE-32541 Change 3187224 on 2016/11/04 by Robert.Manuszewski Proper fix for a crash when launching BP-only project from the Editor with EDL enabled (does not modify UE4Game target binaries) #jira UE-37617 Change 3187136 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. #jira UE-38242 Change 3187065 on 2016/11/04 by Mitchell.Wilson Updated BP_Commentary_Box to resolve warnings with array if the box opens then closes before the text is rendered. #jira UE-38266 Change 3187056 on 2016/11/04 by Mike.Beach Guarding against a rare crash that occurs when compiling a Blueprint after hot-reload. GUnrealEd was null, which is concerning (as it could have resounding effects in other systems), but as I could not repro it more than once (to figure it out more) I simply guarded the use of a null pointer here. #jira UE-38198 Change 3187040 on 2016/11/04 by Matthew.Griffin Corrected path to DotNETCommon folder Exclude all editor plugin pdbs from stripping #jira UE-37072 Change 3186984 on 2016/11/04 by Marc.Audy Fix crash when null component considered #jira UE-36493 Change 3186600 on 2016/11/04 by Max.Chen Sequencer: Fix crash in sequencer editor mode. #jira UE-38205 Change 3186564 on 2016/11/04 by Nick.Shin checking in latest physx libs for html5 #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3186258 on 2016/11/03 by Nick.Shin fix for automation build to handle deleting of windows x86 & x64 libs properly #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3186225 on 2016/11/03 by Lauren.Ridge Fix for foliage brush not showing up until after first motion controller click. #jira UE-38002 Change 3186100 on 2016/11/03 by Chris.Babcock Update local notifications to deal with depreciated API #jira UE-38236 #ue4 #android Change 3186074 on 2016/11/03 by Mitchell.Wilson Rebuilt lighting in Content Examples Welcome level #jira UE-38239 Change 3185923 on 2016/11/03 by Lina.Halper Fixed issue with animation not ticking in inactive world causing it to update parent animation #jira: UE-37933 Change 3185764 on 2016/11/03 by Mitchell.Wilson Updating deprecated node in MyCharacter_UMG. #jira UE-38229 Change 3185683 on 2016/11/03 by Nick.Shin non SSE2 version of PhysX for HTML5 #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3185492 on 2016/11/03 by Ben.Woodhouse Workaround for very high render query memory overhead on D3D12. Add a cvar to limit timestamp queries allocated by the GPU profiler in a given frame. On D3D12 this limit is 1024 - other RHIs remain unbounded. Currently render queries are 64KB each on D3D12, so this prevents high memory overhead on particular frames, e.g when we render a large number of reflection captures. In practice, most frames are under 400 queries, so in practice we shouldn't hit the limit except in extreme cases. #jira UE-38139 Change 3185481 on 2016/11/03 by Dmitry.Rekman Remove version number from Linux README (UE-38059). #jira UE-38059 Change 3185322 on 2016/11/03 by Ryan.Gerleve Allow path names in NetFieldExportGroups to be remapped on the client. #jira UE-37990 Change 3185293 on 2016/11/03 by Matthew.Griffin Exclude UnrealControls and iPhonePackager from Build Tools CS node on non-Windows platforms as they don't compile #jira UE-34016 Change 3185252 on 2016/11/03 by Michael.Trepka Properly revert to OpenGL on Macs that do not support Metal #jira UE-38190 Change 3184835 on 2016/11/03 by Jurre.deBaare Crash when using undo in the preview scene settings of Persona #fix Ensure that the profile index is valid after undo-ing #misc Added transactions for adding/remove of the profiles #jira UE-38142 Change 3184833 on 2016/11/03 by Jack.Porter Fixed crash when ENABLE_VERIFY_GL and r.MobileOnChipMSAA is enabled on Android #jira UE-38186 Change 3184418 on 2016/11/02 by Ryan.Vance #jira UE-38161 Adding ISceneViewExtension::UsePostInitView which will be used to enable/disable the usage of PostRenderViewFamily_RenderThread and PostRenderView_RenderThread which was added earlier. We need to enable this behavior based on the hmd's compositor behavior, so a simple cvar wont work. I missed the PostPresent implementation for steamvr in the earlier check in. Change 3184286 on 2016/11/02 by Dan.Oconnor Fix for IsValidLowLevel check being rotten. More correct fix will go into Dev-BP, but this is a low risk stop-gap #jira UE-38149 Change 3184283 on 2016/11/02 by Arne.Schober DR - UE-38155 replicated MS CL 3183837 - PSO Dangling Pointers: The PSO cache was returning pointers out of a Map which is based on a sparse Array and those pointers could become invalid if other insertions happen. #jira UE-38155 Change 3184244 on 2016/11/02 by Richard.Ugarte #jira UE-37534 Checking in updated UE4_Demo_Head_D on behalf of MikeB Change 3184171 on 2016/11/02 by Michael.Trepka Made Mac CrashReportClient high-DPI aware and fixed high-DPI handling in FMacWindow::IsPointInWindow() #jira UE-37697 Change 3184126 on 2016/11/02 by Lauren.Ridge VR Editor: Fixes for foliage painting only working on one controller, and for full press not painting foliage. #jira UE-38147 #jira UE-38002 Change 3183997 on 2016/11/02 by Mitchell.Wilson Scaled and Rotated 3d Widget to the correct position on example 2.3 in Content Examples UMG. Adjusted collision on example 1.4 in Content Examples Physics. Updated collision on SM_ExampleMesh_Rocket. Realigned some text render actors in Content Examples Post Process. #jira UE-38099 UE-38078 UE-38064 Change 3183945 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 #jira UE-38137 Change 3183906 on 2016/11/02 by Nick.Shin for OSX (release-4.14 stream): new OSX clang (from emscripten tool chain) configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from fixes for OSX -- update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 - Step 'Compile UE4Game HTML5' - 300 Warnings Change 3183899 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debugger not drawing item labels #UE4 #jira UE-38122 Change 3183239 on 2016/11/02 by Peter.Sauerbrei fix for mobile provision with UUID only filename being allowed again by copying them to a new file name which allows them to be used. #jira UE-38006 Change 3183149 on 2016/11/02 by Luke.Thatcher [RELEASE] [SHOOTERGAME] [!] Fix "Is Talking" icon on ShooterGame scoreboard, after PS4 OSS refactor. - ShooterGame was comparing FUniqueNetId::ToString() against AShooterPlayerState::GetShortPlayerName(). - This is wrong, since the NetId is not guaranteed to be equal to the player's name. #jira UE-38011 Change 3183005 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [^] Merging (as edit) PS4 OSS fixes from Engine to OrionGame. #jira UE-38017 UE-38020 Original Changelists: 3182765 [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". 3182766 [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. 3182767 [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. 3182892 [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). 3182951 [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). Change 3182992 on 2016/11/02 by Nick.Darnell UMG Editor - Fixing a regression with the editor, closing the sequencer tab and reopening the editor should no longer cause a crash. #jira UE-38098 Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 [CL 3201696 by Matthew Griffin in Main branch]
2016-11-17 04:29:30 -05:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
return BuildSuffix[TargetConfiguration];
}
private static void FindOutputFiles(HashSet<FileReference> OutputFiles, PhysXTargetLib TargetLib, TargetPlatformData TargetData, string TargetConfiguration, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED)
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3195953) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3195953 on 2016/11/12 by Leslie.Nivison Rollback //UE4/Release-4.14/Engine/Plugins/Runtime/Nvidia to changelist 3193712 New GameWorks license from NVIDIA #jira UEPROD-900 Change 3195944 on 2016/11/12 by Leslie.Nivison Removing GameWorks SDK license until we get a new one from NVIDIA #jira UEPROD-900 Change 3195942 on 2016/11/11 by Chris.Gagnon Removing Ansel from 4.14 until revised EULA is handle. #jira UE-none Change 3195431 on 2016/11/11 by Mitchell.Wilson Rebuilt lighting in subway reflections sample #jira UE-38538 Change 3195080 on 2016/11/11 by mason.seay Extended floor to allow more driving space #jira UE-29618 Change 3194886 on 2016/11/11 by Chris.Babcock Correct handling for 6x6 blocksize in ASTC compressor #jira UE-38513 #ue4 #android Change 3193712 on 2016/11/10 by Leslie.Nivison Updating Ansel TPS info per NVIDIA response #jira UEPROD-900 Change 3193691 on 2016/11/10 by Lina.Halper #jira: UE-38488 Change 3193532 on 2016/11/10 by Lauren.Ridge Fix to keep the user in VR editing mode after leaving VR PIE. #jira UE-38317 Change 3193468 on 2016/11/10 by Leslie.Nivison Removing unneeded license #jira UEPROD-900 Change 3193465 on 2016/11/10 by Leslie.Nivison Updating credits for 4.14 #jira UEPROD-902 Change 3193416 on 2016/11/10 by Daniel.Lamb Changed default of exclude editor only content flag. #jira UE-38455 Change 3193399 on 2016/11/10 by Mitchell.Wilson Applied correct material to certain LODs of tree meshes in KiteDemo #jira UE-38472 Change 3193049 on 2016/11/10 by Thomas.Sarkanen Fix disappearing mesh on undo in skeletal mesh editor Also fixes crash on undo in morph target panel #jira UE-38430 - Undo in Skeletal Mesh Editor causes model to disappear #jira UE-38437 - Crash when Undo after editing a weight in Morph Target Previewer Change 3192655 on 2016/11/09 by Ryan.Vance #jira UE-37238 Pulling in 3164679 and 3169467 which didn't make the 4.14 cut. Also changed to a full inverse for InvTranslatedViewProjectionMatrix in FViewMatrices::UpdateViewMatrix. Change 3192613 on 2016/11/09 by Leslie.Nivison Updating licenses due to TPS version updates. Logging undocumented TPS per engine audit #jira UEPROD-900 Change 3192197 on 2016/11/09 by Daniel.Wright Added SUPPORT_CONTACT_SHADOWS, only standard deferred lighting supports it. Fixes scene depth texture bound in forward shading base pass. #jira UE-38340 Change 3192182 on 2016/11/09 by Rolando.Caloca UE4.14 - Fix recompute tangents not working when skin cache is enabled #jira UE-38398 Change 3191695 on 2016/11/09 by Chris.Wood Editor heartbeat changes for 4.14 [AN-1003] - Make Editor heartbeat 1min [UE-38417] - Editor heartbeat changes (vanilla editor, new interval, debugger attached) Also added IsDebugger, IsVanilla and IntervalSec to Editor.Usage.Heartbeat #jira UE-38417 Change 3191437 on 2016/11/09 by Jack.Porter Fix for LandscapeInfo crash when using Force Delete #jira UE-37172 Change 3191033 on 2016/11/08 by Leslie.Nivison Adding licenses for marketplace plugins #jira UEPROD-901 Change 3191028 on 2016/11/08 by Leslie.Nivison Updating licenses due to TPS version updates. Logging undocumented TPS per engine audit #jira UEPROD-900 Change 3190632 on 2016/11/08 by mason.seay Updated testmap and assets #jira UE-29618 Change 3190624 on 2016/11/08 by Jamie.Dale Fixed case where FHTML5TargetPlatform::RefreshHTML5Setup could incorrectly add an empty device Changes to UStrProperty::ExportTextItem caused FParse::Value to (correctly) read an empty string for DevicePath which passed the DirectoryExists check (where it would have previously read "))" which would fail that check). #jira UE-38157 Change 3190443 on 2016/11/08 by Josh.Adams - Somehow checking in my tested shelf messed up #jira UE-38304 Change 3190354 on 2016/11/08 by Josh.Adams - Vulkan now always being compiled in, if the SDK exists. Compiling not dependent on project settings #jira UE-38304 Change 3190123 on 2016/11/08 by zachary.wilson Updating testing content for sureface per-pixel improvements #jira UE-29618 Change 3190113 on 2016/11/08 by Alexis.Matte Make sure the default light map channel is 1 and not 0 #jira UE-35627 Change 3190102 on 2016/11/08 by Dmitry.Rekman Linux: default to binned everywhere (UE-38287). - Fixes suspicious crashes happening in uncooked build. Workaround, needs separate investigation. #jira UE-38287 Change 3190000 on 2016/11/08 by Allan.Bentham Removed old protostar loadmap hack. #jira UE-38342 Change 3189914 on 2016/11/08 by Allan.Bentham Fix vulkan crash when rendering sky capture. Fix crash when rendering LDR scene capture on device. #jira UE-38291 Change 3189861 on 2016/11/08 by Thomas.Sarkanen Fix out of bounds access when using hidden bones with master pose components Code was trying to to access the ReferenceToLocal array using a parent index from the master pose component. Now changed to only use indices known to be valid (i.e. this component's) to index the ReferenceToLocal array. Bone visibility is still master-authoratitive. #jira UE-38214 - [CrashReport] UE4Editor_Engine!UpdateRefToLocalMatrices() [skeletalrender.cpp:238] Change 3189370 on 2016/11/07 by Daniel.Wright Only check transform mismatches for static lighting in UStaticMeshComponent::ApplyComponentInstanceData on components that actually can have static lighting #jira UE-38272 Change 3189358 on 2016/11/07 by Mark.Satterthwaite Intel Metal drivers can no longer compile our compute shaders reliably meaning Intel Macs must always use Metal SM4 as otehrwise they will crash. #jira UE-38299 Change 3189273 on 2016/11/07 by Rolando.Caloca UE4.14 - Integrate fix from 3161219 #jira UE-38270 Change 3189084 on 2016/11/07 by Chris.Bunner Fix RemoveAAJitter from projection matrix. #jira UE-37701, UE-38003 Change 3188636 on 2016/11/07 by Allan.Bentham use glVertexAttribIPointer only on ES3.1 enabled projects. #jira UE-38241 Change 3188596 on 2016/11/07 by Yannick.Lange VR Editor: Fix crash when closing window while in VR Editor #jira UE-37995 Change 3188433 on 2016/11/07 by Matthew.Griffin Add starter content .upack files to starter_content tag so that they should still be installed if templates/feature packs option is de-selected in the Launcher Change 3187739 on 2016/11/04 by Mitchell.Wilson Updating DefautlEditor and DefaultEngine ini to correct path to VehicleMenu level. #jira UE-29748 Change 3187536 on 2016/11/04 by Martin.Wilson Fix for "Renaming a montage section via its details panel doesn't update the section correctly" #jira UE-35929 Change 3187499 on 2016/11/04 by zachary.wilson Checking in content fixes for Lighting Scenarios test level #jira UE-29618 Change 3187492 on 2016/11/04 by mason.seay Updated map to improve testing #jira UE-29618 Change 3187438 on 2016/11/04 by Nick.Shin fix html5 port number for cook-on-the-fly option #jira UE-38032 - Quicklaunch HTML5 fails on Chrome. Browser returns "This site can't be reached 127.0.0.1 refused to connect" Change 3187305 on 2016/11/04 by Martin.Wilson Fix log spam from animation sequence thumbnails #jira UE-38224 Change 3187260 on 2016/11/04 by Lauren.Ridge Fix for crash on opening a level in VR Editing mode. When closing VREditorMode for a level load, HMD no longer leaves stereo mode. #jira UE-32541 Change 3187224 on 2016/11/04 by Robert.Manuszewski Proper fix for a crash when launching BP-only project from the Editor with EDL enabled (does not modify UE4Game target binaries) #jira UE-37617 Change 3187136 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. #jira UE-38242 Change 3187065 on 2016/11/04 by Mitchell.Wilson Updated BP_Commentary_Box to resolve warnings with array if the box opens then closes before the text is rendered. #jira UE-38266 Change 3187056 on 2016/11/04 by Mike.Beach Guarding against a rare crash that occurs when compiling a Blueprint after hot-reload. GUnrealEd was null, which is concerning (as it could have resounding effects in other systems), but as I could not repro it more than once (to figure it out more) I simply guarded the use of a null pointer here. #jira UE-38198 Change 3187040 on 2016/11/04 by Matthew.Griffin Corrected path to DotNETCommon folder Exclude all editor plugin pdbs from stripping #jira UE-37072 Change 3186984 on 2016/11/04 by Marc.Audy Fix crash when null component considered #jira UE-36493 Change 3186600 on 2016/11/04 by Max.Chen Sequencer: Fix crash in sequencer editor mode. #jira UE-38205 Change 3186564 on 2016/11/04 by Nick.Shin checking in latest physx libs for html5 #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3186258 on 2016/11/03 by Nick.Shin fix for automation build to handle deleting of windows x86 & x64 libs properly #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3186225 on 2016/11/03 by Lauren.Ridge Fix for foliage brush not showing up until after first motion controller click. #jira UE-38002 Change 3186100 on 2016/11/03 by Chris.Babcock Update local notifications to deal with depreciated API #jira UE-38236 #ue4 #android Change 3186074 on 2016/11/03 by Mitchell.Wilson Rebuilt lighting in Content Examples Welcome level #jira UE-38239 Change 3185923 on 2016/11/03 by Lina.Halper Fixed issue with animation not ticking in inactive world causing it to update parent animation #jira: UE-37933 Change 3185764 on 2016/11/03 by Mitchell.Wilson Updating deprecated node in MyCharacter_UMG. #jira UE-38229 Change 3185683 on 2016/11/03 by Nick.Shin non SSE2 version of PhysX for HTML5 #jira UE-38179 HTML5 Player falls through world on Firefox 64-bit Change 3185492 on 2016/11/03 by Ben.Woodhouse Workaround for very high render query memory overhead on D3D12. Add a cvar to limit timestamp queries allocated by the GPU profiler in a given frame. On D3D12 this limit is 1024 - other RHIs remain unbounded. Currently render queries are 64KB each on D3D12, so this prevents high memory overhead on particular frames, e.g when we render a large number of reflection captures. In practice, most frames are under 400 queries, so in practice we shouldn't hit the limit except in extreme cases. #jira UE-38139 Change 3185481 on 2016/11/03 by Dmitry.Rekman Remove version number from Linux README (UE-38059). #jira UE-38059 Change 3185322 on 2016/11/03 by Ryan.Gerleve Allow path names in NetFieldExportGroups to be remapped on the client. #jira UE-37990 Change 3185293 on 2016/11/03 by Matthew.Griffin Exclude UnrealControls and iPhonePackager from Build Tools CS node on non-Windows platforms as they don't compile #jira UE-34016 Change 3185252 on 2016/11/03 by Michael.Trepka Properly revert to OpenGL on Macs that do not support Metal #jira UE-38190 Change 3184835 on 2016/11/03 by Jurre.deBaare Crash when using undo in the preview scene settings of Persona #fix Ensure that the profile index is valid after undo-ing #misc Added transactions for adding/remove of the profiles #jira UE-38142 Change 3184833 on 2016/11/03 by Jack.Porter Fixed crash when ENABLE_VERIFY_GL and r.MobileOnChipMSAA is enabled on Android #jira UE-38186 Change 3184418 on 2016/11/02 by Ryan.Vance #jira UE-38161 Adding ISceneViewExtension::UsePostInitView which will be used to enable/disable the usage of PostRenderViewFamily_RenderThread and PostRenderView_RenderThread which was added earlier. We need to enable this behavior based on the hmd's compositor behavior, so a simple cvar wont work. I missed the PostPresent implementation for steamvr in the earlier check in. Change 3184286 on 2016/11/02 by Dan.Oconnor Fix for IsValidLowLevel check being rotten. More correct fix will go into Dev-BP, but this is a low risk stop-gap #jira UE-38149 Change 3184283 on 2016/11/02 by Arne.Schober DR - UE-38155 replicated MS CL 3183837 - PSO Dangling Pointers: The PSO cache was returning pointers out of a Map which is based on a sparse Array and those pointers could become invalid if other insertions happen. #jira UE-38155 Change 3184244 on 2016/11/02 by Richard.Ugarte #jira UE-37534 Checking in updated UE4_Demo_Head_D on behalf of MikeB Change 3184171 on 2016/11/02 by Michael.Trepka Made Mac CrashReportClient high-DPI aware and fixed high-DPI handling in FMacWindow::IsPointInWindow() #jira UE-37697 Change 3184126 on 2016/11/02 by Lauren.Ridge VR Editor: Fixes for foliage painting only working on one controller, and for full press not painting foliage. #jira UE-38147 #jira UE-38002 Change 3183997 on 2016/11/02 by Mitchell.Wilson Scaled and Rotated 3d Widget to the correct position on example 2.3 in Content Examples UMG. Adjusted collision on example 1.4 in Content Examples Physics. Updated collision on SM_ExampleMesh_Rocket. Realigned some text render actors in Content Examples Post Process. #jira UE-38099 UE-38078 UE-38064 Change 3183945 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 #jira UE-38137 Change 3183906 on 2016/11/02 by Nick.Shin for OSX (release-4.14 stream): new OSX clang (from emscripten tool chain) configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from fixes for OSX -- update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 - Step 'Compile UE4Game HTML5' - 300 Warnings Change 3183899 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debugger not drawing item labels #UE4 #jira UE-38122 Change 3183239 on 2016/11/02 by Peter.Sauerbrei fix for mobile provision with UUID only filename being allowed again by copying them to a new file name which allows them to be used. #jira UE-38006 Change 3183149 on 2016/11/02 by Luke.Thatcher [RELEASE] [SHOOTERGAME] [!] Fix "Is Talking" icon on ShooterGame scoreboard, after PS4 OSS refactor. - ShooterGame was comparing FUniqueNetId::ToString() against AShooterPlayerState::GetShortPlayerName(). - This is wrong, since the NetId is not guaranteed to be equal to the player's name. #jira UE-38011 Change 3183005 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [^] Merging (as edit) PS4 OSS fixes from Engine to OrionGame. #jira UE-38017 UE-38020 Original Changelists: 3182765 [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". 3182766 [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. 3182767 [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. 3182892 [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). 3182951 [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). Change 3182992 on 2016/11/02 by Nick.Darnell UMG Editor - Fixing a regression with the editor, closing the sequencer tab and reopening the editor should no longer cause a crash. #jira UE-38098 Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 [CL 3201696 by Matthew Griffin in Main branch]
2016-11-17 04:29:30 -05:00
string SearchSuffix = GetConfigurationSuffix(TargetConfiguration, TargetData).ToUpper();
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
SearchSuffix += "_x86";
break;
case UnrealTargetPlatform.Win64:
SearchSuffix += "_x64";
break;
}
string SearchPrefix = "*" + SearchSuffix + ".";
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
string DebugExtension = PlatformUsesDebugDatabase(TargetData) ? GetPlatformDebugDatabaseExtension(TargetData) : "";
if (PlatformHasBinaries(TargetData))
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
DirectoryReference BinaryDir = GetPlatformBinaryDirectory(TargetData, TargetWindowsCompiler);
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
FindOutputFilesHelper(OutputFiles, BinaryDir, SearchPrefix + GetPlatformBinaryExtension(TargetData), TargetLib);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (PlatformUsesDebugDatabase(TargetData))
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
FindOutputFilesHelper(OutputFiles, BinaryDir, SearchPrefix + DebugExtension, TargetLib);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
DirectoryReference LibDir = GetPlatformLibDirectory(TargetData, TargetWindowsCompiler);
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
FindOutputFilesHelper(OutputFiles, LibDir, SearchPrefix + GetPlatformLibExtension(TargetData), TargetLib);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (PlatformUsesDebugDatabase(TargetData))
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
FindOutputFilesHelper(OutputFiles, LibDir, SearchPrefix + DebugExtension, TargetLib);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
private static bool PlatformSupportsTargetLib(PhysXTargetLib TargetLib, TargetPlatformData TargetData)
{
if(TargetLib == PhysXTargetLib.APEX)
{
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.PS4:
case UnrealTargetPlatform.XboxOne:
case UnrealTargetPlatform.Mac:
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
case UnrealTargetPlatform.Switch:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
return true;
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
case UnrealTargetPlatform.Linux:
// only x86_64 Linux supports it.
return TargetData.Architecture.StartsWith("x86_64");
default:
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
return false;
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
if(TargetLib == PhysXTargetLib.NvCloth)
{
switch(TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
case UnrealTargetPlatform.PS4:
case UnrealTargetPlatform.Switch:
case UnrealTargetPlatform.XboxOne:
case UnrealTargetPlatform.Mac:
return true;
case UnrealTargetPlatform.Linux:
// only x86_64 Linux supports it.
return TargetData.Architecture.StartsWith("x86_64");
default:
return false;
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
return true;
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
public override void ExecuteBuild()
{
Copying //UE4/Dev-Networking to //UE4/Dev-Main (Source: //UE4/Dev-Networking @ 4051526) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3809757 by Jon.Nabozny Fixup BuildPhysx to only set up HTML5 when needed. Change 3812325 by Jake.Leonard Fix keyed debug messages from getting scaled to 0 and thus not appearing at all. This appears to be a bug in main as well. Only -1 keyed messages (which are handled differently) will display anything at all as the scale application was removed. #Jira UE-53579 Change 3828032 by Jon.Nabozny Make sure the State is set before triggering delegates in FLwsWebSocket. Change 3837391 by John.Barrett NetcodeUnitTest updates for better CIS/automation support. Change 3837392 by John.Barrett Fixed performance issue with processing piped output for large numbers of unit tests, and fixed unit test windows overlapping - plus other bugfixes. Change 3837397 by John.Barrett Moved a unit test to the 'Obsolete' folder. Change 3837476 by John.Barrett Reduced unwanted OSS-null logspam. Change 3844506 by Jake.Leonard Implementing missing steam leaderboard implementations. Also streamlines and fixes the friends leaderboard too. #Jira UE-53474,UE-53475,UE-53476 Change 3844803 by Jake.Leonard Fixing the Steam Leaderboard to allow for overwrite instead of increment. Please see Jira for recent comments #Jira UE-24791 Change 3844829 by Jake.Leonard Does the following: * Add message on the screen while the presence test is running to let users know that the test is still running. * Remove the FUniqueNetIDString dependencies in the test * Fix the Steam Rich Presence from having to do an unnecessary cast #Jira UE-53066,UE-54177 Change 3851997 by Jake.Leonard Remove one of the double steam p2p dump prints. Now the socket subsystem is the only one that prints, which will cover more cases anyways and limits the potential of duplicate prints. Also changes the dump interval to 10s from 3s. #Jira: UE-53763 Change 3882307 by John.Barrett Fixed packet flooding protection, and handling of packets with errors, so that they don't delay further packet processing. When there's an error receiving a packet, make sure the wrong/previous-packets address isn't used for logging. Change 3882311 by John.Barrett Restricted socket recv code from CL 3026398/3209824 to TCP, as with UDP it prevented telling the difference between the socket having no data to receive, and receiving a 0-length UDP packet. This is important for protecting against DoS attacks. Change 3894785 by Jake.Leonard Fix replays not ending properly when the user goes to end their PIE instance. #Jira UE-54488 Change 3902627 by Jake.Leonard Fix the demo time values being incorrect if our delta would push us to the end of the replay. Since we're done, we early out of the functions before we have a chance to update the DemoCurrentTime variable. This causes issues with UI elements as it looks like the replay is not over but it actually is. #Jira UE-54483 Change 3902632 by Jake.Leonard Fix voice issues on seamless travel for NullOSS #Jira UE-54899 Change 3904775 by Jake.Leonard Properly grab the correct world context (we were sometimes grabbing the editor instead, when we wanted the PIE world). These changes will allow us to reliably end the demos. Improves the fix in 3894785. #Jira UE-54488 Change 3968022 by Ryan.Gerleve PR #4538: Guarantee Return Value of 0 When GetPortNo() Fails (Contributed by XenonicDev) Change 3994505 by Jake.Leonard Fix some shootergame minor bugs: 1. If there's no map selector UI option, just search for all maps. This fixes the only seeing Sanctuary bug (first option in the maplist) 2. Always make the server push gametype (which is just TeamDeathmatch by default) #Jira none Change 3999511 by Jake.Leonard FArchive serializer for FUniqueNetIdSteam #Jira none Change 4014550 by Jake.Leonard Fix Steam Dedicated Server from linking steamclient dlls, which should not be necessary. This fix introduces a new launch argument (-force_steamclient_link) that can be used to force the steamclient link anyways for licensees who might have required this under extreme circumstances. #Jira UE-55183 Change 4017165 by Jake.Leonard Modification of the leaderboard test interface to add more tests as well as arbitrary rank fetches. Command is "online test leaderboards [optional arbitrary user id for lookup]" #Jira UE-53533 Change 4017215 by Jake.Leonard Fix MULTIHOME returning the incorrect ip address on Linux and Android #Jira UE-57463 Change 4024116 by Ryan.Gerleve Fix for the transform of spawned rollback actors in replays now that gc is not guaranteed to happen between the destroy and respawn #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3876761 by Brian.Bekich on 2018/02/07 11:06:24. Change 4024119 by Ryan.Gerleve Better fix for replay gc changes with rollback actors - rename pending kill copy out of the way first #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877425 by Brian.Bekich on 2018/02/07 15:14:42. Change 4024125 by Ryan.Gerleve Allow replays to ignore rpcs while fast forwarding (demo.FastForwardIgnoreRPCs) #jira FORT-67138 #AUTOMERGE using branch FNMain->DevNetworking of change#3877483 by Brian.Bekich on 2018/02/07 15:31:41. Change 4024126 by Ryan.Gerleve Save additional state of rollback actors in replays to be applied upon respawn (demo.SaveRollbackActorState) Convert FRepState in object replicator to a shared pointer #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3877681 by Brian.Bekich on 2018/02/07 16:52:11. Change 4024131 by Ryan.Gerleve [+] Add -csvdemostarttime and -csvdemoendtime command line arguments to automate CSV profiles when running replays. Since these commands use the playback time of the replay, they are much more reliable than the loading screen method we used previously. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3879630 by Luke.Thatcher on 2018/02/08 14:26:01. Change 4024155 by Ryan.Gerleve Fixed potential null access in DemoNetDriver #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3882753 by Jeff.Farris on 2018/02/09 16:46:43. Change 4024158 by Ryan.Gerleve Fixup issues with Demo Recording and Playback when using Streaming Levels. #jira FORT-65185 #AUTOMERGE using branch FNMain->DevNetworking of change#3889448 by Jon.Nabozny on 2018/02/14 13:09:22. Change 4024164 by Ryan.Gerleve Create Burn In for DemoRecording / Replays #jira NONE #AUTOMERGE using branch FNMain->DevNetworking of change#3890879 by Jon.Nabozny on 2018/02/15 01:31:47. Change 4024176 by Ryan.Gerleve Added DemoNetDriver::IsSavingCheckpoint. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3897504 by Jeff.Farris on 2018/02/19 12:55:37. Change 4024178 by Ryan.Gerleve Fix up edge cases in Replays where Actors were being destroyed inappropriately. #jira None #AUTOMERGE using branch FNMain->DevNetworking of change#3903472 by Jon.Nabozny on 2018/02/22 09:40:02. Change 4024181 by Ryan.Gerleve Support the notion of Rewindable Actors for replays. These are actors that shouldn't be destroyed during scrubbing. #jira FORT-71396 #AUTOMERGE using branch FNMain->DevNetworking of change#3908062 by Jon.Nabozny on 2018/02/24 11:59:27. Change 4024184 by Ryan.Gerleve Add functions to DemoNetDriver to support testing for changes in replicated state. Clean up RepLayout DiffProperties, support passing flags in, add a flag to include conditional properties. #AUTOMERGE using branch FNMain->DevNetworking of change#3908132 by ryan.gerleve on 2018/02/24 16:25:20. Change 4024194 by Ryan.Gerleve Change a cvar to GetValueOnAnyThread #AUTOMERGE using branch FNMain->DevNetworking of change#3910273 by ryan.gerleve on 2018/02/26 16:34:44. Change 4024197 by Ryan.Gerleve Replication Graph v1. This is the new system for dedicated server performance in BR. It is currently disabled by default. Other changes to engine should have no practical impact on existing behavior. #jira nojira Engine Changes Summary ------------------------------------------- UNetConnection::>ActorChannels no longer public. This is to prevent code from adding/removing actor channels from underneath the ReplicationDriver. UActorChannel::Close() returns int64 for num bits written. int64 is used because that is what FBitWriter uses. UNetconnection::DestroyedStartupOrDormantActorGUIDs now private. Add/Remove/Reset methods are exposed. This is so RepDriver can intercept these calls (when present). Added USimulatedClientNetConnection. Use net.SimulateConnections command to add them. New UNetDriver::ForceNetUpdate function. Notifies replication driver that force net update was called. UNetDriver::DestroyedStartupOrDormantActors now wraps the FActorDestructionInfo in TUniquePtr. This is so pointers to destruct infos are stable within the map and rep driver can keep track of them in its own list. UNetDriver::GetFunctionRepLayout exposed as ENGINE_API for RepDriver use. UNetDriver::ProcessRemoteFunction changes a bit. -Forwards to RepDriver if present. The intention is to give RepDriver the chance to change routing logic and do its own traffic bookkeeping on the RPC. -A new function, ProcessRemoteFunctionForChannel exists for the meat of the RPC call which RepDriver probably doesn't want to change and is free to call. -Removed FRepLayout::SendPropertiesForRPC first UObject parameter because it was not used. New function UNetDriver::NotifyActorDormancyChange for when actor dormancy changes. New Functions UNetDriver::AddNetworkActor/RemoveNetworkActor. These forward to the rep driver if present. -Really want to get rid of public access to GetNetworkObjectList() outside of net code. Doesn't seem easy without breaking backcompat. New Function UNetDriver::NotifyActorTearOff for when tear off happens. -bTearOff is public though. RepGraph requires the explicit TearOff() call to notify the system about tear off actors. I'm not sure how to fix this with deprecation warnings. (Keep variable public but warn if accessed) New UNetDriver::RemoveClientConnection function should be the only place that removes ClientConnections. Forwards to RepDriver. -Again, would like to make ClientConnections private but it is used all over the place. (Thankfully only one place removes from it). New UNetDriver::NotifyActorFullyDormantForConnection. So RepGraph can intercept and do its book keeping. Made UNetDriver::IsLevelInitializedForActor public. Made UNetDriver::FlushActorDormancyInternal to hold common code that happens when Dormancy is flushed or changes. FNetworkObjectList::FindOrAdd has optional bool parameter for if actor info was actually added. UWorld has new delegates for when all starting actors are initialized and registered with networking. -TODO: NavSystem and AI system should make use of this. The currently has direct function calls into them. Moved checks for bPendingDormancy/Dormant into UActorChannel::StartBecomingDormant rather than at the callsite(s). Added GReplicationGatherPriortizeTimeSeconds, GServerReplicateActorTimeSeconds, GReplicateActorTimeSeconds, GNumReplicateActorCalls. These are for new Replication CSV stat group (disabled by default). FObjectReplicator::QueueRemoteFunctionBunch drops MustBeMappedGUIDs if it suppresses the RPC call. This fixes a bug that exists in both systems. UWorld::SpawnActor now adds network actor after PostSpawnInitialize rather than prior. This is so the initial location of the actor can be used. -Deferred actor spawning can still make this not the case, but without this change there is no chance of the actor location being correct. -In this case, I care about this for FN building actors who do not use deferred spawning. Added STAT_NetServerGatherPrioritizeRepActorsTime which is the total Server Rep Actor time minus the time spent in ReplicateActor. -Removed STAT_NumRelevantActors because it made no sense (set to whatever connection repped last). -STAT_NumReplicatedActors now sum of replicated actors on all connections for the frame. -STAT_NumReplicatedActorBytes now sum of replicated property bytes on all connections per frame. Does not track package map guid bytes. -FRepLayout BuildSharedSerializationForRPC/ClearSharedSerializationForRPC exposed as ENGINE_API for RepGraph to use. Non Networking Engine Changes: Added optional RenderColor parameter to K2_DrawBox. ULevel::HasVisibilityChangeRequestPending and ULevel::IsNetActor exposed as ENGINE_API so ReplicationGraph module can call it. Added AHUD::OnHUDPostRender callback for easier debug huds that don't revolve around players or debug actor targets. #AUTOMERGE using branch FNMain->DevNetworking of change#3914530 by david.ratti on 2018/02/28 10:53:10. Change 4024210 by Ryan.Gerleve DemoNetDriver properly unreadies level status in OnLevelRemovedFromWorld. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3919218 by ryan.gerleve on 2018/03/01 18:50:11. Change 4024213 by Ryan.Gerleve UDemoNetDriver now properly associates actor channel close bunches with the actor's level. Fixes ensures & asserts that were occurring during replay playback due to trying to handle these channel closes while the level was streamed out. Moved the check for IsRecording in the ConditionallyCreatePacketManager functions to an if, since the check can now be triggered while the demo net driver is shutting down. #jira FORT-71916 #AUTOMERGE using branch FNMain->DevNetworking of change#3919321 by ryan.gerleve on 2018/03/01 19:26:43. Change 4024217 by Ryan.Gerleve Fix for placed actors not respawning in some cases when scrubbing in a replay: don't add startup actors that are destroyed due to level streaming out to a replay checkpoint's destroyed actor list. Added some verbose (off by default) logging to help detect these cases. #jira FORT-73939 #AUTOMERGE using branch FNMain->DevNetworking of change#3923164 by ryan.gerleve on 2018/03/03 11:19:37. Change 4024310 by Ryan.Gerleve Replication Graph: * Fix issue with dormancy node not fully reseting when spatialization grid is rebuilt * Improved some logging when failures do happen * Added Net.RepGraph.Spatial.BiasCreep cvar to force spatial rebuild every frame * Added blacklist of classes that can never cause a spatial rebuild. * Fixed issue with dynamic actors changing cull distances dynamically. * Removed unused rep graph node. #jira none #AUTOMERGE using branch FNMain->DevNetworking of change#3931497 by david.ratti on 2018/03/07 11:58:14. Change 4024316 by Ryan.Gerleve Replication Graph -Fix issue where dependant actor channels could stay open -Fix global actor channel timeout property to actually be used #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3933936 by david.ratti on 2018/03/08 08:22:35. Change 4024365 by Ryan.Gerleve Added some debug functions: Net.RepGraph.PrintAllActorInfo, FortRepGraph.PrintRouting Minor cleanup, additional comments #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3936644 by David.Ratti on 2018/03/09 11:13:37. Change 4024369 by Ryan.Gerleve Fix repgraph crash with certain spawned actors #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3937302 by David.Ratti on 2018/03/09 15:03:02. Change 4024382 by Ryan.Gerleve Initial work for high priority RPCs. This will allow damage RPCs to be sent immediately at the top of a frame rather than at the end. Currently disabled while testing. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3944887 by David.Ratti on 2018/03/14 10:01:35. Change 4024384 by Ryan.Gerleve #UE4 Explicitly discarding the ReplicationDriver in UNetDriver::Shutdown. Fixes a crash when shutting down a net driver when the replication graph object is listening to delegates. #jira nojira #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3946884 by Bob.Tellez on 2018/03/14 22:03:36. Change 4024391 by Ryan.Gerleve GameplayDebugger support for ReplicationGraph. AGameplayDebuggerCategoryReplicator will start replicating once a replication owner is set on it. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3949584 by David.Ratti on 2018/03/16 08:36:01. Change 4024394 by Ryan.Gerleve Fix crash in rep graph when spatialization gets rebuilt while dormancy actors were in a particular state. Dormancy nodes still had delegates registered for their contained actors. Though they dumped the list of actors, they would still get notification when the actors' dormancy changed which would cause them to readd the actors some times. If these nodes overlapped between rebuilds, actors could get readded to the same node twice which ultimately leads to them not being fully removed when they do get destroyed, and garbage AActor* trying to replicate. Net.RepGraph.Verify can catch these problems. To fix, we are going to MarkPendingKill the GridCell nodes rather than keeping them around and just reseting their actor lists. They will get recreated as needed. They could have also manually unregistered each of their delegates but this is more complicated and probably performs worse overall (though spatial rebuild is rare/should never really happen in a real game). Just marking the uobject pending kill will suppress the delegate callbacks to the nodes. #jira FORT-76555 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3952558 by David.Ratti on 2018/03/19 09:19:09. Change 4024395 by Ryan.Gerleve RepGraph was not "undormatizing" actors when streaming levels were reloaded like legacy was. #jira FORT-76729 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3959632 by david.ratti on 2018/03/22 12:51:19. Change 4024398 by Ryan.Gerleve Fix for dormant actors not opening actor channel for multicast rpcs in some cases. Use the global cull distance rather than the per-connection which is cleaered for dormancy trickle. #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3960888 by david.ratti on 2018/03/22 19:23:00. Change 4024402 by Ryan.Gerleve Fix dormant actors being instant destroyed not playing their death gameplay cue #jira FORT-76101 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3965842 by david.ratti on 2018/03/26 17:23:31. Change 4024403 by Ryan.Gerleve More robust fix for rep graph having multiple channels for the same actor open simulataneously. Guarded behind CVar_RepGraph_FixDuplicateChannels. Add a replication driver hook for UActorChannel::CleanUp. Don't replicate actors or RPCs if the channel is closing. Don't clear the channel pointer on FConnectionReplicationActorInfo as soon as the channel closes, but wait until it's cleaned up to either clear the channel if the actor's dormant or remove the actor info from the map completely otherwise. Fixed missing include in ReplicationGraphDebugging. #jira FORT-77769 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3975732 by ryan.gerleve on 2018/03/30 16:03:25. Change 4024415 by Ryan.Gerleve Fix potential actor channel churning by making sure the close frame num is never lowered. This could happen for short-lived dependant actors. Removed CVar_RepGraph_FixDuplicateChannels: we definitely need this behavior to always be on. #jira FORT-79292 #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3980479 by david.ratti on 2018/04/03 08:25:53. Change 4024419 by Ryan.Gerleve Enable Net.RepGraph.EnableRPCSendPolicy by default. This makes damage/weapon firing RPCs be flushed immediately rather than at the end of the frame, resulting in less latency between clients while shooting. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981390 by david.ratti on 2018/04/03 13:24:34. Change 4024423 by Ryan.Gerleve enable Replication csv category by default (when CSV profiling is enabled) on server builds #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3981553 by david.ratti on 2018/04/03 14:04:38. Change 4024424 by Ryan.Gerleve Replication Graph. These are mostly for engine related purposes/cleanup. -Don't remove TornOff actors from rep graph when they are destroyed. They are removed when they are torn off already. Fixes benign log warnings. -When an actor causes spatialization rebuild, set the bias such that the actor is in the middle of new cell. This mitigates the issue where spatialization would be rebuilt every frame once an actor moves "away from the grid". -When rebuilding spatilization, force garbage collection after tearing down old nodes. This is to mitigate OOMs. You are already going to hitch because of the rebuild anyways. -Removed some dead/debug code that isnt needed. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3984296 by David.Ratti on 2018/04/04 12:52:54. Change 4024427 by Ryan.Gerleve Allow setting thresholds for actor replication frequency buckets to help balance them out if too many actors end up in one bucket. #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3990318 by david.ratti on 2018/04/06 14:47:58. Change 4024475 by Ryan.Gerleve Const-corrected a few parameters #jira none #AUTOMERGE using branch FortniteMainEngine_to_DevNetworkingEngine of change#3904240 by Ryan.Gerleve on 2018/02/22 15:18:50. Change 4030975 by Jake.Leonard Fixing Linux configs to move the proper configs into the right files. #Jira none Change 4031710 by Jake.Leonard Implementation #3 of Steam Auth: Features: ---------------- * Most of stuff from Implementation #2 * Blocks users from progressing unless they pass valid keys to the auth system * Overrides for licensees to change the behavior * Requires little to no configs * Has no P2P mesh support #Jira UE-10686, UE-50441, UE-50444 Change 4034520 by David.Ratti Spot edit rep graph fixes from FN -Fix issue where actor channel is created to queue an unreliable rpc, but then times out before actor is returned from rep graph pull. (update time out frame when queueing the rpc) -Fix issue where we weren't properly handling DORM_Never when trying to detect dormancy changes. Change 4037513 by Jon.Nabozny Fixup some misused clamps reported by users. Change 4042569 by Brian.Bekich Add sample repgraph implementation to ShooterGame #jira UENET-879 Change 4046889 by Brian.Bekich - Rep graph and nodes now share the graph globals - Fix rep graph world not being updated when using seamless travel - Set ShooterSpectatorPawn to not replicate by default to fix rep graph spam - Move ShooterPickup actors to the static spatialized list #jira UE-58540 Change 4048648 by Ryan.Gerleve Change replication driver warning to log. #jira UE-58578 Change 4048939 by Brian.Bekich Adding null check for game viewport client to OnPreLoadMap #jira UE-58579 [CL 4051554 by Ryan Gerleve in Main branch]
2018-05-04 10:11:42 -04:00
SetupStaticBuildEnvironment();
SetupInstanceBuildEnvironment();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
bool bBuildSolutions = true;
if (ParseParam("SkipBuildSolutions"))
{
bBuildSolutions = false;
}
bool bBuildLibraries = true;
if (ParseParam("SkipBuild"))
{
bBuildLibraries = false;
}
bool bAutoCreateChangelist = true;
if (ParseParam("SkipCreateChangelist"))
{
bAutoCreateChangelist = false;
}
bool bAutoSubmit = bAutoCreateChangelist;
if (ParseParam("SkipSubmit"))
{
bAutoSubmit = false;
}
// if we don't pass anything, we'll just merge by default
string RobomergeCommand = ParseParamValue("Robomerge", "").ToLower();
if(!string.IsNullOrEmpty(RobomergeCommand))
{
// for merge default action, add flag to make sure buildmachine commit isn't skipped
if(RobomergeCommand == "merge")
{
RobomergeCommand = "#robomerge[all] #DisregardExcludedAuthors";
}
// otherwise add hashtags
else if(RobomergeCommand == "ignore")
{
RobomergeCommand = "#robomerge #ignore";
}
else if(RobomergeCommand == "null")
{
RobomergeCommand = "#robomerge #null";
}
// otherwise the submit will likely fail.
else
{
throw new AutomationException("Invalid Robomerge param passed in {0}. Must be \"merge\", \"null\", or \"ignore\"", RobomergeCommand);
}
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
// Parse out the libs we want to build
List<PhysXTargetLib> TargetLibs = GetTargetLibs();
// get the platforms we want to build for
List<TargetPlatformData> TargetPlatforms = GetTargetPlatforms();
// get the platforms we want to build for
List<WindowsCompiler> TargetWindowsCompilers = GetTargetWindowsCompilers();
// get the configurations we want to build for
List<string> TargetConfigurations = GetTargetConfigurations();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3148819) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3148556 on 2016/10/03 by Ben.Marsh EC: Add settings for building PhysX libs from Dev-Physics. Change 3148819 on 2016/10/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3148792) ========================== MAJOR FEATURES + CHANGES ========================== Change 3141681 on 2016/09/27 by Ales.Borovicka [From trunk] 21196241 - [PX-753] Keep kinematics awake for an adidtional frame (now 2 frames) after they've reached their target. This ensures that objects that lost a touch with the moving kinematic are woken correctly. Based on an Epic request. Reviewed by Michelle p4rmerge of Change 21201351 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201351.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141684 on 2016/09/27 by Ales.Borovicka [From trunk] 21196284 - [3.4 trunk][PX-755] Fixed bug with empty constraint partitions in islands with articulations. It could have previously led to empty batch headers being created containing uninitialized garbage memory. Addresses bug reported by Square Enix. Reviewed by Michelle. p4rmerge of Change 21201352 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201352.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141686 on 2016/09/27 by Ales.Borovicka [From trunk] 21196768 - [PX-754] Adaptive force now uses the correct counter (the number of touching interactions, rather than total number of interactions). Removed "numUniqueInteractions" and doubled up the usage of "numBodyInteractions" to conditionally either produce the number of touching interactions or the number of unique body-body interactions affecting a given body, depending on whether adaptive force or stabilization are in use. NumBodyInteractions is only used if one or the other is in use. Reviewed by Michelle p4rmerge of Change 21201353 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201353.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141687 on 2016/09/27 by Ales.Borovicka [From trunk] 21196787 - Missing file from last submission. p4rmerge of Change 21201354 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201354.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3141689 on 2016/09/27 by Ales.Borovicka [From trunk] 21201177 - PX-756 - Investigate assert in MBP Review: Kier So what's going on? ? We add some objects to a region: MBP_Index Region::addObject(const MBP_AABB& bounds, MBP_Handle mbpHandle, bool isStatic) We hit the normal codepath so basically just: MBP_Index handle; handle = MBP_Index(mNbObjects); mNbObjects++; And: PxU32 boxIndex; boxIndex = mNbDynamicBoxes++; mDynamicBoxes[boxIndex] = bounds; mInToOut_Dynamic[boxIndex] = handle; And: mObjects[handle].mIndex = boxIndex; mObjects[handle].mMBPHandle = mbpHandle; return handle; So we return 'handle', which is a const for the lifetime of this object, so it is always going to index the same position in mObjects. In particular if we add 8 objects (mNbObjects==8), mObjects[7] is a valid entry. ? Then we release object 3. In the following function, 'handle'==3. Note the assert against mMaxNbObjects there: void Region::removeObject(MBP_Index handle) { PX_ASSERT(handle<mMaxNbObjects); MBPEntry& object = mObjects[handle]; /const/ PxU32 removedBoxIndex = object.mIndex; <==== 3 MBP_Index* PX_RESTRICT mapping; MBP_AABB* PX_RESTRICT boxes; PxU32 lastIndex; PxU32 maxNbBoxes; if(!object.isStatic()) { mPrevNbUpdatedBoxes = 0; mNeedsSortingSleeping = true; PX_ASSERT(mInToOut_Dynamic[removedBoxIndex]==handle); const bool isUpdated = removedBoxIndex<mNbUpdatedBoxes; PX_ASSERT(isUpdated==object.mUpdated); if(isUpdated) { ... } mapping = mInToOut_Dynamic; boxes = mDynamicBoxes; lastIndex = --mNbDynamicBoxes; <==== 8 goes to 7 maxNbBoxes = mMaxNbDynamicBoxes; } else { ... } remove(mObjects, mapping, boxes, removedBoxIndex, lastIndex); ... object.mIndex = mFirstFree; object.mMBPHandle = INVALID_ID; mFirstFree = handle; mNbObjects--; ... } Which calls this with 'removedBoxIndex'==3, 'lastIndex'==7: static PX_FORCE_INLINE void remove(MBPEntry* PX_RESTRICT objects, MBP_Index* PX_RESTRICT mapping, MBP_AABB* PX_RESTRICT boxes, PxU32 removedBoxIndex, PxU32 lastIndex) { const PxU32 movedBoxHandle = mapping[lastIndex]; boxes[removedBoxIndex] = boxes[lastIndex]; // Relocate box data mapping[removedBoxIndex] = MBP_Index(movedBoxHandle); // Relocate mapping data MBPEntry& movedObject = objects[movedBoxHandle]; PX_ASSERT(movedObject.mIndex==lastIndex); // Checks index of moved box was indeed its old location movedObject.mIndex = removedBoxIndex; // Adjust index of moved box to reflect its new location } => so we update the mIndex of movedObject, but the moved object's position (movedBoxHandle==7) remains valid. We don't actually move the object within mObjects. This makes sense since it's indexed by const handles sent to the higher level MBP class. So mNbObjects is decreased, but mObjects[7] remains valid. Just before returning it has an mIndex of 3 and an mMBPHandle of 28. ? Then we shift the origin. We end up with: const PxU32 nbObjects = mMBP_Objects.size(); MBP_Object* objects = mMBP_Objects.begin(); With 'nbObjects'==8. We crash at i==7, i.e. on the last object. If we access the supposedly invalid object it has an mIndex of 6 and an mMBPHandle of 28. Which is valid. In other words, the assert is wrong. p4rmerge of Change 21201358 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201358.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3142216 on 2016/09/27 by Dmitry.Rekman Do not link to APEX_Loader (UE-24918). #tests Compiled and ran Linux and Mac editors. Change 3143844 on 2016/09/28 by Ori.Cohen Remove UPROPERTY on aggregate threshold which is always read from the physics settings. Change 3145276 on 2016/09/29 by Ori.Cohen Workaround for physx refilter not working on aggregates. Use supress for everything for now. Fixes ragdolls falling through BSP. #JIRA UE-UE-36598 Change 3145597 on 2016/09/29 by Dmitry.Rekman PhysX: fix native compilation. - Fix a case-sensitivity error. - Allow native architecture. Change 3146338 on 2016/09/30 by Ales.Borovicka [From trunk] 21214360 - increased significantly tolerance in quickhullgen to refuse newly added points, the tolerance is still better than legacy inflation hull p4rmerge of Change 21214366 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21214366.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3146720 on 2016/09/30 by Dmitry.Rekman PhysX: Remove restrict from memMove. - Also optimize to -O3 and not -O2 to match other platforms. Change 3146771 on 2016/09/30 by Ales.Borovicka [From trunk] 21214415 - [PX-761]Divide by zero in segment-triangle distance function [Reviewer: Pierre] p4rmerge of Change 21215656 by aborovicka from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21215656.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3147891 on 2016/10/01 by Nick.Shin cleanup - removing old HTML5 PhysX libs Change 3147892 on 2016/10/01 by Nick.Shin library postfix name fixups compiler errors fixup - HOWEVER, this will also require a new emscripten toolchain - TBD in the meantime will continue to hunt for a solution to the "zext <4 x i1> %300 to <4 x i32>" error while using the current emsdk toolchain #code.review ori.cohen josh.adams Change 3148516 on 2016/10/03 by Thomas.Sarkanen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) [CL 3148839 by Ori Cohen in Main branch]
2016-10-03 11:49:13 -04:00
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (bBuildSolutions)
{
foreach (PhysXTargetLib TargetLib in TargetLibs)
{
// build target lib for all platforms
foreach (TargetPlatformData TargetData in TargetPlatforms)
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
if (!PlatformSupportsTargetLib(TargetLib, TargetData))
{
continue;
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
SetupBuildForTargetLibAndPlatform(TargetLib, TargetData, TargetConfigurations, TargetWindowsCompilers, false);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
HashSet<FileReference> FilesToReconcile = new HashSet<FileReference>();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
if (bBuildLibraries)
{
foreach (PhysXTargetLib TargetLib in TargetLibs)
{
// build target lib for all platforms
foreach (TargetPlatformData TargetData in TargetPlatforms)
{
if (!PlatformSupportsTargetLib(TargetLib, TargetData))
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
continue;
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
HashSet<FileReference> FilesToDelete = new HashSet<FileReference>();
foreach (string TargetConfiguration in TargetConfigurations)
{
// Delete output files before building them
switch (TargetData.Platform)
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
foreach (WindowsCompiler TargetCompiler in TargetWindowsCompilers)
{
FindOutputFiles(FilesToDelete, TargetLib, TargetData, TargetConfiguration, TargetCompiler);
}
break;
default:
FindOutputFiles(FilesToDelete, TargetLib, TargetData, TargetConfiguration);
break;
}
}
foreach (FileReference FileToDelete in FilesToDelete)
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
FilesToReconcile.Add(FileToDelete);
InternalUtils.SafeDeleteFile(FileToDelete.ToString());
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
BuildTargetLibForPlatform(TargetLib, TargetData, TargetConfigurations, TargetWindowsCompilers);
foreach (string TargetConfiguration in TargetConfigurations)
{
GenerateDebugFiles(FilesToReconcile, TargetLib, TargetData, TargetConfiguration);
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
foreach(PhysXTargetLib Lib in TargetLibs)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
LibDeploymentDesc += Lib.ToString();
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
foreach (TargetPlatformData TargetData in TargetPlatforms)
{
LibDeploymentDesc += " " + TargetData.ToString();
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
string RobomergeLine = string.Empty;
if(!string.IsNullOrEmpty(RobomergeCommand))
{
RobomergeLine = Environment.NewLine + RobomergeCommand;
}
P4ChangeList = P4.CreateChange(P4Env.Client, String.Format("BuildPhysX.Automation: Deploying {0} libs.", LibDeploymentDesc) + Environment.NewLine + "#rb none" + Environment.NewLine + "#lockdown Nick.Penwarden" + Environment.NewLine + "#tests none" + Environment.NewLine + "#jira none" + Environment.NewLine + "#okforgithub ignore" + RobomergeLine);
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
if (P4ChangeList != InvalidChangeList)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
foreach (PhysXTargetLib TargetLib in TargetLibs)
{
foreach (string TargetConfiguration in TargetConfigurations)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
//Add any new files that p4 is not yet tracking.
foreach (TargetPlatformData TargetData in TargetPlatforms)
{
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
if (!PlatformSupportsTargetLib(TargetLib, TargetData))
{
continue;
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
switch (TargetData.Platform)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
case UnrealTargetPlatform.Win32:
case UnrealTargetPlatform.Win64:
foreach (WindowsCompiler TargetCompiler in TargetWindowsCompilers)
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
{
FindOutputFiles(FilesToReconcile, TargetLib, TargetData, TargetConfiguration, TargetCompiler);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
break;
default:
FindOutputFiles(FilesToReconcile, TargetLib, TargetData, TargetConfiguration);
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
break;
}
}
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
}
}
foreach (FileReference FileToReconcile in FilesToReconcile)
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
{
P4.Reconcile(P4ChangeList, FileToReconcile.ToString());
}
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
if(bAutoSubmit && (P4ChangeList != InvalidChangeList))
{
if (!P4.TryDeleteEmptyChange(P4ChangeList))
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LogInformation("Submitting changelist " + P4ChangeList.ToString());
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
int SubmittedChangeList = InvalidChangeList;
P4.Submit(P4ChangeList, out SubmittedChangeList);
}
else
{
LogInformation("Nothing to submit!");
Copying //UE4/Dev-Physics to //UE4/Dev-Main (Source: //UE4/Dev-Physics @ 3140333) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195) ========================== MAJOR FEATURES + CHANGES ========================== Change 2954345 on 2016/04/25 by Thomas.Sarkanen Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Change 2954421 on 2016/04/25 by Thomas.Sarkanen Removed old PhysX 3.3 and APEX 1.3 Change 2955821 on 2016/04/26 by Thomas.Sarkanen Back out changelist 2954345 Change 2955880 on 2016/04/26 by Thomas.Sarkanen Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34 Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration. Change 2957403 on 2016/04/27 by Thomas.Sarkanen Adding initial UAT script for PhysX/APEX Change 2957690 on 2016/04/27 by Thomas.Sarkanen Upgraded BuildPhysX to call CMake directly Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files. Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc. Added RemoveDirectory() to DirectoryReference. Change 2960653 on 2016/04/29 by Thomas.Sarkanen Updated BuildPhysX script to target engine-style directory structures We now build directly into (e.g.) Win64\VS2015 directories. Also updated to build using multiple compiler versions. Change 2964162 on 2016/05/03 by Thomas.Sarkanen Added deployment to BuildPhysX script Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable). Change 2964171 on 2016/05/03 by Thomas.Sarkanen BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation Allows easier dry-run testing. Change 2964245 on 2016/05/03 by Thomas.Sarkanen Added external binary deployment to BuildPhysX script May still need to add the OpenGL binaries if need be Change 2968733 on 2016/05/06 by Thomas.Sarkanen Filter out Source\compiler when deploying Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case. Change 2978738 on 2016/05/16 by Thomas.Sarkanen Added PhysX Vehicle and Extensions libs/binaries to deployment My previous wildcard filter didnt pick them up. Change 2978741 on 2016/05/16 by Thomas.Sarkanen Removed PhysX 3.3 and APEX 1.3 binaries Change 2982013 on 2016/05/18 by Thomas.Sarkanen Upgrade engine to PhysX 3.4 & APEX 1.4 Change 2983305 on 2016/05/19 by Thomas.Sarkanen Fixed BuildPhysX script to deploy missing libs Change 2983384 on 2016/05/19 by Thomas.Sarkanen Fix compiler and linker issues found when batch compiling all available platforms/configs PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->". Added missing libs to Win32 build. Change 2987027 on 2016/05/23 by Chad.Garyet Merging the main integration into dev-physics into dev-physics-upgrade per Ori. Change 2988274 on 2016/05/24 by Thomas.Sarkanen Fixup compilation issues post-merge from Main Change 3035770 on 2016/07/01 by Thomas.Sarkanen Updated cmake scripts Added GeomUtils include & missing files Specified PDB generation for all dlls. Removed VS2013 from default compilers list. Change 3036954 on 2016/07/04 by Thomas.Sarkanen Removing APEX and PhysX binaries Change 3037006 on 2016/07/04 by Thomas.Sarkanen Removing old PhysX source Change 3037400 on 2016/07/05 by Thomas.Sarkanen Make sure to set GW_DEPS_ROOT environment variable Otherwise CMake can pick up old files or fail to build projects. Change 3037763 on 2016/07/05 by Thomas.Sarkanen Make sure we default to older convex hull generation method. New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code. Change 3039192 on 2016/07/06 by Thomas.Sarkanen Fixed destructible & convex collision not generating correct hulls Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method. Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked). PCM is enabled now by default so hooked up the flag to correctly disbale it. Bumped the DDC GUID to force a re-cook of convex meshes. Change 3039236 on 2016/07/06 by Thomas.Sarkanen Prevented warning log spam from fetchResults() APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present. #jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template Change 3039244 on 2016/07/06 by Thomas.Sarkanen Bumped the landscape version DDC key to force a heightfield re-cook #jjira UE-31532 - Landscapes do not have collision Change 3040887 on 2016/07/07 by Thomas.Sarkanen Stopped onWake() callbacks being fired when objects are initially sleeping Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout. #jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled Change 3067119 on 2016/07/27 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3068266 on 2016/07/28 by Thomas.Sarkanen Fixed standalone building of solutions Also added CMake directories to deployment script Change 3073437 on 2016/08/02 by Ori.Cohen Added custom code for finding convex faces. This is to get the most opposing normal behavior. #JIRA UE-31512, UE-31533 Change 3075553 on 2016/08/03 by Ori.Cohen Fix deprecated SafeNormal vs GetSaveNormal Change 3077938 on 2016/08/04 by Ori.Cohen Fix bad constraint issue when waking up kinematic actors Change 3077939 on 2016/08/04 by Ori.Cohen Fix limits of size 0 going into physx constraints. Change 3080809 on 2016/08/08 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics Change 3085212 on 2016/08/11 by Thomas.Sarkanen Updated CMake command lines now that platforms are in seperate directories BuildPhysX script now works again Change 3090340 on 2016/08/16 by Benn.Gallagher Fixed usage of setRigidDynamicFlag after API change Change 3090892 on 2016/08/16 by Marc.Audy Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3093595 on 2016/08/18 by Benn.Gallagher Fixed new code coming down from main to new APIs Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees Merging //UE4/Dev-Physics-Upgrade/PhysX/... to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/... Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees -PhysX in-place build from Engine folder -Optional loading or NvToolsExt Change 3101628 on 2016/08/25 by Ori.Cohen Make cmake portable and fixup generated projects to use proper lib/dll output Change 3101634 on 2016/08/25 by Ori.Cohen Temp script to make it easy to generate projects using UAT Change 3101714 on 2016/08/25 by Ori.Cohen CMake distributed for building without install Change 3101719 on 2016/08/25 by Ori.Cohen Fix non-install cmake not working for ps4. Also update toolchain paths and compiler. Change 3101777 on 2016/08/25 by Ori.Cohen Fix accidently skipping generating solutions. Change 3101866 on 2016/08/25 by Ori.Cohen Fix second run of cmake not being able to delete readonly cmake files copied over Change 3102520 on 2016/08/26 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX & APEX libs. Change 3102531 on 2016/08/26 by Ori.Cohen Up DDC version for new physx libs Change 3102572 on 2016/08/26 by Ori.Cohen Fix lib to Lib and also remove dead code related to deploy which we no longer need Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees Add pdbs to static libs. Change 3102745 on 2016/08/26 by Ori.Cohen Fix physxbuild ignoring lib PDBs now that they are correctly generating. Change 3102750 on 2016/08/26 by Benn.Gallagher Fix for explosive fracture events due to changes in mesh inflation. Change 3102855 on 2016/08/26 by Ori.Cohen Added lib pdbs Change 3106690 on 2016/08/30 by Ori.Cohen Fix external physx cmake modules path being set incorrectly Change 3107042 on 2016/08/30 by Ori.Cohen Fix namespace typo and add ImmediateMode to cmake Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees Fix PhysX lib rename Change 3108078 on 2016/08/31 by Ori.Cohen Move ImmediateMode module inside physx. Change 3108276 on 2016/08/31 by Ori.Cohen Immediate mode is now compiled Change 3111534 on 2016/09/02 by Thomas.Sarkanen Fixup deprecated PhysX APIs "Active transforms" feature replaced with "active actors". Convex skinWidth and heightfield thickness removed as they were unused. Tolerance mass removed as it is ignored internally now. CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag. Note, we still use the following deprecated calls: - PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now. - Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated. #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111636 on 2016/09/02 by Thomas.Sarkanen Removed deprecated use of PxVec3::operator[] After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance). #jira UE-17833 - Stop using deprecated PhysX API calls Change 3111793 on 2016/09/02 by Ales.Borovicka [From trunk] 21113605 - removed tolerances scale usage from normalized distance test p4rmerge of Change 21115034 by aborovicka from cl-21115034.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3111981 on 2016/09/02 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3111984 on 2016/09/02 by Ori.Cohen Debug config uses CHECKED by default Change 3112432 on 2016/09/02 by Ori.Cohen BuildPhysX.Automation: Deploying PhysX and APEX libs. Quickhull cleanup fix. Remove slow check for if actors are simulating. #JIRA UE-35231 Change 3114288 on 2016/09/06 by Ori.Cohen Fix compiler error Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle p4rmerge of Change 21125150 by sschirm from cl-21125150.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class p4rmerge of Change 21125151 by sschirm from cl-21125151.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier] (2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code) p4rmerge of Change 21125180 by sschirm from cl-21125180.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used. p4rmerge of Change 21125190 by sschirm from cl-21125190.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21085367 - fixed release notes for negative mesh scale p4rmerge of Change 21125217 by sschirm from cl-21125217.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle p4rmerge of Change 21125224 by sschirm from cl-21125224.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project. p4rmerge of Change 21125229 by sschirm from cl-21125229.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090881 - PX-701 sweep position fix [r Pierre] p4rmerge of Change 21125230 by sschirm from cl-21125230.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21090883 - PX-694 HF border miss [r Pierre] p4rmerge of Change 21125232 by sschirm from cl-21125232.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier p4rmerge of Change 21125238 by sschirm from cl-21125238.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle p4rmerge of Change 21125241 by sschirm from cl-21125241.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21091992 - Fix Linux warning recommending using parantheses p4rmerge of Change 21125242 by sschirm from cl-21125242.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file. p4rmerge of Change 21125245 by sschirm from cl-21125245.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong. p4rmerge of Change 21125247 by sschirm from cl-21125247.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle p4rmerge of Change 21125252 by sschirm from cl-21125252.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales p4rmerge of Change 21125253 by sschirm from cl-21125253.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon] p4rmerge of Change 21125255 by sschirm from cl-21125255.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre] Review: Simon p4rmerge of Change 21125256 by sschirm from cl-21125256.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21102219 - PX-709 updated release notes and migration guide p4rmerge of Change 21125258 by sschirm from cl-21125258.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code. p4rmerge of Change 21125261 by sschirm from cl-21125261.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105351 - Back out changelist 21102045 p4rmerge of Change 21125262 by sschirm from cl-21125262.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105521 - PX-664 - PVD doesn't properly capture SQ flags PX-665 - PVD's sweep hit capture is probably broken Details: - removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore - refactored CapturePvdOnReturn: - removed useless struct QType (over-engineered) - identified / marked unused members. Might vanish later. - "compression oriented programming" of main code. - PvdSqHit: - added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit) - captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664. - PvdSceneQueryCollector: - re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665. - unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public). - "compression oriented programming" of main code. Review: Ales p4rmerge of Change 21125263 by sschirm from cl-21125263.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105695 - fix compile error p4rmerge of Change 21125264 by sschirm from cl-21125264.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105850 - Back out changelist 21105325 p4rmerge of Change 21125265 by sschirm from cl-21125265.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit) p4rmerge of Change 21125267 by sschirm from cl-21125267.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21106460 - [PX-710] Missing documentation changes. p4rmerge of Change 21125268 by sschirm from cl-21125268.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis) p4rmerge of Change 21125271 by sschirm from cl-21125271.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey) p4rmerge of Change 21125273 by sschirm from cl-21125273.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21113869 - PxProfiler changes - Remove ?filename≈ and ?lineno≈: It is useless for profile zones. The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity). This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network. Review: Ales p4rmerge of Change 21125275 by sschirm from cl-21125275.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle p4rmerge of Change 21125276 by sschirm from cl-21125276.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle. p4rmerge of Change 21125279 by sschirm from cl-21125279.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle p4rmerge of Change 21125282 by sschirm from cl-21125282.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21118231 - Profiler changes: Move CUDA-related parts to specific class. Long term goal is to drop them entirely. Review: Ales p4rmerge of Change 21125283 by sschirm from cl-21125283.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre] p4rmerge of Change 21125287 by sschirm from cl-21125287.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre] p4rmerge of Change 21125289 by sschirm from cl-21125289.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon] p4rmerge of Change 21125292 by sschirm from cl-21125292.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21094813 - start thread additional tests [r Simon] p4rmerge of Change 21125307 by sschirm from cl-21125307.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3115970 on 2016/09/07 by Luke.Thatcher [PLATFORM] [PS4] [!] Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade. - Library output path does not need to contain the Visual Studio version. - Fixup library paths in PhysX.Build.cs Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB. p4rmerge of Change 21125320 by sschirm from cl-21125320.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches. p4rmerge of Change 21127359 by sschirm from cl-21127359.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From trunk] updated and added products - 21124943 p4rmerge of Change 21127711 by sabdulajees from cl-21127711.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Enable APEX_UE4 define for cmake p4rmerge of Change 21127770 by sabdulajees from cl-21127770.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees [From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating. p4rmerge of Change 21128334 by sabdulajees from cl-21128334.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Add APEX_UE4 define Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees Missed conflicted change in CL 3116047 Change 3116415 on 2016/09/07 by Ori.Cohen Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue. Change 3117376 on 2016/09/08 by Luke.Thatcher [PLATFORM] [PS4] [~] Update PhysX/APEX compile warnings flags to minimal set needed for a successful build. Change 3118458 on 2016/09/08 by Dmitry.Rekman Linux: first iteration of automated cross-build. - Still relies on make being available on the system. Change 3118848 on 2016/09/08 by Chris.Babcock Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform) Change 3119236 on 2016/09/09 by Keith.Judge PhysX 3.4 Automation Tool build for Xbox One. Change 3119788 on 2016/09/09 by Chris.Babcock Fix all the blank lines (messing up resolves) Change 3119801 on 2016/09/09 by Chris.Babcock Change filetype back to text Change 3119804 on 2016/09/09 by Ori.Cohen Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh. #JIRA UE-35678 Change 3120210 on 2016/09/09 by Dmitry.Rekman Linux: PhysX libs + changes to make UE4Client built. Change 3120441 on 2016/09/09 by Chris.Babcock Android: PhysX libs + changes to make UE4Client build (ARMv7 only!) Change 3120857 on 2016/09/12 by Nick.Shin support tool: gnu win32 make #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3120876 on 2016/09/12 by Nick.Shin HTML5 platform -- PhysX automation tool support #jira UEPLAT-1324 - Update HTML5 PhysX to CMake Change 3120881 on 2016/09/12 by Nick.Shin APEX files for HTML5 builds NOTE: these are work in progress - SIMD erros still needs to be looked at Change 3121162 on 2016/09/12 by Ori.Cohen Remove unneeded glut and nv ext dll #JIRA UE-UE-35744 Change 3121209 on 2016/09/12 by Ales.Borovicka [From trunk] 21146632 - PX-743 fixed convex hull issue p4rmerge of Change 21146795 by aborovicka from cl-21146795.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3121707 on 2016/09/12 by Dmitry.Rekman PhysX: fix path to bundled make. Change 3122071 on 2016/09/12 by Chad.Garyet dev-physics upgrade build process Change 3122096 on 2016/09/12 by Ori.Cohen Add rb none to auto generated build script Change 3122098 on 2016/09/12 by Ori.Cohen Removing regex from json Change 3122108 on 2016/09/12 by Ori.Cohen Fixing json to include -- in command line Change 3122114 on 2016/09/12 by Chris.Babcock Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64 Change 3122123 on 2016/09/12 by Chad.Garyet fixing typos Change 3122124 on 2016/09/12 by Chad.Garyet typo fix Change 3122128 on 2016/09/12 by Chad.Garyet typo fix Change 3122130 on 2016/09/12 by Chad.Garyet typo fix Change 3122177 on 2016/09/12 by Chris.Babcock Android: added libraries (ARMv7, ARM64, x86) Change 3122200 on 2016/09/12 by Chris.Babcock Fix bad escape character (\#) Change 3122739 on 2016/09/13 by Chad.Garyet Making these full workspaces instead of compiles, compiles cannot submit to p4 Change 3122827 on 2016/09/13 by Dmitry.Rekman PhysX: fix case sensitive build. Change 3122944 on 2016/09/13 by Nick.Shin support tool: gnu win32 make these are the source codes to the utility #jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts #code.review dmitry.rekman Change 3123511 on 2016/09/13 by Dmitry.Rekman Linux: fix building when Cygwin is present. - Also: don't use Windows tools on non-Windows platforms. Change 3123529 on 2016/09/13 by Nick.Shin forgot to submit this in CL: 3120876 Change 3123713 on 2016/09/13 by Michael.Trepka Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac Change 3123716 on 2016/09/13 by Michael.Trepka PhysX 3.4 and APEX 1.4 libraries for Mac Change 3123718 on 2016/09/13 by Chris.Babcock Android: added x86_64 (x64) PhysX libraries and cmake changes Change 3124033 on 2016/09/13 by Ori.Cohen Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure. Change 3124036 on 2016/09/13 by Dmitry.Rekman Fix compile error due to symbol collision. Change 3124198 on 2016/09/13 by Ori.Cohen Fix file search not using the right build suffix for release builds. Change 3124577 on 2016/09/14 by Ori.Cohen Fix environment PATH incorrectly dropping paths. Change 3124897 on 2016/09/14 by Ori.Cohen Added platforms to physx build machine Change 3124905 on 2016/09/14 by Chad.Garyet Swapping dev-physics stream to minimal vstream. Change 3124928 on 2016/09/14 by Ori.Cohen Fix android typo Change 3124940 on 2016/09/14 by Chad.Garyet adding email notifiers Change 3125065 on 2016/09/14 by Ori.Cohen Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms. Change 3125242 on 2016/09/14 by Ori.Cohen Remove DLL dependency on PhysXDevice64 Change 3125319 on 2016/09/14 by Dmitry.Rekman PhysXBuild: speed up make when building Linux. - Credits for the suggestion go to LukeT. - Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick). Change 3125324 on 2016/09/14 by Dmitry.Rekman Fixes to Linux PhysX. - Bring missing defines to some Apex libs. - Set to always include debug info in Linux. - Set to use response file (for some reason this fixed a build locally despite CMake not using it). Change 3125420 on 2016/09/14 by Ori.Cohen Remove caching of bodysetup cooking when there's a warning/error. Change 3125675 on 2016/09/14 by Dmitry.Rekman Linux: fix case-sensitive compilation. Change 3125718 on 2016/09/14 by Dmitry.Rekman Fix UAT building on Linux. Change 3125735 on 2016/09/14 by Dmitry.Rekman Linux: changes for building PhysX natively - Needed for debugging (proper debug info gets built). Change 3125868 on 2016/09/14 by Michael.Trepka iOS support for PhysX 3.4 Change 3125878 on 2016/09/14 by Michael.Trepka PhysX 3.4 libraries for iOS Change 3125927 on 2016/09/14 by Dmitry.Rekman Linux: (better) architecture support. - Also a fix for Apex not having APEX_UE4 set. Change 3125937 on 2016/09/14 by Dmitry.Rekman Linux: more fixes for Apex. - Minor changes after having APEX_UE4 defined properly. Change 3126282 on 2016/09/15 by Luke.Thatcher [PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly. - Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1. - Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing. - Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android) - Removed old PS4ToolChain.txt file which was unused. Change 3126540 on 2016/09/15 by Michael.Trepka tvOS support for PhysX 3.4 Change 3126541 on 2016/09/15 by Michael.Trepka PhysX 3.4 libs for tvOS Change 3126652 on 2016/09/15 by Simon.Schirm Remove PxShared src includes #rb Ori.Cohen Change 3126869 on 2016/09/15 by Ori.Cohen Add mac cmake binary Change 3126873 on 2016/09/15 by Ori.Cohen mac to use UE cmake bin Change 3126895 on 2016/09/15 by Michael.Trepka Added +x to Mac cmake binary Change 3126905 on 2016/09/15 by Michael.Trepka Fixed BuildPhysX.Automation.cs compile errors on Mono Change 3126910 on 2016/09/15 by Nick.Shin addendum to: CL: #3120881 APEX files for HTML5 builds - tested these changes for both PhysX and APEX builds Change 3126922 on 2016/09/15 by Ben.Marsh Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools. Change 3127072 on 2016/09/15 by Ori.Cohen Improve debug symbols for xbox and ps4 Change 3127194 on 2016/09/15 by Ori.Cohen Distinguish between cmake and cmake.exe Change 3127833 on 2016/09/16 by Ales.Borovicka [From trunk] 21162711 - increased tolerance for refused verts in quick hull p4rmerge of Change 21162990 by aborovicka from cl-21162990.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3127960 on 2016/09/16 by Benn.Gallagher Duplicated clothing holes fix from Dev-Framework Change 3127982 on 2016/09/16 by Ori.Cohen Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade) Change 3128052 on 2016/09/16 by Ori.Cohen Fixed incorrect PxMat34Legacy legacy serialization (Owen bug). Change 3128113 on 2016/09/16 by Ales.Borovicka [From trunk] 21126371 - Profiler changes - Remove PxProfileTypes It looks like nobody understands how to use this: struct PxProfileTypes { enum Enum { eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock) eIDLE = 2, //!< thread is idle (example: waiting for event) eDETACHED = 3, //!< zone crosses thread boundary eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd() eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd() eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd() eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd() }; }; It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums. ==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later. - Return a void pointer from zoneStart. Pass it to zoneEnd. Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation. We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name: void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId) { if ( mProfileZone ) { uint16_t id = mProfileZone->getEventIdForName(eventName); But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd. This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least. p4rmerge of Change 21162866 by aborovicka from cl-21162866.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128119 on 2016/09/16 by Ales.Borovicka [From trunk] 21126412 - fixed compile error p4rmerge of Change 21162870 by aborovicka from cl-21162870.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128122 on 2016/09/16 by Ales.Borovicka [From trunk] 21131564 - Remove PxBufferedProfilerCallback. Review: Ales p4rmerge of Change 21162874 by aborovicka from cl-21162874.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128129 on 2016/09/16 by Ales.Borovicka [From trunk] 21154319 - Remove the PxProfileContext enum. The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value. Review: Ales p4rmerge of Change 21162877 by aborovicka from cl-21162877.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128134 on 2016/09/16 by Ales.Borovicka [From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA p4rmerge of Change 21162880 by aborovicka from cl-21162880.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128139 on 2016/09/16 by Ales.Borovicka [From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle p4rmerge of Change 21162901 by aborovicka from cl-21162901.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128143 on 2016/09/16 by Ori.Cohen Fix for TryGetVSInstallDir Change 3128144 on 2016/09/16 by Ales.Borovicka [From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre] p4rmerge of Change 21162904 by aborovicka from cl-21162904.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128150 on 2016/09/16 by Ales.Borovicka [From trunk] 21135017 - fixed incorrect geometry sweep validation function p4rmerge of Change 21162909 by aborovicka from cl-21162909.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128154 on 2016/09/16 by Ales.Borovicka [From trunk] 21130972 - Fixed some build warnings produced on iOS. p4rmerge of Change 21162917 by aborovicka from cl-21162917.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128159 on 2016/09/16 by Ales.Borovicka [From trunk] 21131769 - Attempted fix for documentation build error. p4rmerge of Change 21162918 by aborovicka from cl-21162918.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128163 on 2016/09/16 by Ales.Borovicka [From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection p4rmerge of Change 21162924 by aborovicka from cl-21162924.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128168 on 2016/09/16 by Ales.Borovicka [From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle p4rmerge of Change 21162929 by aborovicka from cl-21162929.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128171 on 2016/09/16 by Ales.Borovicka [From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle p4rmerge of Change 21162930 by aborovicka from cl-21162930.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128173 on 2016/09/16 by Ales.Borovicka [From trunk] 21139402 - Improve PVD profiling for multiple scenes Review: Ales p4rmerge of Change 21162932 by aborovicka from cl-21162932.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128181 on 2016/09/16 by Ales.Borovicka [From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued) p4rmerge of Change 21162936 by aborovicka from cl-21162936.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128184 on 2016/09/16 by Ales.Borovicka [From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162941 by aborovicka from cl-21162941.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128188 on 2016/09/16 by Ales.Borovicka [From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162943 by aborovicka from cl-21162943.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128189 on 2016/09/16 by Ales.Borovicka [From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon] p4rmerge of Change 21162947 by aborovicka from cl-21162947.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128190 on 2016/09/16 by Ben.Marsh Build PhysX targets in parallel. Change 3128193 on 2016/09/16 by Ales.Borovicka [From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier] p4rmerge of Change 21162949 by aborovicka from cl-21162949.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128198 on 2016/09/16 by Ales.Borovicka [From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued) p4rmerge of Change 21162952 by aborovicka from cl-21162952.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128201 on 2016/09/16 by Ales.Borovicka [From trunk] 21150234 - fix compile error p4rmerge of Change 21162956 by aborovicka from cl-21162956.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128205 on 2016/09/16 by Ales.Borovicka [From trunk] 21155265 - metadata updated p4rmerge of Change 21162962 by aborovicka from cl-21162962.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128211 on 2016/09/16 by Ales.Borovicka [From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle p4rmerge of Change 21162982 by aborovicka from cl-21162982.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128213 on 2016/09/16 by Ales.Borovicka [From trunk] 21159818 - kinematic rigid repX fix for Android p4rmerge of Change 21162989 by aborovicka from cl-21162989.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128222 on 2016/09/16 by Ales.Borovicka [From trunk] 21150589 - fixes after PxShared and PhysX changes p4rmerge of Change 21162999 by aborovicka from cl-21162999.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128228 on 2016/09/16 by Ales.Borovicka [From trunk] 21159948 - doxygen comments and indents fixes in public interface p4rmerge of Change 21163009 by aborovicka from cl-21163009.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128229 on 2016/09/16 by Ales.Borovicka [From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle p4rmerge of Change 21163978 by aborovicka from cl-21163978.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128255 on 2016/09/16 by Ori.Cohen Include platform target in physx libs CL Change 3128259 on 2016/09/16 by Ori.Cohen Fix android reference Change 3128287 on 2016/09/16 by Ales.Borovicka [From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon] p4rmerge of Change 21162846 by aborovicka from cl-21162846.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3128622 on 2016/09/16 by Ori.Cohen Fix stale cpp in the pvdsdk cmake file. Change 3128744 on 2016/09/16 by Ori.Cohen Fix force_inline preventing linker from finding symbols Change 3128770 on 2016/09/16 by Ben.Marsh Add a nightly build for Dev-Physics-Upgrade Change 3128792 on 2016/09/16 by Ori.Cohen Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp Change 3128807 on 2016/09/16 by Ben.Marsh Really split PhysX nodes out onto different agents. Change 3128835 on 2016/09/16 by Dmitry.Rekman Linux: Add support for ARM architecture (without APEX). Change 3128951 on 2016/09/16 by Dmitry.Rekman Add Linux-ARM to the builder list. Change 3129006 on 2016/09/16 by Dmitry.Rekman Fix for adding Linux ARM build. Change 3129037 on 2016/09/16 by Ori.Cohen Fix DLL empty warning Change 3129426 on 2016/09/16 by Ori.Cohen Refresh DDC key for new physx cooking libs Change 3129428 on 2016/09/16 by Ori.Cohen Fix compiler error Change 3130638 on 2016/09/19 by Ori.Cohen Add debug symbols to APEX on PS4 Change 3130977 on 2016/09/19 by Ori.Cohen Undefine APEX_API and PHYSX_API before including physx and apex headers. Change 3131021 on 2016/09/19 by Ori.Cohen Add APEX_UE4 as a definition regardless of which module is being built. #JIRA UE-36044 Change 3131024 on 2016/09/19 by Ori.Cohen Make sure html5 gets apex ue4 flag Change 3131517 on 2016/09/19 by Jeff.Farris Support for speculative CCD. Change 3131935 on 2016/09/20 by Simon.Schirm [From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none p4rmerge of Change 21175004 by sschirm from cl-21175004.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3131942 on 2016/09/20 by Marijn.Tamis [APEX1.4]Async cloth Cooking issue workaround. Change 3132145 on 2016/09/20 by Simon.Schirm [From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none Review: Simon p4rmerge of Change 21175012 by sschirm from cl-21175012.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132289 on 2016/09/20 by Simon.Schirm [From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none p4rmerge of Change 21175823 by sschirm from cl-21175823.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132316 on 2016/09/20 by Simon.Schirm [From trunk] updated and added products (only docs) #rb none p4rmerge of Change 21175900 by sschirm from cl-21175900.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3132614 on 2016/09/20 by Ori.Cohen Allow sweeps with 0 direction to still do an overlap check. #JIRA UE-35264 Change 3135155 on 2016/09/21 by Jeff.Campeau PhysX Xbox One Cmake fixes Change 3135733 on 2016/09/22 by Ales.Borovicka [From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier] p4rmerge of Change 21184355 by aborovicka from cl-21184355.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees Remove APEX_UE4 flag for individual platforms Change 3136245 on 2016/09/22 by Simon.Schirm [From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none p4rmerge of Change 21185183 by sschirm from cl-21185183.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/ Change 3137891 on 2016/09/23 by Benn.Gallagher Fix to clothing shutdown to correctly clear fabric factories Change 3138175 on 2016/09/23 by Ori.Cohen Fix unused variable warning #JIRA UE-36363 Change 3139645 on 2016/09/26 by Benn.Gallagher Fix CEF build failure from Merge Change 3139706 on 2016/09/26 by Benn.Gallagher Fixed another merge issue in mcp plugin Change 3139708 on 2016/09/26 by Ori.Cohen Remove unused variable in Apex.build.cs #JIRA UE-36363 Change 3139745 on 2016/09/26 by Ori.Cohen Fix xbox one not finding physx/apex libs. Change 3139910 on 2016/09/26 by mason.seay Removing collision to fix cook error (replicating fix that was made in Odin stream) UE-36372 Change 3140178 on 2016/09/26 by Jeff.Campeau Fix Xbox One lib generation warnings (add default language element) Change 3140179 on 2016/09/26 by Jeff.Campeau Fix Xbox One compile warning in PhysX source Change 3140180 on 2016/09/26 by Jeff.Campeau Fix PhysX build errors (don't dllimport and include all needed libs) Change 3140235 on 2016/09/26 by Jeff.Campeau Fix a couple more compile warnings from typos [CL 3140364 by Ori Cohen in Main branch]
2016-09-26 15:28:28 -04:00
}
}
}
}